Sett Build Guide by TheInkKingLoL
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Runes: Phase Rush
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
No real dueling potential, mainly a tank with focused cc and very little damage. Very AOE, don't focus in a fight unless he has gone full AP. If he goes AP build at least one MR item.
Mundo has a slow with his Q and does really well in general. He is very tanky and heals a lot. Focus him with cc and your ult in a fight unless there is a better target (i.e. a really ahead adc).
Ekko has lots of mobility as well as good AP and his ult reset is a fight changer if used correctly. He would be worth focusing in a fight as he is usually considered a carry. Try not to ult him until he's used his ult in order to get most out of it.
Very good at dueling and has a damaging ability dodge. Her cc and damage is also very consistent. Try to avoid dueling her in the early game until you have some MR.
Strong dueling potential and can easily catch anyone out. Constantly be setting up vision with pink wards to keep track of her. She can easily get caught out though, so look for picks in fights on her as she is a huge carry with no defense system.
Fiddle has really weak dueling potential but his instant burst is really good. If you are playing into him build lots of MR and always build Merc Treads. Try and set up as much vision as possible to prevent his fears and know where he is going to be in a fight.
Gragas is very tanky but doesn't have that much mobility, especially compared to you. Not much to say here honestly. He's a very zone-heavy champion.
Graves is very powerful right now, but because of Sett's kit, he doesn't counter you very well. Just be wary of steals and dueling him, especially early game. Try and track him in his jungle and steal what you can and get him behind.
Hecarim is similar to you with his mobility and damage, and he will have some lifesteal with runes. I recommend that if you aren't banning him you build Dead Man's Plate second item and Death's Dance Third in order to have a chance at winning fights against him.
Ivern is horrible into Sett jungle. As a support style champion, he doesn't do that much damage, and because of his kit, if he so much as damages anyone, it's an easy and free pick you absolutely should go for in most situations. Invading is a little hard into him, but looking for kills is really easy.
J4 has a really strong gank, and is pretty strong early game, but towards mid game falls off against Sett jungle. His lockdown becomes useless and works against him with Sett's ult.
Jax does a decent amount of damage and has some good lockdown potential, but is not super dangerous once you get a couple items.
Karthus has a lot of damage but is easily countered with MR. Karthus also has very low mobility. Watch for his slow.
Kayn has very high dueling potential, and into Sett will likely go Rhaast. If he does, he's very tanky, has lots of lifesteal, and is very mobile. Worth a ban.
Kha'Zix is very mobile and very good at dueling. He can easily be countered if he's caught out in a fight and if you just make sure to stay close together in fights. If you feel insecure against him because of his early game then you can ban him.
Kindred's ult is a life saver for the enemy team, so watch for that, and has very good damage. Look for stealing marks and camping if you can. Easily counterganked so start moving when someone gets marked.
Lee Sin is very strong if he knows what he is doing. Very good early game, try to avoid him and keep track with vision. He has a lot of lifesteal and is very strong in both fights and duels. Worth a ban.
Lillia is similarly a tank, but with AP damage instead of cc and AD damage. Her ult can be a fight changer, but you really just need to build MR in order to counter her.
Master Yi is a very cheese champion. He's easy to master, and does a lot of damage. ALWAYS build Thornmail into Master Yi to negate his damage. He has an advantage in early game duels but really falls off in late game fights with cc.
Nidalee does a decent amount of damage in fights. Not super powerful against Sett. You could look for invades around mid game for some picks and to prevent exp gain.
Nocturne is a deceivingly strong dueler. If you can catch a Noc out in the early game however, you will likely get a free pick. If you do, continue to look for these with your defense items. When Nocturne is ulting, try to keep in mind where he might go because once he gets through his ult combo he's very weak.
Nunu & Willump
Nunu & Willump is a very dangerous champion. They have very good ganks, so always try to countergank, and their have very consistent cc. They don't really fall off in the late game, so watch for that. Definitely worth a ban.
Olaf is very strong right now with his ult preventing you cc and his very fast damage. Look to build Death's Dance as a second item and then build Sterak's Gage to be tanky but with sustain. I recommend sacrificing mobility for Conqueror runes in this matchup. Worth a ban.
Poppy doesn't really do much damage, especialy in the jungle, but does have some decent cc, so be aware of that. She will likely build either Cinderhulk or Sunfire Cape in the jungle situation so watch for that and try to keep her away from your team with your ult.
Rammus is a very cc heavy tank, but he is easily stoppable with your cc.
Rek'Sai is a very good jungler, but is about even with Sett, and is honestly pretty easily counterable. Just build to Rek'Sai with at least one item.
Rengar is a pretty strong jungler, and has some tankiness with his build path. He's dangerous in the early game but eventually can't do anything but get picks.
Sejuani is very tanky and has good cc, but isn't honestly that big of an issue and is a GREAT target for your ult.
Shaco is very dangerous in the early game with his damage and easy picks, but is honestly easily to counter him with items, and in fights you should always target him as he is a hard carry.
Shyvana is very strong right now with her recent updates and her AP damage is very good. Building MR and Black Cleaver is recommended.
Sylas is extremely powerful. He's pretty weak early game so you can take advantage of that, but is a very powerful scaling champion. Watch out. Build Black Cleaver/Sterak's Gage AND Death's Dance into him.
Taliyah is pretty weak and is bad into Sett
Trundle is a strong champion with good healing and cc. Build Black Cleaver instead of Death's Dance into him.
Udyr has fairly low mobility but his AD build is very strong. Worth a ban. Build Death's Dance into him as well as Dead Man's Plate.
Vi is fairly strong, but easily counterable with armor.
Volibear is a tank with good cc but usually pretty bad at damage unless he didn't go tank build.
Warwick is extremely powerful, especially in lower and mid elos. However, if you can hold him down he's very weak and easily counterable. In lower elos, he would be a 5 rating and should be banned.
Wukong nerfs have changed his 1v1 and teamfight ability, but he is still not horrible. Watch his movements and countergank + invade.
Recent patches have buffed Xin Zhao, he is a very strong dueler and early game player. Watch out early game, but after he's pretty easily counterable.
Zac is very strong, he is a perma-tank, and he has good cc. You can cancel his jump with your E so try to catch him with that, and he is a good target for ult. Be aware of his passive.
Orianna's abilities provide for faster move speed and allow better and healthier engages on enemies.
Yuumi is super strong and gives you a heal as well as a speed up with her E. Extremely ideal.
Also gives a speed up as well as her ultimate is fight-changer.
Very good lockdown potential as well as more AOE for the team.
A slow with abilities and an escape blocker.
The ult is an escape block but because it is an ult, it has a much longer cooldown than other abilities. Also has a slow.
Fast damage, a slow, vision, and a stun.
A good tank, but is very much the opposite of what we are looking for as a tank jungler.
Also a tank, and while has good damage, relies on the same type of thing you rely on and his engage is really not needed with Sett jungle in a standard setting.
Champion Build Guide
Hi guys! I'm The Ink King, a competitive esports player for League of Legends and Rocket League. I am a jungle main and Ekko One-Trick Pony. My main champion pool also includes Lillia, Lee Sin, and Kindred.|
You may be wondering why I am qualified to make this guide. First off, this guide is based on personal experience through playing and experimenting. Secondly, the guide is also based on observations of high-level players. If you are wondering what rank I am, I am Iron 1 and climbing (after having avoided the toxic environment of ranked for a long time), and you can find my op.gg here.
A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.|
Sett is a pretty powerful champion, with strong skirmish power and lots of utility. I'd say the biggest issue with playing him is your ability to get easily kited out, which makes his late game fall off huge. He's a good carry in lower elo, and in that region is regarded as completely overpowered.
+ Powerful skirmisher|
+ Good early and mid game
+ Strong cc
+ Strong shield
+ Several item and rune path options
- Poor late game|
- Easily kited out
- Low crossmap mobility
- Easily caught by cc
- Low base attack speed
|Sett is a decently strong early game jungler, with an especially strong mid game. He's a very powerful frontline in teamfights and a good skirmisher. With the Phase Rush build you have a lot of mobility and utility, and with the Conqueror you become a very strong fighter.||Sett falls off in the late game because he gets easily kited out in all situations. He is also very restricted in his cross map mobility, without a lot of movement speed even with Phase Rush unless he's in a fight. He's also very easily caught out by cc (due to his low mobility) and can be fully disabled by getting cc'd just once in a fight. He also has a very low base dps, which is why if you've ever seen him in top lane you'll see him consistently buying Blade of the Ruined King.|
|PIT GRIT: Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.|
|KNUCKLE DOWN: Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.|
|HAYMAKER: Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.|
|FACEBREAKER: Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.|
|THE SHOW STOPPER: Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.|