Popping in for a quick thing about BotRK.
Why not build it? The AS is nice. The AD, although minimal, is nice as well. The kicker is the active on it which when combined with bear, drastically increases his kiting power and gives him a slightly better gap closer, even if he still has to run up to them.
Why not build it? The AS is nice. The AD, although minimal, is nice as well. The kicker is the active on it which when combined with bear, drastically increases his kiting power and gives him a slightly better gap closer, even if he still has to run up to them.
It was said already so many times,
Udyr doesn't chase people,
Udyr protects the backline. So you will not hit someone for so many times, unless he really tries to go deep. Most of the time, you will apply your
Wilding Claw proc and some hits and your carry will be save again. For that, it is rather better to have very high AD to increase his overall damage rather than having an item giving AS and a proc. The AS isn't needed because he has enough. The slow is nice, but you don't chase people, so you don't really needed. This only leaves you 40 AD and a proc, which his meh if you compare that to
Bloodthirster. Especially if you look at the 3.0 and 0.6 AD ratioo.





Vapora Dark wrote:
Wut, I wouldn't build Udyr like Talon, lmao, you misunderstand me. Talon has escapes and ways of dodging focus; all Udyr can do is charge in screaming and punch everything until he dies. If he dies fast, he ain't much use.
But I do think the focus of his build should be towards being a tanky damage dealer, taking a lot of AD for his damage. BotRK barely makes you more tanky than a straight-forward BT, and BT would do way more damage due to how spammable his Q is.
Well, we almost agree. "You" wasnt really refering to you, Vapora Dark. Like... generic, anonymous "you"? Anyway, we agree about the difference between Talon and Udyr, and since I dont like to build straight offensive items without any utility on him, we see different paths. My builds lean towards Embracing's idea about "no squishy items", save Zephyr and BotRK.
Hey, gotta try. I believe I wont have time to spam Q, especially if my items dont give anything to the team. But yes, maybe the damage output would prove me wrong, compensating for the lack of utility.
In a thread about his own ban,
In a thread about toxic players,
gabpin wrote:
stfu I only did that : swearing and thats why i got ban are u ****** or something ?
In a thread about toxic players,
throatslasher wrote:
Go be a whiny baby elsewhere. Find and abuse the ignore button. No sense stinking up this forum with your crying.
The problem is, there aren't really many items which give defensive stats + AD.
Atma's Impaler,
Doran's Blade,
Elixir of Fortitude,
Frozen Mallet,
Hexdrinker,
Maw of Malmortius,
Mercurial Scimitar,
Black Cleaver,
Trinity Force,
Wriggle's Lantern, zeke's herald
Looks like much, but 1/2 of it is either garbage, excludes each other, build in each other or aren't really effective on
Udyr.
Items which would be worth it:
Elixir of Fortitude(but it is just an elixir),
Frozen Mallet,
Hexdrinker/
Maw of Malmortius vs
Mercurial Scimitar,
Black Cleaver
So, 3 items and an elixir, wow. I think riot should release a new AD item with armor, as
Atma's Impaler is just a niche pick now.










Looks like much, but 1/2 of it is either garbage, excludes each other, build in each other or aren't really effective on

Items which would be worth it:






So, 3 items and an elixir, wow. I think riot should release a new AD item with armor, as


why not use udyr as a split push champion? he should have good pushing power with his R and he can duel almost everyone and most top laners get teleport anyways so he could probably split push good and if things get bad he can bear away

Thanks to TheNamelessBard for the signature
DillButt64 wrote:
and most top laners get teleport anyways
They do?

why wouldnt they? it gives you a huge map presence and allows for 4-5 man ganks bot lane and you can help with dragon fights, and get back to lane faster so you dont lose out on cs, and its not like you need the extra killing power of ignite
but yeah most top laners ive seen get teleport
but yeah most top laners ive seen get teleport

Thanks to TheNamelessBard for the signature
DillButt64 wrote:
why wouldnt they? it gives you a huge map presence and allows for 4-5 man ganks bot lane and you can help with dragon fights, and get back to lane faster so you dont lose out on cs, and its not like you need the extra killing power of ignite
but yeah most top laners ive seen get teleport
I mean, I'm not like Plat or anything, but I don't see a whole lot of Teleports when I play. It gives up lane presence usually, due to less kill potential. It also takes quite a bit of coordination to have it be useful for ganks/teamfights. Maybe the occasional Shen, but otherwise I don't see it too often.
Also, most of the time you do need the extra killing power of Ignite. Top lane is a lane where the laners are constantly engaging and disengaging on each other. Most top laners also tend to be strong powerhouses early. Thus, Ignite helps kill faster, and it also helps reduce the effect of things like lifesteal, health regen, and health potions. You can only burst so hard and often before the enemy leaves and comes back, Ignite tends to finish the job.

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I would also think about
For boots I would get
For armor, I only see
As last item, you can build either damage or tankyness, depending onto the situation.
As for AS, you got
Start items:
Earlygame Options:
Boots:
Core items:
Main Armor Choise:
Main MR Choise:
Situational items: