They tried to nerf Ninja Tabi but ended up buffing them.
"Hey we noticed that everyone buys tabis on every champion so let's make them the best late game boots in the game, surely that'll fix this issue" - Rito logic.
You know, they could just actually nerf tabis and buff Boots of Swiftness or something. But nah, making sense is too mainstream.
Funniest thing : now that Legend: Tenacity is actually good, now every bruiser will go for tenacity, so they won't need merc treads anymore and will go tabis instead. Same for a lot of carries.
TABIS FOR EVERYBODY.
"Hey we noticed that everyone buys tabis on every champion so let's make them the best late game boots in the game, surely that'll fix this issue" - Rito logic.
You know, they could just actually nerf tabis and buff Boots of Swiftness or something. But nah, making sense is too mainstream.
Funniest thing : now that Legend: Tenacity is actually good, now every bruiser will go for tenacity, so they won't need merc treads anymore and will go tabis instead. Same for a lot of carries.
TABIS FOR EVERYBODY.
Thanks to Nyoike for the sig!
AD carries would build tabis regardless of whether there were assassins on the enemy team or not, so that's not really true. What they're trying to do with this is making it an anti-ad carry item, not an anti ad item in general.
Credits go to The_Nameless_Bard for the sig!
Lady Amelyne wrote:
AD carries would build tabis regardless of whether there were assassins on the enemy team or not, so that's not really true. What they're trying to do with this is making it an anti-ad carry item, not an anti ad item in general.
That's basically my point. The new tabis are weaker when the user has less than ~115 armor which basically covers mids and adcs (and that's just covering autoattacks). Dropping armor in favor of autoattack reduction inherently makes them worse against burstier champs like riven and zed which have high ability damage. Tanks and bruisers can afford to lose ~10 armor. Just makes it a bit weaker in lane phase.
Thanks to Jovy for the sig!
Going to have to figure out how to play around the updated Irelia but my first impression is "Rito why you think giving a champion a potentially multi-champion stun that they can place where they like is a good idea?"
Also I don't understand the direction they are trying to take Lux. Her ult is already one of her most frustrating abilities to play around because the hit box is ******ed and it has such a long range.
Also I don't understand the direction they are trying to take Lux. Her ult is already one of her most frustrating abilities to play around because the hit box is ******ed and it has such a long range.
Gragas jungle still feels bad. AP ratio increases aren't going to help that. His cool downs are so obnoxiously long in the early game that he can't deal with any jungler that invades him, because most of his damage is tied up in Q and full damage from that is conditional and a skill shot.
Hecarim is also going to need more love. You pretty much have to go Aftershock to survive engaging. IMO The ghost pony needs a little love in the base damages department so you can clear a little faster and more healthily so that you actually have a chance of getting the point where you can carry.
Hecarim is also going to need more love. You pretty much have to go Aftershock to survive engaging. IMO The ghost pony needs a little love in the base damages department so you can clear a little faster and more healthily so that you actually have a chance of getting the point where you can carry.
You need to log in before commenting.
Hello and welcome to the MOBAFire Patch Summary - 8.7!
This patch includes the highly anticipated Irelia update as well as a slew of balance changes and updates to Manaflow Band and Presence of Mind.
Check out the full patch notes for details on any changes that interest you, and be sure to check out Riot's video summary below!
Updates and Balance Changes
Irelia received a major update in patch 8.7. Learn more about the Blade Dancer below:
Champion Trailer
Champion Reveal
Champion Spotlight
Champion Bio
Stains on a Name
Item Changes
3000gβ 3300g38β 30Shield Per Target's Level:
22β 15Bonus Health Ratio:
2-36% (at levels 1-18)β 20%Cooldown:
90 secondsβ 120 secondsMultiple Shield Reduction Amount:
50%β 75%Multiple Shield Reduction Duration:
8 secondsβ 20 secondsAlso applies to Circlet of the Iron Solari.
30β 20Basic Attack Damage Reduction:
10%β 12%2β 1Targon's Brace / Remnant of the Aspect Gold Per 10:
4β 1Applies to Bami's Cinder, Sunfire Aegis, Forgefire Cape, Enchantment: Cinderhulk, Abyssal Mask, Infernal Mask and Turbo Chemtank's proximity check.
Rune Changes
65 Healthβ 15-135 (at levels 1-18)Resolve + Inspiration:
130 Healthβ 30-270 health (at levels 1-18)Inspiration + Resolve:
140 Healthβ 35-300 health (at levels 1-18)5% + 1.5% per stackβ 5% + 2.5% per stackMax Tenacity:
20% at 10 stacksβ 30% at 10 stacks4-10% (at 150-2000 max health difference)β 4-12% (at 150-2000 max health difference)60-180 seconds (at levels 1-18)β 30 seconds at levels 1-4; 36-120 seconds at levels 5-1810%β 15%Other Changes
Upcoming Skins & Emotes
The following skins will be released during patch 8.7:
Badlands Baron Rumble (1350 RP)
Lancer Stratus Wukong (1350 RP)
The following emotes will be released during patch 8.7:
Everything is Okay // Little Camper // Deal with Grit
Share Your Thoughts!
That's it on our end, time to hear from you guys! What do you think of the new Irelia rework? How do you feel about the balance changes and rune updates this patch? Will you be buying any of the new skins or emotes?
Let us know in the comments below!