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I really don't like
You might want to say that
I'm a little upset that you ask your readers to build
I think your items section is very disorganized and hard to understand. You may want to run some grammar checks through that section, and also consider just taking out items that you use in less than 2% of your games. Having all of these 'other items' will just end up confusing your reader more than helping them.
For your early game section, you need to teach your readers where to aim your
For your mid game section, you should talk more about objective rotations, and the like. There are times when it is good to roam, and there are times when it is not a good idea to roam. For instance, if you are playing against a high mobility, bursty champion like
For your late game section, you tell your readers to poke down your opponents, and that can sometimes go against what you had said earlier, where you always want to stay behind your tanks,so that your opponents can't initiate on you. You should try to teach your readers more on when it is safe to poke your opponents (e.g. when you are sieging their turret).
Also, you don't really talk a lot about team fights. You need to write some more about team fights. Pictures would be pretty nice to add.
At any rate, I hope my comments gave you an idea on what you can do to improve your guide. If you think i helped you out at all, please throw me a +rep
About the stuff i indicated, start build indeed doesnt really matter, i always pick 1 mana pot anyway. But for seraphs embrace i trly believe it is adaptated to lux, it gives mana/manaregen which is good on lux (like unholy grail indeed), but my point in taking embrace over grail is to trade magic resist for ap. As i said this is an offensive build, and my point in that is rather to not get engaged, than to get engaged and to get out with a few hp (or none). because lux is squishy anyway and has got no mobility so if she gets focused, either she gets awway or she doies, but 40 don't change a lot at least in my oponion. But yeah you're right, I should still mention as a guide isn't meant to show how you play a champion, but how it is meant to be played. If you have other feedbacks/suggestions as good as these ones, you're welcome.
[Edit]: Fixed the little problems, added
By the way i dont think Lux falls off lategame, she rather shines as she's got a such ulti, as i said i still added the grail in my item chapter, but still didn't remove
Seraphs is also a more late game item since it takes time to build up, rushing athenes will let Lux's strong mid game shine and really snowball into a dominant lead. There is a fall off into late game compared to other champions so seraphs doesn't fit her as much.
Your pros and cons are not in a list because you need to use:
Also, try to break down your paragraphs more. The items section is all messed up, talk about the starting items first, then another paragraph talk about the core items, another paragraph talk about mejai and rabadon and then the situationals. The early game needs some breakdown as well, divide it better. The mid game section is already well divided in three paragraphs, just use double enter (like on the skill sequence chapter) so it wont be a huge wall of text.
Secondly,
Next,
Also, you would usually want
Hope this helped, good luck with your guide!