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Kayn Build Guide by RageAx

Jungle [10.17] The Ultimate Kayn Guide, Dominate the jungle.

Jungle [10.17] The Ultimate Kayn Guide, Dominate the jungle.

Updated on August 24, 2020
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League of Legends Build Guide Author RageAx Build Guide By RageAx 207 12 377,105 Views 7 Comments
207 12 377,105 Views 7 Comments League of Legends Build Guide Author RageAx Kayn Build Guide By RageAx Updated on August 24, 2020
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Choose Champion Build:

  • LoL Champion: Kayn
    Shadow Assassin
  • LoL Champion: Kayn
    Rhaast
  • LoL Champion: Kayn
    DH Lethality Rhaast, Fun build

Runes: Standard - Electrocute

1 2 3
Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Spells
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Jungle Role
Ranked #19 in
Jungle Role
Win 52%
Get More Stats
Jungle Role Ranked #19 in
Jungle Role
Win 52%
More Kayn Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Hello Everyone
Welcome to my (hopefully) in-depth guide on Kayn, The Shadow Reaper



Well, first things first, I am RageAx and I created this guide because i want to see more people enjoying the absolute pubstomper that is this champ, plus if enough people play him maybe we can get a new skin soon?
Pls rito

Anyways back to the topic at hand, Kayn. Kayn is a unique champion, he takes classic transforming champions like Nidalee and Elise and gives their mechanic a modern twist. Instead of being able to transform at will, Kayn has to earn orbs through combat with champions and he will get his transformation once he has gathered a certain amount. Which form he gets is determined by if he has more ranged or melee orbs.
Well, I guess we should get on with the real guide. If found it useful, or just enjoyed the read, please give it a thumbs up, it really helps!

Contents


Guide Details
x Intro
x Summary
x Changelog


Champion
x Pros / Cons
x Abilities
x Tips & Tricks
Pre-Game
x Masteries
x Runes
x Team Comp


In-Game
x Items
x Gameplay
x Strategy


Kayn is one of the few champions that you can blind pick with very little to worry about. Thanks to his adaptability, he has an answer to everything. Here are a few situations you will commonly find yourself in, and which form to pick to rise to the task.

Your team needs a tank
They have two or more tanks
You have a bad matchup in jungle (e.g. udyr)]
Your team needs some hard CC
Your team needs more damage
They have four or more squishies
You have a good matchup in jungle]
YOU WANNA ONE SHOT PEOPLE
Ganking with Kayn is totally different from any other jungler, all thanks to your E - Umbral Tresspass. Additionally, your mobility is much higher in both forms than almost every other jungler as you can path both through and over many different walls, allowing you to take a more straight line to your target.

A few key tips about Kayn's mobility are his ability to hop walls and extend the range of his E with his Q.
Kayn's Q has a very limited range, however, if the range extends over a wall you will hop over it. It is not like flash where if you get over halfway you flash over.
Kayn has quite a large range of jungle pathings available to him thanks to his excellent early game clear and sustain.
The clear most people hear about is his raptors start:
Raptors -] Red Buff -] Krugs -] Wolves -] Scuttle
This works, yes, but against a strong early jungler, if you go to contest the scuttle after doing this clear, they will whoop your *** cause you're on about two thirds hp. This is why most of the other clears involve getting a leash. Here's my personal favourite:
Red Buff (get a leash) -] Krugs -] Raptors -] Wolves/Blue Buff -] Scuttle
This clear gets you to scuttle on near full hp and gives you a decent chance at fighting scuttle because most other jungler's first clears aren't as healthy. Additionally, this clear suits powerfarming as you can quuckly clear the remaining camps and as long as you're back to krugs 2 minutes after you first clear them, they will respawn and be worth more xp than the first krugs did.
Since the Season 10 jungle changes, starting blue buff has become viable again! Since clearing Blue Buff, Gromp, and Wolves will now give you level 3. This gives you the option to do
Blue Buff -] Wolves -] Gromp -] Look for a gank -] Scuttle
or
Blue Buff -] Gromp -] Wolves -] Red Buff -] Scuttle
Karasmai has made a great video that shows some super important tricks to help you do all Kayn clears faster and healthier.


Conqueror Runepage
Primary Runes

Conqueror gives Rhaast fantastic sustain in addition to his already strong lifesteal. On top of this, the additional true damage combines nicely with Rhaast's %HP damage, allowing you to really rip through tank's health bars.

This rune is great for Rhaast as it enables you to be more aggressive when diving tower, as you can tank and extra couple of hundred hp worth of damage as long as you get the kill beforehand.

Crowd Control = Death. This reduces the duration of hard cc allow you to output more damage, and since you heal from all your abilities, this will keep you alive for much longer. Additionally, quite often in teamfights you will want to use your R to reset your Health as it has MASSIVE healing. However, if you get enough to where you want to use R then you get hit with some CC, you are most likely going to die before you can get your R off. Tenacity helps to mitigate this somewhat.

Most of the time as Rhaast, your aim in teamfights is going to be; to dive the backline, knock the squishies up, cause a bunch of damage with your skill rotations, then ult a tanky enemy to reset your HP once you get low. Last stand will greatly increase the healing you get while low and will help you clutch more teamfights and skirmishes in general.


Secondary Runes

Sudden Impact is a perfect runes for Kayn as it activates with your Q and the lethality gives you more burst potential, especially against squishier targets.

The additional healing Ravenous Hunter gives rhaast meshes well with his kit, it provides an additional 14% spellvamp on top of your rhaast passive which can often can be the difference between living on 100hp or not at all.

Notes:
This is my go to runepage as it really enhances everything Rhaast is about, healing A LOT and ripping through tank's HP bars like a hot knife through butter.


Electrocute Runepage
Primary Runes

Electrocute gives you a large amount of additional damage early, and provides a lot of burst late game. The extra damage early game makes you more viable in early skirmishes and gives you some kill pressure as people often understimate Kayn's pre-form damage.

Sudden Impact is a perfect runes for Kayn as it activates with your Q and the lethality gives you more burst potential against squishy targets.

This gives you some nice bonus AD which is always welcome. Can also be swapped out for Ghost Poro if you want more vision control

The additional healing Ravenous Hunter gives rhaast meshes well with his kit, it provides an additional 14% spellvamp on top of your rhaast passive which can often can be the difference between living on 100hp or not at all.


Secondary Runes

This rune is great for Rhaast as it enables you to be more aggressive when diving tower, as you can tank and extra couple of hundred hp worth of damage as long as you get the kill beforehand.

Crowd Control = Death. This reduces the duration of hard cc allow you to output more damage, and since you heal from all your abilities, this will keep you alive for much longer. Additionally, quite often in teamfights you will want to use your R to reset your Health as it has MASSIVE healing. However, if you get enough to where you want to use R then you get hit with some CC, you are most likely going to die before you can get your R off. Tenacity helps to mitigate this somewhat.

Notes
I like this runepage as it is more solid in the early game. On top of this, on the rare occasion you accidentally get the wrong form, this rune page works well on Shadow Assassin too so you don't have to worry too much.


Electrocute Runepage
Primary Runes

Electrocute gives you a large amount of additional damage early, and provides a lot of burst late game. The extra damage early game makes you more viable in early skirmishes and gives you some kill pressure as people often understimate Kayn's pre-form damage.

Sudden Impact is a perfect runes for Kayn as it activates with your Q and the lethality gives you more burst potential against squishy targets.

This gives you some nice bonus AD which is always welcome. Can also be swapped out for Ghost Poro if you want more vision control

This rune synergises well with the Shadow Assassin, gank heavy playstyle, as the additional movement speed allows you to traverse the map faster, allowing you to react and rotate to what is happening on the map faster.


Secondary Runes

Celerity, like Relentless Hunter, allows Shadow Assassin to move faster giving you more overall map pressure.

Water Walking gives Kayn some nice bonus damage for contesting the first scuttles. It can be replaced with Gathering Storm if you are confident with your early matchup and want more late-game power scaling.

Or

Gathering Storm, while giving a slightly weaker early game compared to Water Walking, gives Kayn much greater late game scaling.
To summarise, Kayn is the smart*** that has an answer to anything and everything. While also being incredibly fun to play!

Also, as long as you can get down one key thing, Kayn goes from being a "hard" champion to one of the faceroll for a win champs...

Master your transformation.


If you can consistently reach a 10 minute transformation (or earlier) you will find yourself outscaling enemy junglers even if you're behind by a few kills this means that although Kayn is a weak early-game champion, you cannot power-farm before your have your form.

Aim to do your first clear, look for a gank, clear your 2nd raptor and krugs and aim for another gank.
When you reach level 6, you want to look for a full engage against the enemy that grants you your desired orbs.
Remember that the later into the game you go, the more orbs you gain per hit on the enemy. So a full engage at 6 minutes is worth considerably less than a full engage at 8 minutes.

Thanks for reading my guide!

If i've missed anything or you have any advice please leave it in the comments! I'll try and update the guide to be as helpful as possible ASAP.
League of Legends Build Guide Author RageAx
RageAx Kayn Guide
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[10.17] The Ultimate Kayn Guide, Dominate the jungle.

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