Future Proofing your Jungle Routes

One of the elements of choosing your jungle route is future proofing. Future proofing is basically the concept of accounting for what might happen in the future in a way that is most likely to maintain a gold, XP, and/or tempo lead (possibly all the above).
Tempo at it simplest is if it takes me 3 moves to get to a gank and it takes the enemy jungler 4 moves to get to the same gank, then I have the tempo advantage. Meaning I get to act first. (which could be good - leads to clean gank that earns you a kill or a summoner spell or it could be bad - puts you into a losing countergank situation). Hence why you need to decide if you win the 2v2 scenario when creating your jungle route.
But aren't you still ahead of the enemy jungler in the scenario I listed above?
Technically yes, but in the act of ganking you may have blown your
Flash or put all of your abilities on cooldown or the enemy jungler may simply have a kit that counters what your kit does (say you are
Shyvana vs a
Tempo at it simplest is if it takes me 3 moves to get to a gank and it takes the enemy jungler 4 moves to get to the same gank, then I have the tempo advantage. Meaning I get to act first. (which could be good - leads to clean gank that earns you a kill or a summoner spell or it could be bad - puts you into a losing countergank situation). Hence why you need to decide if you win the 2v2 scenario when creating your jungle route.
But aren't you still ahead of the enemy jungler in the scenario I listed above?
Technically yes, but in the act of ganking you may have blown your


