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The Udyr Rework

Creator: NicknameMy March 22, 2013 1:24am
61 posts - page 1 of 7
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NicknameMy
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Quoted:
Bridge Between: Entering a stance grants Udyr 10% Attack Speed and 5 Movement Speed for a short duration. This effect can stack up to 3 times.

Wilding Claw: Persistent Effect: Increases Attack Speed by 20/25/30/35/40 %.

Activation: Udyr's Attack Speed is increased by 15/20/25/30/35 % and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+1.5*AD) magic damage over 2 seconds.

Cost: 47/44/41/38/35 Mana
Cooldown: 6 Seconds

Iron Mantle: Persistent Effect: Udyr restores 10/12/14/16/18 % of his damage as Health.

Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5*AP) damage.

Cost: 47/44/41/38/35 Mana
Cooldown: 6 Seconds

Blazing Stampede: Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Activation: Udyr gains 15/20/25/30/35 % increased Movement Speed for 2/2.3/2.5/2.8/3 seconds. He also ignores unit collision for the duration.

Cost: 47/44/41/38/35 Mana
Cooldown: 6 Seconds

Wingborne Storm: Persistent Effect: The first attack and every third attack after, Udyr engulfs enemies in front of him in flame, dealing 40/80/120/160/200 (+0.45*AP) magic damage.

Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25*AP) magic damage each second to nearby enemies for 5 seconds.

Cost: 47/44/41/38/35 Mana
Range: 325
Cooldown: 6 Seconds

http://www.reignofgaming.net/news/23644-unofficial-pbe-patch-notes-for-3-22-2013
http://www.reignofgaming.net/news/23694-unofficial-and-some-official-pbe-patch-notes-for-3


I really like what they did with his passive, his E and his R. The damage type change at Q is a so-so, while the W change is a nerf which makes Udyr probably unviable in lane.
utopus
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I like the changes, too! The reduced mana cost of abilities will allow for a much faster 2nd jungle clear, and can allow for more ganks.

Phoenix stance change kinda caught me by surprise - i had to re-read it in order to see what they did xD
Maybe phoenix style jungle udyr will come back into style. oh RIOT :P
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NicknameMy
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Well, but you also get no more mana back with Iron Mantle, which means that you probably have even less mana, especially in the lane.
He is gonna kill you!!!
A Chubby Baby
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The Phoenix Stance change is real nice. Also Bear Stance's active now ignores unit collision, which helps his ganking potential.
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Sounds like top lane Udyr will be easier to deal with since he'll be dealing pretty much physical damage only.

I approve.

Thanks to MissMaw for the signature!
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The mana change for turtle is a very big change. You either have to itemize mana now or you need every blue buff. Don't like that. I think they should increase his base mana regen.

And buildwise, he hast to build more damage now in order to be effective and he lost some defense aswell.

I feel like, this rework is a giant nerf.

BTW: Cleaver now a must on Tiger Udyr.
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Meh love how they thought it was a good idea to "remove the mana regen for the ability to CRIT" what ****ing Udyr is building crit for that to matter?
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Also Phoenix now doesn't give ad or ap. I'm not sure if it was worth removing free stats in exchange for more reliable damage.
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def the udyr changes are alright but i think they made some stupid decisions at the same time. I like the Q change but also don't like it, the e change is good, but...meh. Turtle pret useless now.


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Maybe Udyr top lane build?

Start: + 2 + 2
1. ( (roaming), (anti-slow), (other cc / magic damage), (physical damage)
2. + +
3. 1-2 Basic/Advanced tier defense item(s) ( Kindlegem, Warden's Mail, Negatron Cloak, Giant's Belt..)
4.
5.
6. Finish that defense item into legendary/mythical tier.
7. Finish the other defense item into legendary/mythical tier.
8.

Defense items health:
, , combo of 2 other defense items with high HP but also high resistance ( , )

Defense items armor:
, ,

Defense item MR:

, ,
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