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Recommended Items
Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Abilities
Relentless Assault (PASSIVE)
Jax Passive Ability
Threats & Synergies
Akali
Very hard matchup, but winnable. If the Akali isn't master tier smurfing, you can win her by early trading, which bully her out early. DO NOT FARM IT OUT OR YOU LOSE.
Champion Build Guide


The playstyle of

Strengths
+ Strong dueling
+ Good split pusher
+ Tanky
+ Scales well

Weaknesses
- Lots of difficult matchups
- No built in sustain
- Poor waveclear
- Useless when behind


Choose boots based on match-up and enemy team composition. For the builds, I have

Because





Every game decide on which build you are going. There are routes that dictates which build you are going. Plan ahead based on enemy teams. Read item notes for reference.

Pros
- Good aganist brusiers and tanks.
- Strong dueling.
- Strong darly powerspike.
- Good split pushing power.
Cons
- Bad teamfighting.
- Poor item build path.
- Low durability.

Pros
- Applies pressure early.
- Good aganist hard matchups.
- Strong one item powerspike.
- Good waveclear.
Cons
- Delays Trinity Force.
- Weaker late game (Titanic Hydra bad item late game).

Pros
- Strong one item powerspike.
- Good item build path.
- Strong aganist squishies.
Cons
- Expensive.
- Lacks power aganist tanks.





However, I can give you general tips on laning.
Wave Management
- Wave management is key on

- Try to get level 2 before enemy and


- You can also let them push if the enemy jungler is path towards top and your jungler is not. Be sure to freeze the wave and deny a crash under your tower. By freezing early you can farm safely without the enemy ganking you.
- Most of the time, especially if your jungler is pathing top, you would want to push for an advantage. By pushing you have prority to help your jungler take scuttle crab and have a level advantage. Even if you get ganked, your jungler should be able to help you and you should win the 2v2 since you have a level advantage by pushing. (Just be careful for team differences. If the enemy has a stronger 2v2 comp than yours just play it safe). However, this knowledge comes with playing the game.
Ability Usage
- Your

- Try to save your




- At level 6, stack 2 attacks on minions,






- If the enemy walks up, you can autoattack, cast


- To trade aganist ranged match-ups



- Despite Jax's

- If the enemy has a dash such as Quinn's





IF YOU WON LANE...
You would want to be split pushing OR teamfight with your team.
IF YOU LOST LANE...
You would want to be a stunbot using your

Peel for your carries.
Splitpushing and Pressure
Many people don't understand when and why you splitpush. Splitpushing creates pressure.
Pressure is applied when you are on a sidelane and demands enemy attention. In doing so, you can attract enemy team to stop you from pushing, which will create opportunties for your team to push down lanes or take objectives.
Because



How to splitpush?
There are many factors that decides when you should splitpush. The general idea is pushing your minion wave to their tower. While split pushing, you should consider the following factors.
1.) Identify the enemies you can 1v1 (Matchers)
2.) Identify the which you cannot 1v1 (Threat)
3.) Identify the enemies you can 1v1 undertower (Free)
Through experience you should be able to identify these types of enemies.
There are 2 types of splitpushes.
Pressure Farming
This way is safe, as you shove the minions under the tower and wait (hide) until the wave bounces back. This way you can farm and apply pressure in a lane. This will usually demand attention and allows you to farm and scale up, while attracting the enemy team.
NOTE: Don't worry about not pushing, you are basically farming for free while demanding attention. Just repeat until an objective is up or you find an opportunity to tower push.
Tower Pushing
This is a more riskier method, as it will require you to hit the tower, which limits ways you can escape if you are collapsed on. The method is simple, you push a wave and hit the tower.
When to farm and when to push?
While split pushing you should be aware of the map situation.
You should Hide when...
- Their entire team is not visible on the minimap.
(In this case, just hide in a brush and wait until the enemy shows up on the minimap, so you don't get 5 man and die).
You should Pressure Farm when...
- The "threat" is not visible in the mini-map.
- The "matcher" is under their tower.
- The "matcher" is visible, but their other teammates are not. (If you are strong enough to 2v1, try to attract 2 people and fight them).
You should Tower Push when...
- Every enemy on the minimap is shown and there is no one in your lane.
- When your team is pushing together in another lane AND you can escape or stall long enough for your team to push.
- When a "free" enemy is shown in your lane and you can safely tower dive him (Remaining enemies is far away to not be able to support him)
- The enemy is at a teamfight.
Teamfighting
For the most part


When to teamfight
Staying with your team is usually a burden to you and will only weaken you as a result. You should ONLY help teams on objectives that you have a chance to contest OR your team is stronger than the enemy and a 5v5 is favorable for your team. If your team is weak, DO NOT BOTHER helping your team. If your team can clear minion waves effectively, just splitpush and apply pressure.
Teleport
You can use




If you do

If you do not assist your team, push enemy towers and try to get their inhibitor and recall. Even if the enemy wipes your team, your pressure will force them to recall. Therefore they cannot push. After you get the inhibitor of a certain lane, go to another lane repeat.

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