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Kled Build Guide by Feedaboi

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[10.15] THE ULTIMATE S10 CHALLENGER Kled Guide!

By Feedaboi | Updated on July 30, 2020
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Runes: Scaling Kled Top Runes

1 2 3 4 5
Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Sorcery
Transcendence
Nimbus Cloak
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Standard Top Summoners
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Top Lane
Ranked #25 in
Top Lane
Win 52%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.15] THE ULTIMATE S10 CHALLENGER Kled Guide!

By Feedaboi
WHO IS FEEDABOI
What is up guys, my name is Feedaboi and i'm a CHALLENGER Kled main on the North American server bringing you this guide with over 2.7 Million mastery points on Kled!

I Have Peaked 284LP in S9 and so far in season 10 I have hit 314LP Challenger with a 64% wr on kled! I am known for my agressive playstyle, and I will do what ever it takes to hit top 100 on the ladder this season!
PROS AND CONS Back to Top
Pros:
-Highest base HP in the game.

-Very good sticking power with Q, E and R.

-One of the best steroids in the game (W).

-Can bait enemies with mini form into remounting into juicy doubles.

-Global ultimate that gives a huge MS boost to your allies for good engages.

-Best Voicelines.

Cons:
-Very vulnerable in mini form if remounting is on CD, W is on CD or if you do not play aggressive (lowest base MS in the game when dismounted)

-Lower than average base AS.

-A relatively easy to miss skillshot (that is also your bread and butter ability).

-Can die very quickly if he doesnt stick to his target for whatever reason, you'll be mostly building a ****ton of HP with SOME resistances (not many) so if you get focused you'll be deleted in an instant and be completely useless.

-Passive playstyles can be bad, but playing aggressive without knowing how can be worse.

-His pocket pistol ability has ****ed me over many times, its not that easy to use, there is a small delay and it can push you to the wrong direction if you do not keep your coolness during a fight, or you can miss it completely (remember, every pellet counts).

-His W is automatically activated when you hit a minion, and goes on a long cooldown (14 seconds early game) whether or not you use the rest of the attacks, so enemy laners can abuse that.
Summoner Spells Back to Top
Flash is one of the most essential summoner spell on Kled. It allows you to hard engages in team fights along with getting you out of sticky situations. You should always take this summoner spell.

Teleport is the best summoner spell for having impact both in lane and around the map throughout the whole game. Teleport also recently got a buff where you get move speed after you finish your teleport which can help you secure a kill. It is also a very safe option and good in lanes where you know you aren't going to be snowball in easily.

Ignite is a very aggressive early game summoner that can allow you to snowball your lead rapidly. It is a very greedy summoner though because if you don't get ahead with it early it falls off super hard compared to Teleport
Runes Back to Top


Best Rune Page



The best choice of rune for currently is Conqueror. You gain up to 5 adaptive force (based on level) for 8 seconds, stacking to a max of 10. You gain 15% healing from all sources, which makes it great for prolonged trades, skirmishes and late game teamfights. You're strong early game, and have a decent scaling rune in late game.

can help you get a clutch kill, or a quick escape from an enemy thinking he's secured the kill on you in a 2v1. It works in teamfights very well and allows you to be the primary engage.

synergises well with kleds passive for remounting along with allowing you to proc your W a lot faster which will lead to greater dmg output.

works really well with when dismounted since you are under the 60% hp threshhold at all times when dismounted to apply bonus dmg with .

gives you cdr and ad which is really nice stats to have on . This will allow you to scale better into the mid/late game and will allow you to pressure leads a lot more efficiently since is cool-down reliant.

gives you scaling ad which feels really good on and negates some of weakness of falling off later on into a game.



Other Options




is a decent keystone into squishy matchups/comps but falls off super hard out of laning phase. I would only recommend taking it if they have 3 or more squishy targets: [marksmen/mages].

is good for getting early plates and applying pressure in side lane on turrets later on in the game.

is good against all in champs such as , this allows you to be able to play more aggressive in lane with less punishment early on. Make sure to not all in unless the rune is ready to be used.

is good against poke champs such as , this allows you to be able to walk up in lane to farm without getting perma poked out of lane.

Runes

Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand
Sorcery
Nimbus Cloak
Transcendence
9 Adaptive (5.4 AD or 9 AP)
9 Adaptive (5.4 AD or 9 AP)
6 Armor
Combos Back to Top
+ + Combo: Your text to link here...


This is a very effective combo to get on the enemy's carries in team fights along with being able to catch your laner off guard when the opportunity for a kill presents itself.
League of Legends Build Guide Author Feedaboi
Feedaboi Kled Guide
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[10.15] THE ULTIMATE S10 CHALLENGER Kled Guide!
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