I like the changes, too! The reduced mana cost of abilities will allow for a much faster 2nd jungle clear, and can allow for more ganks.
Phoenix stance change kinda caught me by surprise - i had to re-read it in order to see what they did xD
Maybe phoenix style jungle udyr will come back into style. oh RIOT :P
Phoenix stance change kinda caught me by surprise - i had to re-read it in order to see what they did xD
Maybe phoenix style jungle udyr will come back into style. oh RIOT :P
If I helped you out, be sure to throw me a +Rep!
-
My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
Well, but you also get no more mana back with
Iron Mantle, which means that you probably have even less mana, especially in the lane.


The Phoenix Stance change is real nice. Also Bear Stance's active now ignores unit collision, which helps his ganking potential.
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

The mana change for turtle is a very big change. You either have to itemize mana now or you need every blue buff. Don't like that. I think they should increase his base mana regen.
And buildwise, he hast to build more damage now in order to be effective and he lost some defense aswell.
I feel like, this rework is a giant nerf.
BTW: Cleaver now a must on Tiger
Udyr.
And buildwise, he hast to build more damage now in order to be effective and he lost some defense aswell.
I feel like, this rework is a giant nerf.
BTW: Cleaver now a must on Tiger


Maybe
Udyr top lane build?
Start:
+ 2
+ 2
1.
(
(roaming),
(anti-slow),
(other cc / magic damage),
(physical damage)
2.
+
+
3. 1-2 Basic/Advanced tier defense item(s) (
Kindlegem,
Warden's Mail,
Negatron Cloak,
Giant's Belt..)
4.
5.
6. Finish that defense item into legendary/mythical tier.
7. Finish the other defense item into legendary/mythical tier.
8.
Defense items health:
,
, combo of 2 other defense items with high HP but also high resistance (
,
)
Defense items armor:
,
,
Defense item MR:
,
,

Start:



1.





2.



3. 1-2 Basic/Advanced tier defense item(s) (




4.

5.

6. Finish that defense item into legendary/mythical tier.
7. Finish the other defense item into legendary/mythical tier.
8.

Defense items health:




Defense items armor:



Defense item MR:




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Activation: Udyr's Attack Speed is increased by 15/20/25/30/35 % and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+1.5*AD) magic damage over 2 seconds.
Cost: 47/44/41/38/35 Mana
Cooldown: 6 Seconds
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5*AP) damage.
Cost: 47/44/41/38/35 Mana
Cooldown: 6 Seconds
Activation: Udyr gains 15/20/25/30/35 % increased Movement Speed for 2/2.3/2.5/2.8/3 seconds. He also ignores unit collision for the duration.
Cost: 47/44/41/38/35 Mana
Cooldown: 6 Seconds
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25*AP) magic damage each second to nearby enemies for 5 seconds.
Cost: 47/44/41/38/35 Mana
Range: 325
Cooldown: 6 Seconds
http://www.reignofgaming.net/news/23644-unofficial-pbe-patch-notes-for-3-22-2013
http://www.reignofgaming.net/news/23694-unofficial-and-some-official-pbe-patch-notes-for-3
I really like what they did with his passive, his E and his R. The damage type change at Q is a so-so, while the W change is a nerf which makes