Right - What you've achieved, is picking a card while sitting in the spawn pool.
Now, try it during a team fight in a game of LoL you're playing in. Feel free to set up your own convoluted system to let you watch the clock and watch your champion at the same time.
Now, try it during a team fight in a game of LoL you're playing in. Feel free to set up your own convoluted system to let you watch the clock and watch your champion at the same time.
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Yes, that is true, but you'll still be able to hit a good amount of them.
I think 0.1 might be too little, but 0.2 or 0.3 is probably the actual number used.
I think 0.1 might be too little, but 0.2 or 0.3 is probably the actual number used.
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Let's take Jun's 0.5 and Searz's 0.25 and make it 0.375 and call it a day.
>_>
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Posting here to note that with Riven's ultimate Blade of the Exile, this may also become necessary to implement for "double-skills", so to speak. There are seperate icons for Blade of the Exile and for Wind Slash.
Is this also necessary for, say,
Mimic and each of the icons for the three mimicked skills? I don't think so. With this champ, however, it might be.
Also, updated all of Riven's data, base stats, and abilities.
Is this also necessary for, say,

Also, updated all of Riven's data, base stats, and abilities.





@Jebus:
No, of course
Mimic doesn't need to have all its mimicked skills referenced.
The point is two-part skills with specifically different mechanics should have their latter portion cataloged because referring to the initial effect isn't always clear enough.
Blade of the Exile's Wind Slash is another good counterpart to Gate.
I'd also like to see secondary icons to
Javelin Toss / Takedown,
Bushwhack / Pounce, and
Primal Surge / Swipe.
They have very cool icons and also fall into the type where it feels and reads oddly have to use the initial (human) ability to indicate the latter.
(I'm saying there should be icons for Takedown, Pounce, and Swipe too.)
No, of course

The point is two-part skills with specifically different mechanics should have their latter portion cataloged because referring to the initial effect isn't always clear enough.

I'd also like to see secondary icons to



They have very cool icons and also fall into the type where it feels and reads oddly have to use the initial (human) ability to indicate the latter.
(I'm saying there should be icons for Takedown, Pounce, and Swipe too.)
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Lee Sin's second set of skills are more thoroughly attached to its top-layer skills.
You can't really reference to one without implying the other, so it
Lee Sin doesn't really need this sort of change.
Like... Q part2 only works if Q part1 hit something.
Q-part2 isn't really an independent ability like how Gate or Wind Slash is. It wouldn't work as a stand-alone.
You can't really reference to one without implying the other, so it

Like... Q part2 only works if Q part1 hit something.
Q-part2 isn't really an independent ability like how Gate or Wind Slash is. It wouldn't work as a stand-alone.
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