What part of this build is AP carry?
Although playing like that makes perfect sense. Many AP carries tend to be very strong a little bit before mid game (read: after level 6), but their burst effectiveness often scales down from "100 to death" to "a good chunk of my hp disappeared" as late game comes around(read: after level 16, e.g. annie, anivia, Lux). AD carries are the opposite, starting out very weak, but becoming immensely powerful as the game goes on. It's basically combining the best of both worlds, and if corki can do it, maybe he does need a nerf :/
Although playing like that makes perfect sense. Many AP carries tend to be very strong a little bit before mid game (read: after level 6), but their burst effectiveness often scales down from "100 to death" to "a good chunk of my hp disappeared" as late game comes around(read: after level 16, e.g. annie, anivia, Lux). AD carries are the opposite, starting out very weak, but becoming immensely powerful as the game goes on. It's basically combining the best of both worlds, and if corki can do it, maybe he does need a nerf :/
theBMB wrote:
What part of this build is AP carry?
Although playing like that makes perfect sense. Many AP carries tend to be very strong a little bit before mid game (read: after level 6), but their burst effectiveness often scales down from "100 to death" to "a good chunk of my hp disappeared" as late game comes around(read: after level 16, e.g. annie, anivia, Lux). AD carries are the opposite, starting out very weak, but becoming immensely powerful as the game goes on. It's basically combining the best of both worlds, and if corki can do it, maybe he does need a nerf :/
Nothing, just the fact that he relies on his skills early to do any damage at all.







According to Chandro
if you need manamune to spam abilities
you are bad
since most of your attacking with corki will be standard attacks anyways
and AD it provides without any other mana items is not much at all.
Glad to see it is out of the standard Corki build now :)
if you need manamune to spam abilities
you are bad
since most of your attacking with corki will be standard attacks anyways
and AD it provides without any other mana items is not much at all.
Glad to see it is out of the standard Corki build now :)
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theBMB wrote:
What part of this build is AP carry?
Although playing like that makes perfect sense. Many AP carries tend to be very strong a little bit before mid game (read: after level 6), but their burst effectiveness often scales down from "100 to death" to "a good chunk of my hp disappeared" as late game comes around(read: after level 16, e.g. annie, anivia, Lux). AD carries are the opposite, starting out very weak, but becoming immensely powerful as the game goes on. It's basically combining the best of both worlds, and if corki can do it, maybe he does need a nerf :/
In fact, a large portion of his damage in early and even mid game is magic. Q and R are both magic damage and are your primary poking abilities for a good while. Your autoattacks just happen to hit like a truck on top of that, so you're doing around 50/50 damage. Flash+Ignite is common on AP carries nowadays. Basically, Reginald's build makes Corki a farming monster but leaves him basically useless until he gets his Manamune. This new build makes Corki a much stronger early game burst champion while STILL transitioning well into late-game, although your CS won't be as high as it would with the Reginald build. You do, however, do more damage and probably will get more kills early on to compensate.





This is used by different players(I still see the manamune build on high elo streams), I've yet to try it. I do use flash-exhaust on him now though.'
The new build just makes me scratch my head. You know the biggest thing I hate about it and the thing that is overlooked? The runes. You have to have mp5 seals and glyphs to have a mana pool early and late game, whereas with my current corki runepage, I have flat armor seals and flat MR glyphs. I mean honestly, that's a pretty nice advantage for early game.
Corki is a 100% ability spammer. It gives him good harass in lane and it makes him the beast he is late game. Idunno, just because this new build has surfaced does not mean the manamune one is bad by any means, as it has been working with good results for countless months.
Final point I would like to make is Last Whisper. Last Whisper just makes no sense on corki, unless you are going to be in the back of the fight spamming missles the whole time(oh wait, they do magic damage, so that doesn't make sense either). Gatling Gun reduces about 50 armor. Add in TBC and you are at about 100 armor reduction. Unless you want to focus the enemy rammus or amumu(meh, sometimes you do), even the enemy tanky dps isn't going to have much armor>100. This makes last whisper a pretty bad choice IMO.
The new build just makes me scratch my head. You know the biggest thing I hate about it and the thing that is overlooked? The runes. You have to have mp5 seals and glyphs to have a mana pool early and late game, whereas with my current corki runepage, I have flat armor seals and flat MR glyphs. I mean honestly, that's a pretty nice advantage for early game.
Corki is a 100% ability spammer. It gives him good harass in lane and it makes him the beast he is late game. Idunno, just because this new build has surfaced does not mean the manamune one is bad by any means, as it has been working with good results for countless months.
Final point I would like to make is Last Whisper. Last Whisper just makes no sense on corki, unless you are going to be in the back of the fight spamming missles the whole time(oh wait, they do magic damage, so that doesn't make sense either). Gatling Gun reduces about 50 armor. Add in TBC and you are at about 100 armor reduction. Unless you want to focus the enemy rammus or amumu(meh, sometimes you do), even the enemy tanky dps isn't going to have much armor>100. This makes last whisper a pretty bad choice IMO.
EvilDice wrote:
This is used by different players(I still see the manamune build on high elo streams), I've yet to try it. I do use flash-exhaust on him now though.'
The new build just makes me scratch my head. You know the biggest thing I hate about it and the thing that is overlooked? The runes. You have to have mp5 seals and glyphs to have a mana pool early and late game, whereas with my current corki runepage, I have flat armor seals and flat MR glyphs. I mean honestly, that's a pretty nice advantage for early game.
Corki is a 100% ability spammer. It gives him good harass in lane and it makes him the beast he is late game. Idunno, just because this new build has surfaced does not mean the manamune one is bad by any means, as it has been working with good results for countless months.
Final point I would like to make is Last Whisper. Last Whisper just makes no sense on corki, unless you are going to be in the back of the fight spamming missles the whole time(oh wait, they do magic damage, so that doesn't make sense either). Gatling Gun reduces about 50 armor. Add in TBC and you are at about 100 armor reduction. Unless you want to focus the enemy rammus or amumu(meh, sometimes you do), even the enemy tanky dps isn't going to have much armor>100. This makes last whisper a pretty bad choice IMO.
I definitely agree, that's my number one criticism - you're forced to run MP5/18 seals and glyphs, unless you consistently duo bot with a support who's either Soraka or starts with a Mana Manipulator. I use armor seals and scaling MR glyphs (because I haven't bought flat yet) and results have been very satisfactory.
Chaox's reasoning for Last Whisper is that late-game, Corki has one of the shorter autoattack ranges out of most AD carries. Compared to Ashe, Caitlyn, or Tristana, Corki has to get dangerously close to the enemy and his only escape besides Flash is on a 12 second cooldown. Chaox says that in fights, you should be hitting whoever you can, not beelining for the carry - although if you can get a chance to hit their carry without dying, do so. So I guess he uses Last Whisper for exactly what you said - tank shredding - although personally I still prefer Cleaver.





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0/9/21 or 9/0/21
With either Zerker Greaves or Merc Treads.
Post-Dreamhack:
21/9/0 or 21/0/9
Or skip Phantom Dancer and get Banshee's instead.
What are your thoughts as to this change in Corki playstyle? Any reason behind it? Why is Corki being played like an AP carry early game and an AD carry late-game? It's incredibly strong, no doubt about it - I just tried it and it worked pretty well - but is there a reason?