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Lux Build Guide by StormVoid

AP Carry Lux, the Lady of Luminosity

AP Carry Lux, the Lady of Luminosity

Updated on November 9, 2014
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League of Legends Build Guide Author StormVoid Build Guide By StormVoid 9,999 Views 7 Comments
9,999 Views 7 Comments League of Legends Build Guide Author StormVoid Lux Build Guide By StormVoid Updated on November 9, 2014
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1
StormVoid | November 9, 2014 2:00pm
Hello, thanks for your comment, you give me there a lot of ideas, will do my best about it, although some may not belong (imho) in a champion guide. Looking forward more feedbacks!
1
utopus (313) | August 29, 2014 1:51pm
The reason people get Chalice of Harmony over Tear of the Goddess is for the more instantaeneous stats. The perks of having Tear of the Goddess can only really show themselves after you've got quite a bit of bonus mana stacked on Lux. Additionally, Athene's Unholy Grail allows for a really cheap and easy item to build, especially as lux's first item, when gold is harder to come by.

I really don't like Mobility Boots on lux. All benefit of having the boots are kinda useless in combat, and when you think about it, it is in combat when lux needs mobility the most; If a champion jukes your Light Binding, you'll need that extra mobility to kite the champion as best you can.

You might want to say that Seeker's Armguard really helps vs AD mids, like Talon and Zed.

I'm a little upset that you ask your readers to build Mejai's Soulstealer when they are fed. Whenever I jungle, I always laugh when luxes get Mejai's Soulstealer, because I just camp their lane often, and ensure that if they do get mejai's stacks, it will never go above 8. More importantly, you don't really teach your readers when to play safely, and how to play safely, which you kinda need to know how to do if you get Mejai's Soulstealer.

I think your items section is very disorganized and hard to understand. You may want to run some grammar checks through that section, and also consider just taking out items that you use in less than 2% of your games. Having all of these 'other items' will just end up confusing your reader more than helping them.


For your early game section, you need to teach your readers where to aim your Lucent Singularity in order for it to hit most often. I thought usually you need to aim a little behind the champion in order for it to hit. Some pictures for this section would really improve your guide a lot. Also, you need to teach your readers the right spell rotation to poke with, or kill with ( Light Binding -> Lucent Singularity -> Final Spark -> activate Lucent Singularity). You should give your readers an idea of exactly how much damage is enough to kill your laner at a given stage in the game. For example, at level 7, your full combo + Ignite 1 auto attack to proc Illumination should be able to kill your opposing mid laner if he has less than 700 HP (or something like that). Most importantly, you need to teach your readers how to avoid taking damage from your opposing laner.

For your mid game section, you should talk more about objective rotations, and the like. There are times when it is good to roam, and there are times when it is not a good idea to roam. For instance, if you are playing against a high mobility, bursty champion like LeBlanc, it is probably more favorable for you to just bully her in lane and keep her under her turret, than to roam and risk getting caught out by her.

For your late game section, you tell your readers to poke down your opponents, and that can sometimes go against what you had said earlier, where you always want to stay behind your tanks,so that your opponents can't initiate on you. You should try to teach your readers more on when it is safe to poke your opponents (e.g. when you are sieging their turret).

Also, you don't really talk a lot about team fights. You need to write some more about team fights. Pictures would be pretty nice to add.

At any rate, I hope my comments gave you an idea on what you can do to improve your guide. If you think i helped you out at all, please throw me a +rep
1
Wicked Eye (25) | July 10, 2014 3:10pm
Oh, another thing, on your Core Items, I think you should make a note saying that you want to buy either Athene's Unholy Grail or Seraph's Embrace because this way it looks like you have to buy both xD
1
StormVoid | July 7, 2014 9:09pm
heyo, thanks for your feedbacks, I will try to manage my paragraphs and to fix that mistake.

About the stuff i indicated, start build indeed doesnt really matter, i always pick 1 mana pot anyway. But for seraphs embrace i trly believe it is adaptated to lux, it gives mana/manaregen which is good on lux (like unholy grail indeed), but my point in taking embrace over grail is to trade magic resist for ap. As i said this is an offensive build, and my point in that is rather to not get engaged, than to get engaged and to get out with a few hp (or none). because lux is squishy anyway and has got no mobility so if she gets focused, either she gets awway or she doies, but 40 don't change a lot at least in my oponion. But yeah you're right, I should still mention as a guide isn't meant to show how you play a champion, but how it is meant to be played. If you have other feedbacks/suggestions as good as these ones, you're welcome.

[Edit]: Fixed the little problems, added Athene's Unholy Grail in the item chapter.

By the way i dont think Lux falls off lategame, she rather shines as she's got a such ulti, as i said i still added the grail in my item chapter, but still didn't remove Seraph's Embrace as i think it can be a great item for Lux (at least for the way i play it).
1
kaanon (2) | July 7, 2014 8:34pm
As the other two above me said, athene's is a better option than seraphs because of the cdr it brings. One of lux's strength's is her low cooldowns so if you can expand on that strength even further it really adds to your siege ability and let you possibly get your ult off twice in an extended fight.

Seraphs is also a more late game item since it takes time to build up, rushing athenes will let Lux's strong mid game shine and really snowball into a dominant lead. There is a fall off into late game compared to other champions so seraphs doesn't fit her as much.
1
Wicked Eye (25) | July 7, 2014 8:03pm
Yeah, for a mana item Athene's Unholy Grail is much better for Lux than Seraph's Embrace. You should try talking about other items as well like mentioned above.

Your pros and cons are not in a list because you need to use:
Code:
[list][*]thing one [*] thing two[/list]
and there's a mistake here > {*]Great AoE damage

Also, try to break down your paragraphs more. The items section is all messed up, talk about the starting items first, then another paragraph talk about the core items, another paragraph talk about mejai and rabadon and then the situationals. The early game needs some breakdown as well, divide it better. The mid game section is already well divided in three paragraphs, just use double enter (like on the skill sequence chapter) so it wont be a huge wall of text.
1
devdevil (74) | July 7, 2014 7:40pm
Firstly, your two starting suggestions do not differ except for one potion. Therefore it's unnecessary to have two.

Secondly, Seraph's Embrace is not built for Lux because it relies on her abilities having a low cooldown, by that I mean 3 seconds and under cooldowns. If you want mana sustain, get Athene's Unholy Grail, Lich Bane, or, as you said, Morellonomicon.

Next, Zhonya's Hourglass is situational, like if you're against a high burst or ad champ. Usually you can get Liandry's Torment instead.

Also, you would usually want Light Binding as your first ability because it provides the same amount of damage as Lucent Singularity, but with less mana cost.

Hope this helped, good luck with your guide!
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