Caitlyn Build Guide by MrMad2000
(10.21: Livestream) Caitlyn ADC, by D3 Sejwoonapiggle | 400KBy MrMad2000 | Updated on October 16, 2020
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Runes: Optimal runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Optimal skill order
Threats & Synergies
Miss Fortune is an easy lane, you outrange her and she doesn't have the mobility to close the gap to attack you as long as you space well and deny her the W speedboost she has.
You out range Vayne and can easily poke her. Use traps to force her to play to one side of the lane and make sure to get lane priority, punish her under tower.
Careful of her volley poke. Her slow makes it a little awkward to trade with her as she also has 600 range, but usually you can trade two autos for one if her W is down and you're using brush and range well to make sure you don't get hit. Careful of her ultimate post level 6.
Ezreal outranges you and typically builds Iceborn Gauntlet which nullifies your damage. If he builds Trinity Force, he will outdamage you unless you hit him with an E-Q or a trap headshot.
A good Jinx will survive lane and then outscale you, be careful of her rocket (Q) as it has a similar range to your auto attacks once she has a few ability points into the ability. She has more raw dps than you in her minigun form but clever use of traps, nets, good Qs and poking with auto attacks early will help secure your lane.
A good draven will just run at you with W, dodge your net and kill you any time you get close. Make sure you get lane priority and poke him early so you get a CS lead. Don't get pushed in under tower.
Janna's shield gives you more AD, she pokes well and has the peel for you to play aggressively and back you up.
Pyke and Caitlyn turn into a kill lane, with Pyke fishing for hooks, your traps limiting enemy movement to dodge those hooks, and Caitlyn's poke allowing Pyke to all in and kill the enemy botlane.
Scary all in lane, Zyra has amazing poke, zoning and crowd control. She's very squishy though so she's susceptible to dying against all in engage champions like Leona.
Vel'koz has amazing poke damage which helps Caitlyn secure kills, as she has lots of poke damage too.
Morgana's binding when hit will allow you to land a guaranteed trap. EXTREMELY DEADLY COMBO!
Leona can tank a lot of damage and she can stun enemies for a very long time, letting you trap them with W! She is a decent champion with Caitlyn!
Lulu has been nerfed several times over the last few years and only works well with champions like Kog'maw. She isn't very strong with Caitlyn compared to Morgana + Caitlyn.
Yuumi + Caitlyn is quite a safe lane but Caitlyn is picked to abuse the enemy botlane. Caitlyn wants a strong laner. Yuumi offers Caitlyn a stronger midgame since Yuumi will buff her and her team, but it's preferable to play somebody like Morgana or Zyra.
Champion Build Guide
Hello & welcome to my Caitlyn guide! I have been playing League of Legends since 2013, been above a platinum elo since season 5!
I am an ADC and support main who has 300,000 mastery points on Caitlyn. If you’d like to see me play Caitlyn ADC, feel free to come to my Twitch.tv stream where I will teach you how to play Caitlyn! I will happily answer any questions you have about League of Legends! I would appreciate a follow on Twitch and an upvote on this guide - it really helps me out and makes it worthwhile for me to continue updating this guide. As a content creator it can be difficult for me to reach out to my audience and educate those who really want to improve at League of Legends.
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Yordle Snap Trap
90 Caliber Net
Ace in the Hole
|Headshot (Passive)||Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or slowed by 90 Caliber Net has 1300 range and deals 50-100% AD (at levels 1-18) (+ 150% critical strike chance) bonus physical damage, increased to 100% AD + (+ 150% critical strike chance) versus non-champions.|
Piltover Peacemaker (Q)
COST: 50 / 60 / 70 / 80 / 90
COOLDOWN: 10 / 9 / 8 / 7 / 6
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals 50 / 90 / 130 / 170 / 210 (+1.3 / 1.4 / 1.5 / 1.6 / 1.7 per attack damage) to the first target struck, then widens by 30 units, dealing 60% damage to any additional enemies.
Piltover Peacemaker always deals 100% damage to champions revealed by Yordle Snap Trap.
- Your Q acts as a self stun for 1 second. Try to use auto attacks instead of Piltover Peacemaker late game, as a critical strike will deal more damage.
- Use your Q to push minion waves early game - pushing the wave will allow you to damage towers and get tower plating gold.
Yordle Snap Trap (W)
CHARGES: 3 / 3 / 4 / 4 / 5
Caitlyn sets up to 3 / 3 / 4 / 4 / 5 traps which can trigger on enemy champions. When sprung, the trap immobilizes the champion for 1.5 seconds and reveals it for 3 seconds. Traps last 30 / 35 / 40 / 45 / 50 seconds. Caitlyn can also fire one 1300 range Headshot at trapped targets, dealing 40 / 90 / 140 / 190 / 240 (+0.4 / 0.55 / 0.7 / 0.85 / 1.0 per bonus attack damage) physical damage.
Caitlyn can store up to 3 / 3 / 4 / 4 / 5 Yordle Snap Traps at a time and gains charges every 30 / 24 / 19 / 15 / 12 seconds.
- Traps grant True Sight of the enemy champions that are immobilized by them. If the enemy has a champion that uses stealth, use your traps to reveal them! This is EXTREMELY good against champions like Vayne, Kha'zix or Shaco who cannot be revealed by any means other than True Sight.
90 Caliber Net (E)
16 / 14.5 / 13 / 11.5 / 10
Caitlyn fires a heavy net that slows down her target by 50% for 1 second and deals 70 / 110 / 150 / 190 / 230 (+80% of ability power) magic damage. The recoil knocks Caitlyn back 400 units.
Caitlyn can also Headshot netted targets once at 1300 range. Caitlyn can travel over thin walls with the knockback, giving her a valuable escape tool.
- You can place down a Yordle Snap Trap whilst dashing backwards with 90 Caliber Net. You can also cast Piltover Peacemaker whilst dashing backwards to cancel some of the animation of Piltover Peacemaker. This combo can help you secure kills, or if you are kiting backwards it can deal some heavy damage to the enemy champions chasing you!
Ace in the Hole (R)
COOLDOWN: 90 / 75 / 60
|Caitlyn takes time to line up the perfect shot, dealing 300 / 525 / 750 (+2.0 per bonus attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration.|
- Your ultimate grants True Sight of the enemy champion that you've chosen as your target during the channel. If the enemy has a champion that uses stealth, use your ultimate to reveal them! Make sure that you don't use this against Braum when he uses Unbreakable or against Yasuo's windwall. The shot is a projectile and it will be destroyed by these abilities and your ultimate will go on cooldown!
- Your ultimate can be intercepted and bodyblocked by another enemy champion to save the target from taking damage!
- Ace in the Hole will go on cooldown for 5 seconds and it will still cost you 100 mana if the target dies before the bullet has been fired! If the target dies during the channel you will not get the 100 mana back so be careful!
- Use your traps to block enemy escape paths.
- Combo your E and your Q together to cancel part of the Q animation.
- You can place traps whilst being knocked back with your net.
- Your traps and ultimate reveal stealth targets, use this to your advantage and make sure to use them at the right time to reveal that pesky Vayne or Kha’zix!
In the picture above, the RED SQUARE is highlighting a trap that has been placed. (In patch 10.7, traps have a little glow behind objects so enemies can still see them, but they are still very hard to see!) Place traps in areas where they will be obscured by towers or walls and you will get an easy headshot with added trap damage! There are many other places on the rift where you can use traps. Brush entrances, lane entrances or jungle entrances are good places too!
|Fleet footwork gives you movement speed and health sustain. The movement speed allows you to reposition and the healing helps keep you alive. Fleet footwork is the best keystone for new ADC players to take due to its defensive properties.|
|Triumph will give you additional gold when you get a takedown (assist or kill on an enemy player champion) and a heal based on your missing health. The 12% heal (based on missing health) is very good for surviving against ignite or damage over time ticks after a fight! The bonus gold is nice too.|
|Overheal will grant you a shield that blocks damage when you’re proccing lifesteal or healing effects when at full HP. This is also a great defensive room that allows you to survive in all stages of the game. This rune will save your life in many countless games!|
|Legend: Bloodline can grant you a maximum of 12% lifesteal. It is easy to stack this and you don't buy lifesteal until 3rd, 4th or 5th item, so it's good to take this rune. This rune will save your life in many different situations, and synergises amazingly with overheal!|
|Coup De Grace increases your damage output against low health targets. This is great since we will be frequently headshotting and ulting low health targets, and this rune increases our burst. This rune will help you net many kills that you may not have been able to have gotten due to the extra damage boost!|
|Free boots with a value of over 300g. Need I say more? This rune keeps getting minor nerfs but it is absolutely overpowered. It is extremely strong and will continue to be until Riot either increase the timer even further or rework the rune.|
|Lane and mana sustain! These will allow you to bully in the early game, sustaining your mana and health pool so you can continue trading and zoning the enemy botlane!|
|Phantom Dancer||Phantom Dancer is an upgraded zeal item which gives you critical strike chance, attack speed, movement speed and two passives which function as an anti-assassin or anti-burst buff. The movement speed allows you to reposition and the shield allows you to survive those scary combos from that Rengar or Zed that keeps one-shotting you over and over again.|
|Janna’s shield gives Caitlyn more attack damage. Janna has some really good peel for Caitlyn, and can stop assassins from getting to Caitlyn, denying the assassin the chance to kill their priority target. Janna also has a lot of damage built into her kit because of her W, and she typically builds Ardent Censer, which is a nice buff for Caitlyn to have since Caitlyn auto attacks a lot.|
|Zyra has incredibly strong all in, zoning potential, solid range and poke. You and Zyra can play as a kill lane and whittle down the enemy, and once both of you are level 6 you can completely obliterate the enemy botlane with your burst.|
|Ezreal has a lot of range and is very safe. It’s difficult for Caitlyn to punish him and a good Ezreal player will be able to poke you down with his Mystic Shot (Q), avoid your empowered headshots (trap, net) and if he builds Frostfire Gauntlet, he will completely nullify any amount of damage you deal to him. Since Ezreal takes Kleptomancy as his keystone, even if you go even in farm with him, he will still come out ahead due to his cheap item build and strong mid game...|
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11/04/2020 - Fixed a coding error that wasn't displaying Triumph in the runes section correctly.
23/05/2020 - Fixed typos.
24/04/2020 - Updated title. No new content updates that affect Caitlyn that I need to comment on. Ashe, Xayah and Tristana received slight buffs but it does not change the overall difficulty of each matchup.