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Let's Talk Warwick

Creator: SpawnOfHell April 17, 2013 10:21pm
OTGBionicArm
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My proposed rework;

Your idea for the passive. Maybe tweak the numbers a bit, but that idea is perfect.

Q: give it an AD ratio/physical damage and a dash from the same range it already casts from. Add a scaling slow like 20/25/30/35/40% for 2 seconds.

W: Fine as is, maybe lower the cooldown a tad.

E: Either A.) make the buff better; like, add bonus damage for attacking a low health target.

Or B.) Add a neat effect on the first strike when Warwick attacks a low health champion; like "When Warwick strikes a low health champion, they take bonus magic damage and are stunned for 1 second. Cannot trigger more than once every 10 seconds."

R: just change the damage to physical and make WW immune to movement displacement or stuns during it.
OTGBionicArm
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jhoijhoi wrote:

D: omg, I'm so sorry D: I wasn't even thinking :(


it's k i dun haet u <3
Meiyjhe
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I actually like the fact that you can pretty much build anything on him and it sorta would work :P (Except armor penetration)

He is great for ultimate bravery :D

Anywayz
R seems fine, Q might want to remove the flat damage, instead, give 100% bonus damage based on your total AD.
W is a bit lame, but it is an assistmaker 5000 so it's kay
E is fine :D

The Q seems the only one with problems as I see it :P
Change is gooooood


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tehAsian
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imo, all they really have to do is buff his E into something that's actually useful, and maybe add some CC somewhere (most likely his Q).

Thematically, Warwick fits as a hunter, so increasing his sticking potential would be a step in the right direction.

Passive - Maybe add a slow once a target reaches max stacks

Q - Is fine, tbh. It's magical %-max-health damage, kind of really strong in this meta. Maybe lower mana cost. I think making it apply a stack of his passive wouldn't be too bad either.

W - Is fine. Great for pushing towers. Early cooldown is a bit long. Maybe give it some MS.

E - Maybe give a flat MS amount, or even increased vision range (idk, just sounds like it'd fit seeing as how he's using smell to find champions

R - Make it last forever, because it says "Infinite" Duress (jk) I don't really know how to balance this :p Cannot be interrupted might make it OP.

I think adding one or two of these changes might leave him in a better place.

Also, his auto-attack animation is clunky as hell >.>
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SpawnOfHell
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jhoijhoi wrote:

Loved your post, Spawn, +rep :)

I liked your idea of a passive rework - I would actually love to be able to clear jungle that little bit faster. I also liked OGT's ideas. Making Q some sort of lunge/dash makes far more sense than the ranged swipe he has now (lol wut, I've never actually thought of that before).

I also wish he had some sort of buff/change to Blood Scent. Like OGT said, it's kind of odd and meh. So he gets a little movement speed when chasing a low health enemy. That's cool and all, but so what? He doesn't have a slow or a bleed or anything but his Q or ult to catch someone. You ult + Q and that's it.

Hunter's Call is amazing, and I've always loved the idea of giving your allies an attack speed boost. But it is pretty lame compared to Nasus' W, Janna's W - just about anyone's W. It'd probably be too much to say something like, "Enemies are slowed by terror" when he howls, but that'd be awesome (sort of like Tryndamere's Mocking Shout, without the damage reduction).

Anyway.

Loved the original post! :)


Heh, thanks for the kind words. I really like Warwick and it makes me kind of sad to see him in the current state and how few people care.

I actually think Blood Scent is one of the stronger parts of WW's kit. That said, if he gets a rework I'd expect it to either get nerfed or removed in place of a whole new ability since it's kind of BS how low health enemies are permanently sighted and possibly have a MS buffed WW chasing them and having absolutely no counterplay available to them. It isn't so much that it's OP as that it gives very strong utility while having no gameplay to focus on whatsoever. I didn't mention it, but Blood Scent probably needs the most work of WW's kit now that I think about it.

Anyways, cool that there's some input already, eager to see more. Truthfully I'm rather nervous of a WW rework after seeing what happened to Karma after hers, but hopefully Riot will do something cool when they get to it.
SpawnOfHell
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tehAsian wrote:
R - Make it last forever, because it says "Infinite" Duress (jk) I don't really know how to balance this :p Cannot be interrupted might make it OP.


Actually that's basically what Vi's ult is, sure it doesn't last as long, but there's nothing you can do about it and she does have a knockup to make up for the slight difference in duration and way more burst than WW's capable of. Not saying it's a good idea to implement zero counterplay to WW's ult as well, but just saying Riot's already done dumb **** like this.
Satella
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Counterplay exists. It just costs more money than a B. F. Sword.
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DEWO
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I used to main WW.

He was a strong pick becouse jungle was hard, than they started to "open up" jungle for more champions and that was the moment where more utility champions went there. His lack of anything that can aid a gank before lvl 6 is just sad. You simply cannot do anything apart farming before lvl 6 and now with easy jungle, the exp was lowered, gold nerfed etc he is just standing there waiting for camps to respawn.

The lack of theme that ppl are talking about is also my nemesis. He is not even good at anything. All the new champions have their skills "combo" with eachother and WW has... nothing tbh. 2 medicore utility spells, overnerfed, never touched again makes him a Q and R champ. The big CD on his R tho and the lack of any use of the R when facing any kind of cc is just... sad...
Imho he should be untouchable during that R at least at this state of his design. There are plenty of champions with similar mechanics like for example Fiora that is untouchable when doing R. Ofc we could say that Katarina's ulti for example might have the same problem, but it deals way more damage, it is an AoE, and it is ranged. WW should be untargetable during his R and end of story.

Also after seeing nerf after nerf after nerf i noticed that sustain was harmed in that the way that he became absolutly non viable.
He used to be pretty unkillable if not fucused/CCed when he was able to constantly hit som1 due to passive + Q + item tankyness.

Now it is just sad to see only Q doing anything at all. And tbh the only viable option for that to work is going Magewick? But that is ofc stupid as hell idea becouse he needs to be tanky...

He needs a rework. Overhaul. Simple buffs etc or scaling wont fix the whole issue since his utility is totaly screwed.

Bring back my old pal Riot... please...
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jhoijhoi
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Truthfully I'm rather nervous of a WW rework after seeing what happened to Karma after hers, but hopefully Riot will do something cool when they get to it.

Am I the only one to think Karma's rework is fun to play mechanically? Her slow netted heaps of kills, her shield is a fantastic movement speed boost too now (and AoE if Mantra'd). The only thing I found awkward was the skill shot. Oh, and her voice is ugly :/
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*cough* Have you tried WW ult with Ravenous Hydra *cough*

Actually WW has an insane HP steal, just give him attack speed, HP and some armor and MR.

Sunfire Aegis
Ravenous Hydra
Wit's End
Warmog's Armor
Blade of the Ruined King
and depending on situation either
Ninja Tabi
Mercury's Treads
Berserker's Greaves

Sunfire will deal AOE magic damage around you, also your AD goes AOE from hydra... oh yea and hydra carries the magic damage of wit's and WW passive with it... Stealing HP in AOE, also WW ult procs on hit effects.


Feel free to +rep me if i helped any way!

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