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Big thanks to Nameless for this awesome Yasuo signature

Big thanks to Nameless for this awesome Yasuo signature
GrandmasterD wrote:
Thank you good sir, have a ha’penny for your troubles.
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Hi, my name is Wayne3100 and welcome to the MOBAFire Patch Summary - 4.20!
In this post, we will try to summarise the changes brought to us in this enormous patch, and talk about what we can look forward now that Preseason 5 has officially begun! The topics we'll be taking a look at are the new champion (
Before we begin, a quick reminder that Riot also released a Preseason Spotlight for those wanting a short and simple overview of the changes in video form. Alternatively, check out the full patch notes or the Patch Rundown (part 1 and 2) for a more in depth analysis on these changes and more. Let's go!
New Champion!
Although it'd be easy to overlook considering the amount of overall changes, patch 4.20 includes champion #122,
She starts the game with a unique item,
Another interesting thing to note in Kalista's kit is her passive,
Combined with the safety of
For a full overview of her kit and playstyle, make sure to check out her reveal article and Champion Spotlight!
Nerfs, Nerfs Everywhere! and one buff
60/52.5/45 seconds⇒ 90/60/45 seconds) as Riot believes she "may very well be one of the strongest beneficiaries post 4.20".On the flipside, Riot seems to agree that there is no future without Shurima, as
Changes to the Jungle
There is a lot to talk about here. Let's start with items.
Riot has added a new line of jungle items to replace
Poacher's Knife
Poacher's Knife - Magus
Skirmisher's Sabre
Skirmisher's Sabre - Magus
Stalker's Blade
Stalker's Blade - Magus
Ranger's Trailblazer
Ranger's Trailblazer - Magus
As you can see, there are 4 enchantments which can be added to these items regardless of which one you go for.
Of course, these are simply general guidelines; in some games, you might find yourself wanting to buy a different enchantment than you normally would because of how the game's going.
Moving on from items to summoner spells, another interesting jungle change which is worth mentioning is the addition of new
Finally, let's look at the actual camps. In this patch, Riot decided to change the stats for jungle monsters, as well as the rewards gained for putting them down. The tl;dr of these changes for most camps is that they will be harder to beat, but junglers will be compensated for this with more gold and experience if they manage to do it.
Baron buff will no longer grant Health/Mana Regeneration, but instead will grant an aura buff called "Hand of Baron", which empowers nearby minions and can boost their movement speed, resistance to damage over time / area of effect damage, attack damage, attack range and attack speed depending on which specific minion you're dealing with. This should make it much harder for enemy teams to turtle in their base against you. Also, the Hand of Baron buff reduces the channel time of a recall from 8 to 4 seconds, healing a champion for 50% of their maximum Health/Mana and granting +50% Movement Speed for 8 seconds once they successfully get back to base.
Killing Dragon will no longer give your team global gold, but instead Riot have added a permanent stacking buff which makes the choice to slay this objective multiple times over the course of a game much more appealing. Similarly, the fact that these buffs are permanent means that deciding not to contest this objective when the enemy team is going for it will be a riskier call to make than before. The team buffs (copied from the patch notes) are:
More New Items!
Not only did Riot add new jungle items, there is also a new regeneration item (top left) which is used in the build path for
Share Your Thoughts!
There are many, many changes that we didn't even get to discuss, including changes to inhibitors and (inner) turrets, base stat changes to every champion in the game, different kill & assist bonuses, changes to stacking items, end of game gifting and more. If you want to check it all out, please refer to the full patch notes (link in the introduction).
For now, however, we're interested in your opinion. What do you think, did patch 4.20 blaze it? Do you like the preseason changes and the new jungle, or do you think the Rift Scuttler should grow a pair? Which of the new jungle items will you be using most? Finally, what are your first thoughts on