Sett Build Guide by Mattheos
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
I am an Jungle main on EUW and NA - peaking at Masters 150+LP in Season 7 & Season 9 - I am branching out into multiple champions and lanes, to bring you well presented guides. My IGN is Mattheos (EUW). I hope you find this quick guide helpful, I will try to keep it as fresh as possible and improve it at every opportunity. If you have any questions, please feel free to ask or add me in game.
Sett is a new bruiser, who is easy to pick up but with plenty of room for skill expression. He is a playmaker, who likes to jump headfirst into skirmishes. He has good dive potential, with his high damage output.
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As with most bruisers, Conqueror is going to be the best skirmishing keystone to take on Sett. It provides us with 2-5 adaptive force per stack, up to 10 stacks, and then heals us for 15% of all damage dealt to champions; at max stacks. Conqueror is very good for prolonged trading, or skirmishes, and is synergistic with Pit Grit.
Triumph is the best rune in this column, enabling us to heal back 12% of our missing health on takedowns, as well as providing us with a little extra gold. It's very good for getting that clutch turn around during fights, and enables us to tower dive a bit easier, along with our passive.
Legend: Tenacity is very good on bruisers, and Sett is no exception. It allows him to escape CC quicker, and stacks up to 30% from Legend stacks. It's exceptionally valuable when you're against champions with hard CC such as Morgana, Shaco etc. Sett wants to be able to stick to champions with ease, and Legend: Tenacity enables him to do this.
Last Stand will be your last choice of rune. Sett likes to get into the fight and stay in, meaning he will be taking the brunt of the enemy teams damage. He will be constantly dropping low in HP, enabling our maximum damage - but not dying, due to our insane passive healing, along with Triumph.
Secondary runes can vary, but the most simplistic and passive runes are Magical Footwear, saving us 300g on boots, and providing us with an extra 10 free movement speed. Cosmic Insight will provide us with free 5% CDR on everything, which allows for quicker recharging of.. well, everything!
Perfect Timing can be useful if you're planning on diving enemies, or Biscuit Delivery which, with our passive, can provide us an insane boost of health regeneration.
Is a viable alternative if you want to burst down your target, ala Vi style. After 3 consecutive attacks or abilities, you electrocute the target with bonus adaptive damage, which scales off your AP and/or AD.
Cheap Shot allows us to deal bonus damage to champions with impaired movement, which procs on our Facebreaker and The Show Stopper, increasing our burst damage. Taste of Blood is also a viable option if you want to increase your sustain even more.
The next row of runes are interchangeable depending on your playstyle, if you tend to use your wards a lot and prefer the extra vision Ghost Poro and Zombie Wards provide, or whether you would rather focus on primarily ganking lanes and stacking Eyeball Collection quickly.
Relentless Hunter enables us to quickly get around the map with the aggressive, gank heavy playstyle of Electrocute.
Celerity and Waterwalking follow up as our secondary runes from Relentless Hunter, increasing our movement speed for quick traversal around Summoner's Rift, and synergise well with a gank heavy choice of playstyle.
||The best jungle item for Sett, allowing us to deal bonus, over time, true damage to champions - which works well with both Conqueror and Electrocute, providing us with that bit of extra burst damage for finishing off targets.|
||Another choice of jungle item which can help us stick to champions if we need the extra slow Chilling Smite provides, instead of the true damage that Challenging Smite provides.|
||Extra CDR, AD and health are some of the best stats for any bruiser, and Sett is no exception. The armor shred is extremely useful vs tanky champions, or champions building armor items ( Ninja Tabi) - it also provides us with a movement speed boost, which helps us stick to slippery targets (every champion with a dash..!)|
||Similar to most bruisers, Trinity Force is a valuable item for damage, attack speed, CDR and provides us with health and mana bonuses, and regen. All of the stats and passives provided by Trinity Force are useful for Sett, and is very easy to achieve if you're snowballing.|
||Sterak's Gage is very useful as it provides us with AD, and extra health. It also has a passive that provides us with tenacity and a shield - which gives us that tankiness all bruisers desire, along with being able to resist being caught in long CC (great synergy with Legend: Tenacity.|
||Although our jungle item helps us to clear camps, Titanic Hydra has the added cleave bonus that increases our clear monumentally. It also provides us with lane clear, enabling us to soak up some extra XP and split push if necessary. It's based off our maximum health, which is invaluable to tanky bruisers such as Sett.|
||If the enemy team has a lot of AP, or you feel that you require increased healing, Spirit Visage provides MR and increases all health regen effects by 30%. This is the perfect item if you want to be able to increase your healing, turning you into a bulldozing, (nearly) magic immune, leech!|
||Armor, health, movement speed, damage and a slow is all a bruiser can ever ask for, granting us sticking power on slippery targets, and provides us with some resistance to getting chunked out by ADCs.|
Pit Grit (Passive)
INNATE - HEAVY HANDS: Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
Sett's right punch gains 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 − 90 (based on level) (+ 15% AD) bonus physical damage.
INNATE - HEART OF THE HALF-BEAST: Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing health.
- The right punch does not grant bonus attack speed, rather is fixed at 800% of the left punch total attack speed and it is unaffected by cripples and attack speed buffs (i.e Hail of Blades) for the duration.
Knuckle Down (Q)
COOLDOWN: 9 / 8 / 7 / 6 / 5 seconds
ACTIVE: Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
Sett's next two basic attacks within 5 seconds each deal bonus physical damage. Consuming an attack will refresh the timer.
TARGET RANGE: 790
COST: 100% Current Grit
COOLDOWN: 16 / 14 / 12 / 10 / 8
PASSIVE: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
ACTIVE: Sett blasts an area in the target direction, dealing physical damage to enemies hit. Enemies hit through the center take true damage instead.
DOWN BUT NOT OUT: Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
- The shield is created immediately and will decay after the blast delay.
- Sett will glow when at 60% Grit.
TARGET RANGE: 490
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
ACTIVE: Sett pulls in enemies at his front and back, dealing physical damage and slowing them by 50% for 0.5 seconds.
If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
The Show Stopper (R)
EFFECT RADIUS: 600
COOLDOWN: 120 / 100 / 80
ACTIVE: Sett suppresses the target enemy champion and then dashes unstoppably at a fixed distance toward it, carrying it along for 1.5 seconds before slamming it into the ground.
Enemies within the impact area take physical damage, reduced by up to 40% on the edges, and are slowed by 99% for 1.5 seconds.
The dash will prematurely end upon reaching a wall that cannot be dashed through.
As Sett, we generally want to be focusing on doing a quick first clear from Red > Blue > Gromp (or Blue > Gromp > Red if Red side) into a gank if possible, then we can pick up the Rift Scuttle, into either another gank, or clearing the opposite side of the jungle.
Sett has a healthy clear with his shield and passive, and has insane gank potential, allowing him to dive under towers from as low as level 4. He is able to solo dragons, but outside of his ultimate, does not have a gap closer, so you must keep this in mind if they spot you.
As all junglers, you want to be farming as much as possible not to fall behind, but always looking out for opportune moments to gank your lanes. Whether you're going for Conqueror or Electrocute, his ganks are extremely potent.
The Show Stopper is similar to a Lee Sin R, pushing them into the direction you're facing - but you follow along with them. It's preferable to get behind the enemy you're targeting, to be able to throw them into your own team and finish off the kill.
Late game, Sett is extremely tanky, and can focus on engaging fights for his team, and soaking up the front load of damage from the enemy team with his shield, along with healing up the damage with Pit Grit, as well as out putting insane amounts of damage himself.
Make sure to concentrate on objectives such as Baron Nashor and Dragon Soul, while finding easy picks such as squishy supports, to make it a 5v4.
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- 09/01/2020 - Published guide.