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What if we changed TF's ult?

Creator: Rudmed August 1, 2011 3:17pm
JEFFY40HANDS
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What if they gave him back his global range or almost all of it. But instead of it being at rank 1, the range would increase with each rank. Rank 1 being where it is now 5500 rank 2 being 6000 and then rank 3 being 6500? Depending on the units of a map...Which I believe is 8000 right? It would keep Tf's early game where it is right now, his mid game would improve from where it is right now and his late game would be close to what it was....I mean maybe his late game is what people were afraid of...Although all I seem to read about post nerf TF is people QQing about being ganked early and mid game....
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Maybe make it like Shen. Give him global range but he has to teleport within X distance of an enemy champ.

How would that sound?
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Queso wrote:

Maybe make it like Shen. Give him global range but he has to teleport within X distance of an enemy champ.

How would that sound?

Thats, been suggested, but people would see that as a major nerf, and reistraining TF's freedom. Also no one would want to try and 1v1 anyone if they thought his ult was up because hey, TF is just gonna show up. It might take away some agressive aspect of the game.

@Jeffery
People didn't like getting ganked so early with his god-like postioning. If you were like me I'd show up at an inconvient momment and screw over your plans. That and it depends on if backdooring will occur with 8000 range.
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The problem with Gate wasn't the global status directly.
It's being able to add presence where allies are 100% of the time. The whole point of the nerf is so you CANNOT gank top or bottom lane from mid lane or spawn pool.
You have to plan it, give forethought, and do a little walking. Changing it into a oval shape or into something more complicated wouldn't solve that problem if what you're trying to do is make him able to help out allies without leaving his lane.

Gate is still a very strong skill at the moment, the only change it could need is rebuffing Destiny's duration to what it used to be. 8~10 seconds would give more emphasis on the reveal.


I'd rather see Twisted Fate's kit buffed.
Preferably to that of a nuke, with DPS being more secondary. :)
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JunSupport wrote:

The problem with Gate wasn't the global status directly.
It's being able to add presence where allies are 100% of the time. The whole point of the nerf is so you CANNOT gank top or bottom lane from mid lane or spawn pool.
You have to plan it, give forethought, and do a little walking. Changing it into a oval shape or into something more complicated wouldn't solve that problem if what you're trying to do is make him able to help out allies without leaving his lane.

Gate is still a very strong skill at the moment, the only change it could need is rebuffing Destiny's duration to what it used to be. 8~10 seconds would give more emphasis on the reveal.


I'd rather see Twisted Fate's kit buffed.
Preferably to that of a nuke, with DPS being more secondary. :)

Yeah his kit could use a buff, but what?

I found this really good idea for his passive on the forums. He has a 10% (I think that is a bit low). for his skills to get improved.
For example: 5 wild cards are thrown instead of 3.
PAC- is hidden from foe.
Destiny range increases from 5500->8000.

While this is a good idea, and emphasis on his gambler background, I feel like its the skills themselves that could use a buff.

Wild Cards need to move a bit faster, or get maybe a slight AP ratio increase (or throw an AD ratio if they want to cater to AD TFs)

Pick A Card could maybe use a mana return buff (small though maybe 5-10%), and maybe an increased AP ratio.

Stacked Deck is just meh. Great if you go AD that gets your PAC off cooldown, and more use for extra damage. As AP though its really luck of the draw. Now then if they wanted to change it they could make it like Kayle's passive and shred MR, and armor, as an active and do a base damage. I think that would be overall more useful.
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Old news here.
I've brought this up on the main forums a while ago, this exact request, with the fixed oval orientation, it was vehemently countered with reasoning very similar to Jun's.

Rudmed wrote:

Yeah his kit could use a buff, but what?

I found this really good idea for his passive on the forums. He has a 10% (I think that is a bit low). for his skills to get improved.
For example: 5 wild cards are thrown instead of 3.
PAC- is hidden from foe.
Destiny range increases from 5500->8000.

While this is a good idea, and emphasis on his gambler background, I feel like its the skills themselves that could use a buff.

Wild Cards need to move a bit faster, or get maybe a slight AP ratio increase (or throw an AD ratio if they want to cater to AD TFs)

Pick A Card could maybe use a mana return buff (small though maybe 5-10%), and maybe an increased AP ratio.

Stacked Deck is just meh. Great if you go AD that gets your PAC off cooldown, and more use for extra damage. As AP though its really luck of the draw. Now then if they wanted to change it they could make it like Kayle's passive and shred MR, and armor, as an active and do a base damage. I think that would be overall more useful.


I disagree with most of your suggestions, increasing the projectile speed of Wild Cards would probably be too much of a buff, not to mention many TF players can predict movement well enough that the speed doesn't really matter. Increasing the ratio here should be enough.

Personal wish list for Wild Cards, ability to press Q again, the 2 outer cards change direction and meet in the path of the middle one, though still vanishing at the same projectile range. Would truly make the cards "Wild".

PaC has a mana return buff in the Blue Card, with a mana return on all card it would be too much of a buff, I do however agree that it needs a slightly higher AP ratio,

Stacked Deck really needs an active. Not sure what it should be, but something that is beneficial to AP/AD and Hybrid would be awesome.

The last thing, his passive. does 200-400 gold per player really make that much of a difference?
Give him a passive that is more in line with his theme, call it a day.
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As I said before for Stacked Deck why not make the active shred through a target's MR, and armor (doing damage of course). I'd imagine that would be pretty benefical for hybrids, AD, and AP TF?
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Not particularly, since the way you described it assumes you are in AA range, would mainly be a buff for AD and Hybrid.
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If I had control:
I'd rework Stacked Deck, and increase Wild Cards' AP ratio to 0.8

Get rid of the attack speed, make it an AoE reveal-debuff that amp's Twisted Fate's abilities and suits the play style Destiny suggests.



Something like this:

Quoted:
-Stacked Deck-

Passive: Twisted Fate's cooldowns are reduced by 3/6/9/12/15%.

Active: Twisted Fate tosses a hidden card to a target location, revealing the area after arriving. Upon a second activation or at the end of its duration, the card scatters explosively, dealing 55/90/125/160/195 (+0.4 per AP) magic damage and reveals struck targets 5 seconds.

While targets are revealed, Twisted Fate's abilities deal 5/9/13/17/21% increased magic damage.

Range - 1100
AoE range - 250
Cooldown - 20/19/18/17/16 seconds


Very similar to Barrel Roll and Lucent Singularity with a touch of Reckoning as well as having a mini-clairvoyance like Phosphorus Bomb.
It'd be designed to be used between Pick A Card and Wild Cards in TF's Stun+Q combo, while also acting also having a secondary functionality as a mini-reveal for lane purposes. (One could achieve increased damage by applying the reveal first, but unless you're behind a chased enemy, this could lead to you not being able to apply a stun and risk missing Wild Cards entirely)

With Wild Card's improved ap ratio and this damage amp, TF's nuke would be able to rival champions like Brand and Akali in spike-damage.
I did the math (with Lich Bane), and this combo is just 200~300 damage weaker the Annie's complete R+Q+W burst at 350 AP, and doesn't scale as well into late game either. I did this to make sure this sort of change wouldn't be overpowered, as the combo is on a fairly lower cooldown then typical ultimates. (I think it may still be a little too strong, considering it doesn't involve an ultimate move... :x )

The new Stacked Deck's card would be pure white and rotate on a corner (slightly tilted), and have an explosion animation similar to Pick A Card, with the added effect of shreds of paper flying outward in all directions from the center to the range-limit, similar to current Stack Deck's on-hit animation. ^^
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Jun: I agree that it's a little too strong. Land a gold card and you burst for a significant amount with a combo you can basically do every 20 seconds.

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