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Runes: Brand Carry
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order Level Up!
Blaze (PASSIVE)
Brand Passive Ability
Threats & Synergies
Ekko
Ekko is a bursty champion and can kill you quickly while still escaping with his ultimate.
Ryze
Point and click CC makes you able to easily land your stun.
Ryze
Point and click CC makes you able to easily land your stun.
Champion Build Guide
A Challenger Jungler (NA) and Youtuber


About Brand Jungle



Brand offers a lot of AOE damage and CC with his stun and Rylai's slow.
He scales very well and has a lot of power spikes.
He can 1v1 many junglers.
He has good gank potential at level 3+.

Teammates could think you are trolling with the pick and react poorly.
He can't gank before level 3.
His damage is only AP so he can't play with a full AP team comp.
He has low mobility.

With off meta junglers, a lot of people worry about their clear speed because it's a vital part of being a jungler. Thankfully, because of

Blue Side Clear- If

Red Side Clear- If

IMPORTANT- Many people think that Brand is highly likely to get invaded because he isn't a meta jungler. You will be fine as long as you remain full health in your jungle- you will win the trade. To do this, when you walk past wolves and raptors use your W and walk away. It will provide A LOT of healing and you will take no damage from the camp. It doesn't really add time to your clear speed either because the ability will be back up in time.
After your level 3 gank, back if needed and continue to clear the rest of your jungle while ganking when you see the opportunity. If you don't need to back, you can head to mid for another gank if the option is available or clear another camp before the scuttle spawns.
It is important to gank a lot on Brand because this sets up his Dark Harvest stacks and gets him snowballing. Try to get as close as possible to the enemy when ganking before throwing out your Q stun to avoid missing the ability. The safest combo is auto with red buff for slow > E > walk close & Q > W last because you can't miss it if they're already stunned.
If you'd like to see how the early game is played with Brand Jungle, you can check it out in this video.

At this point in the game, yous hould have your jungle item and boots along with a

What you build after this is situational. You can read more about the item choices at the top of the page by hovering over the "notes" section. In the mid game, you will want to be grouping as


If you'd like to see how the mid game is played with Brand Jungle, you can check it out in this video.

Itemization, positioning, and objectives will be the most important things at this point in the game.
Itemization Tips
If there is 1 or more tanks, it is important to go

If there are no tanks, but the enemies are building magic resist items, you should go for a

If the enemies aren't building much magic resist, you should go for

If the enemies have a lot of healing, you should go for

Positioning Tips
If your stun and hourglass are up, you can play more aggressive to step up and poke.
When your stun is on cool down, walk back and keep your distance until it's up.
Objective Tips
Brand is great at stopping the enemies on objectives because they will all be grouped up and get destroyed by your AOE damage.
After winning team fights, use assistance pings on turrets to make sure your teammates help you break turrets instead of going into the jungle to farm.
If you'd like to see how the late game is played with Brand Jungle, you can check it out in this video.
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