Flash is a broken spell and just an excuse to make bad plays/decisions!
KoreanSP wrote:
Although this thread and idea has been discussed and gutted out from all perspectives, the wording of the question is really biased.
Even so, the spell at the moment is of such a strength that people have to take it and I think that doesn't fit the Summoner Spell idea anyway.

PsiGuard wrote:
I think it's more of a proposition than a question, so it's allowed to be biased. ;)
Ofc it is and people have their right to state their opinion on the subject but I don't like it when they twist my words and make me explain the same **** over and over again.

NinjaGinge wrote:
Lol, I'll restate a tad here but also extend just slightly. I hope this adds some degree to the discussion because despite the brick wall it's at now this has been a very good discussion imo. ^__^
I truly and honestly would not be against this if it wasn't already so ground into the game, and quite frankly I think Riot likes it where it is.
- The number of champions who would need to be retooled and/or (because both will happen without a doubt) lose viability entirely would be absurd. Sooooo much work for Riot and soooo many mad players who are now without a number of fun and effective strategies regarding their favorite champions/roles.
- Way more passive play. Look at the other MOBAs, without out this universally accessible skill the lack of forgiveness creates ultra careful play that requires extreme strategy, care and attention in order to be aggressive in comparison to LoL. Riot knows this. Idk if anyone remembers when riot made the changes to minion damage and heal nerfs. There's also the stealth rework and the list goes on. Riot made all these changes under the banner of "promoting a more aggressive and exciting game."
- Being able to use it to get out of bad situations is something that helps new players learn their limits without costing them everything. By popping flash to get out of their noobtastic predicament they are penalized by not being able to use that ability if they make a mistake again or encounter a situation where it was needed. Having a game that is fast paced, strategic and a little forgiving is Riot's basis for having one of the most successful PC games on the planet.
- As for high level play it's existence allows for some really phenomenal plays and it adds a lot to the viewing pleasure of the game. I can honestly tolerate the occasional "get-out-of-jail-esq" usage if I get to keep seeing those plays that make me go "OH SHIIIIIIIIIT". Losing that factor would really damage LoL as a spectator e-sport.
Even IF anyone here was going to come to an agreement on this I think it's very clear that

Also, I'm really tired so I probably derped hard somewhere in writing this. Let me know so I can fix it xP
Seems like a solid explanation. However, a change to make it less strong would still be possible without huge inconveniences imo

Look at this: If you can flash away from some1 with a targeted gap closer...HE CAN ****IN FLASH AFTER U, so it makes not a single **** of difference if that "no-escape-champions" dont have flash anymore or not.
And a Summoner shouldn't make or break a Champion *looking at the likes of Galio*...Flash is just stupid broken and that 99% of every Champ uses it is a sign that its just superior to anything else...
And a Summoner shouldn't make or break a Champion *looking at the likes of Galio*...Flash is just stupid broken and that 99% of every Champ uses it is a sign that its just superior to anything else...
what change could be made to make it less strong gmd? It's already a super high cd and got super range nerfed (like 1/2 of what it was) last season
@yuki,
cooldowns brah
@this topic
I didn't really read through much of this. But yea I agree flash is dominant, but it kind of has to be. That's how games like this work. In dota and hon, where there are no summoner spells, you have blink dagger and portal key. You NEED a form of flash in these moba games or else so many mechanics won't work properly. Since it isn't riot's style to make something like that into an item, it HAS to stay as a summoner spell.
@yuki,
cooldowns brah
@this topic
I didn't really read through much of this. But yea I agree flash is dominant, but it kind of has to be. That's how games like this work. In dota and hon, where there are no summoner spells, you have blink dagger and portal key. You NEED a form of flash in these moba games or else so many mechanics won't work properly. Since it isn't riot's style to make something like that into an item, it HAS to stay as a summoner spell.
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wRAthoFVuLK wrote:
what change could be made to make it less strong gmd? It's already a super high cd and got super range nerfed (like 1/2 of what it was) last season
@yuki,
cooldowns brah
@this topic
I didn't really read through much of this. But yea I agree flash is dominant, but it kind of has to be. That's how games like this work. In dota and hon, where there are no summoner spells, you have blink dagger and portal key. You NEED a form of flash in these moba games or else so many mechanics won't work properly. Since it isn't riot's style to make something like that into an item, it HAS to stay as a summoner spell.
Various changes have been suggested. Giving it a short casting time or change it into a dash would make it less "instant" and therefore less annoying to deal with while maintaining its utility. Another change, which I find personally very interesting, is increasing the cool down enormously and let it give the user a buff after use. If the user damages a champion within a few seconds after


Putting it into an item would be fair to me as well but that should be harder to balance.

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