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Yasuo Build Guide by BloooodTV

Middle gold

[10.21] "Kill me? You can try." Yasuo Guide

By BloooodTV | Updated on October 24, 2020
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Runes: Aggressive

1 2 3
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Mid/Easy Top Lane
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Middle Lane
Ranked #48 in
Middle Lane
Win 50%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies



- Introduction
- Pros & Cons
- Runes
- Summoner Spells
- Abilities
- Ability Sequence
- Items
- Combos
- Wave Management
- Trading
- Roaming




Hi! I am Blood, I main Yasuo and have learned a lot about his kit, what to build, and how you should start. Today I will be showing you the builds I've tested myself and with others. If you ever need help with anything not in this guide join this discord, I always check this channel and will respond as soon as possible! Thank you for clicking on my guide!


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PROS

+ Has one of the best all in potential at level 2/3/6.
+ Has amazing powerspikes with items.
+ Good synergy with champions that can make enemies airborne.
+ Is great in all matchups once you get good at him.
+ Very mobile with minions and jungle camps.

The amount of mobility this champion has is absurd. Once you learn to walldash you can easily get anywhere. But keep in mind he can't use Sweeping Blade on nothing unlike Lunge making Yasuo vulnerable to ganks. You also have a great way of negating poke with Yasuo's double passive Way of the Wanderer. If you are constantly walking around you will always have your shield up. This also gives you double Critical Strike chance at the cost of -20% Critical Strike damage.
CONS

- Completely countered by CC, resulting in you needing to spend gold or a rune slot.
- Tough to master, but very worth it once you do.
- Has some awful matchups that can get picked if you get first pick for Mid/Top.
- Very vulnerable without minions, making Yasuo very gankable.

You get hard countered by CC. If you are against a Malzahar, Ryze, Annie, or Rammus, make sure you have either Legend: Tenacity or buy Quicksilver Sash. Once you get used to those matchups/champions though you will learn their ranges for their cc and can easily avoid situations where you would get cc'd and die. If you are easily tilted make sure you /mute all right as you enter the game or you will eventually end up getting frustrated and possibly throw the game.

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PRECISION
Conqueror is in a great state right now. It gives you early pressure and scales into late game. Fleet Footwork is a 1% kind of rune. You won't go this rune every game or even close to that, but if you are in completely unwinnable matchups like Pantheon or Renekton it is a great rune. The rest of the runes aren't really usable.
Triumph is just the best option here. It can save you in clutch situations and gives you a little bit more gold. Overheal is also an amazing option in this tree. It can help a lot against burst comps and can block upwards of 3,000 damage a game. Presence of Mind just gives Yasuo nothing.
I think all of these are viable. Legend: Alacrity gives you a better early game and also gives you the option of selling Berserker's Greaves late game with the Blade of the Ruined King build. Legend: Tenacity is also a great option if their team comp calls for it. If they have a lot of point and click cc I wouldn't be against this rune. Legend: Bloodline scales amazingly into late game. This rune gives you a free 12% lifesteal.
None of these options but Coup de Grace are good for Yasuo. Cut Down is good if they have 3+ HP Stackers/Tanks. I think Last Stand is good aswell. It honestly comes down to preference between Coup de Grace and Last Stand. From what I've heard Last Stand usually does more damage than Coup de Grace by the end of the game.
DOMINATION
Taste of Blood is the best option in this tree. It helps you sustain early game and also gives you a bit of healing late game. Cheap Shot doesn't really do as much as either of the other runes would. Sudden Impact gives you a little but of early pressure but that isn't worth what Taste of Blood gives you.
Ravenous Hunter is easily the best option in this tree for a lot of champions. especially Yasuo. It gives you sustain in lane and late game for team fights. Ingenious Hunter doesn't really help out at all and is only ran in Glacial Augment builds, so not for Yasuo. Relentless Hunter can help you roam around the map I guess but it will still never do as much as Ravenous Hunter. Now, Ultimate Hunter your ultimate Last Breath already has a low enough cooldown so whats the point.
There is not a single build where you won't take attack speed in the first rune slot. The attack speed will always be useful on Yasuo. In the second slot you will take adaptive damage to make it easier to CS and have better trades. Change the last slot according to matchup. Zed? Armor. Ahri? Magic Resistance.


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SUMMONER SPELLS
FLASH: This is a nessecity on nearly every champion in the game. If you don't take flash you will die to ganks more often and miss out on so many kills. You also miss out on beyblading and keyblading.
IGNITE: Ignite is one of those things nearly every mid laner trying to get kill pressure takes. Unless you are a mage you take this. It gives you extra damage, vision, and healing reduction. The healing reduction will screw over champions like Dr. Mundo halting his heals.
EXHAUST: If you are in a matchup like Zed or Talon and aren't good into them, you can take this to ruin their combo damage. It's also great as a Summoner Spell for ADC Yasuo.
CLEANSE: This is great into heavy CC team compositions. If you are into a laner like Annie or Lissandra this can be a great pickup.
TELEPORT: This is great for top laners, which means it is great for you if you are top. This makes you a splitpush threat and lets you roam bot lane just by teleporting down.






Way of the Wanderer (Passive)
Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

This gives Yasuo his infamous double critical strike chance that makes his build what it is. This is also what gives Yasuo his o' so hated shield. After walking around he builds up Flow, which once he has full flow and takes damage from a champion or monster it will proc a shield that blocks incoming damage.



Steel Tempest (Q)

RANGE: 475/900
COOLDOWN: 0.4-0.133
Thrusts forward, dealing 20/45/70/95/120 (+100% Attack Damage) physical damage. On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

After two Q's you get what is known as Gathering Storm, a whirlwind that makes enemies airborne if hit, which means you can use Last Breath. This ability also has great combos if you combine it with Sweeping Blade.



Wind Wall (W)

RANGE: 400
COOLDOWN: 26 / 24 / 22 / 20 / 18
Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all enemy projectiles except turret attacks.

This ability is an absolute lifesaver. You can block anything from ranged basic attacks to Flawless Duet to Charm. But it can also save your teammates if you use it correctly.



Sweeping Blade (E)

RANGE: 475
COOLDOWN: 0.5s/0.4s/0.3s/0.2s/0.1s
Yasuo dashes a fixed distance toward a target enemy, dealing magic damage. Each Sweeping Blade cast increases the next dash's base damage by 25% for 5 seconds, up to 50%.

This is all of Yasuo's mobility. You can use this to dash over walls using other champions, minions, or monsters. You can use this to help trade and back up, or when you are having a good day can use it as your main damage and build AP.



Last Breath (R)

RANGE: 1400
COOLDOWN: 80/55/30
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

This is what makes you such a tank destroyer, your critical strikes gain 50% Armor Penetration. This also goes amazingly with other champions that can knock people up, such as Malphite and Wukong.



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ABILITY
SEQUENCE
1

Q
2

E
3

Q
4

W
5

Q
6

R
7

Q
8

E
9

Q
10

E
11

R
12

E
13

E
14

W
15

W
16

R
17

W
18

W

You upgrade Steel Tempest (Q) twice before Wind Wall (W) in most matchups unless you severely need Wind Wall (W). There are also matchups where you want to get E first, such as Lux or Annie to start trading early.

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-OR-

Phantom Dancer > ATTACK SPEED AND A SHIELD
This is a very safe item. You get a big shield early game without the need of hexdrinker or anything like that. This can also be run with Fleet to make you even safer into a harder matchup or matchup that you do not know well. This is currently the best first item.

Statikk Shiv > ATTACK SPEED AND DAMAGE
I feel that currently there is a big divide between the builds. This is a great item when you are ahead, but otherwise, I don't recommend it. This is definitely a snowball item, nothing more.


Infinity Edge > ATTACK DAMAGE AND CRITICAL STRIKE
The butter to your bread for Yasuo. This item gives you 80 attack damage, 50% critical strike chance (due to Yasuo's double passive Way of the Wanderer), and some nice extra critical strike damage to counteract his passive critical strike damage nerfs.



-OR-

Berserker's Greaves > ATTACK SPEED
This is the best item to rush on Yasuo. This gives you 35% attack speed, more than Phantom Dancer gives for 1500g less. I really recommend Berserker's Greaves over any other boot upgrade options if you can help it. Otherwise go Blade of the Ruined King or Wit's End.

Blade Of The Ruined King > PERCENT HP DAMAGE AND LIFESTEAL
Blade of the Ruined King is now one of the best items for any melee champion. They recently buffed the item from 8% to 12% and as expected it makes it an amazing item for Yasuo again. This item powerspike is massive. If the enemy you are attacking has 1000 current hp you get 120 bonus damage.



-OR-

Sterak's Gage > HEALTH AND TENACITY
Gives you tenacity which is great for Yasuo as he is hard countered by CC. This also gives you a nice Attack Damage boost. You also get a shield equal to 75% of your bonus health (337HP if you only have Sterak's Gage.) Sadly does not stack with Phantom Dancer so don't build them together.

Frozen Mallet > HEALTH AND A SLOW
Gives you a massive health increase and a nice slow. This slow helps you kite or just run. Also is a great utility for your team and makes you much tanker. I rarely build this item but when I do it's very nice. Much better with Phantom Dancer to make you tanker.



-OR-

The Bloodthirster > ATTACK DAMAGE AND LIFESTEAL
Just a great item on any ADC. Gives you great lifesteal and attack damage to further your damage. Also gives you a free Overheal shield without even having the rune.

Death's Dance > RESISTANCES AND BLEED PASSIVE
This item is absolutely broken. You get resistances to make you tanker and bleed which can save you in clutch moments. This helps you against burst and fed enemies.



-OR-

Wit's End > ATTACK SPEED AND MAGIC RESIST
This is a great item to rush in hard matchups like LeBlanc or Akali. You will build this first over Statikk Shiv as it provides you with the Attack Speed you need to get your Q at its lowest cooldown.

Hexdrinker > SHIELD AND MAGIC RESIST
This item is great to get after you have finished Berserker's Greaves and Zeal. It gives you a decently sized shield and some extra Magic Resist to help you win trades, or at least survive if they are fed.


Guardian Angel > ARMOR AND A REVIVE
Gives you 40 Armor to make you a little bit less squishy and a nice 40 Attack Damage. But, this isn't even the main reason to build it. You get a revive every 5 minutes. This can turn around a team fight or even the game.


For the build in-game Download This and import it into your item collection.


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The main combos with Yasuo that makes him so flashy are the airblade and beyblade. The airblade is very easy to learn and is used when you are in a team fight, 1v1, etc. The beyblade isn't very resource-effective as it requires your flash to pull it off but is very useful for those people that are nearly out that has a unit behind that is dash-able. Below are all the combos that you can use in a video by Error Cloud.


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WIP!

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WIP!

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WIP!

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Anyways thank you for reading! Any feedback is appreciated!


League of Legends Build Guide Author BloooodTV
BloooodTV Yasuo Guide
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