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Sett Build Guide by TheInkKingLoL

Jungle [10.22] Sett Jungle Guide

By TheInkKingLoL | Updated on October 28, 2020
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Runes: Phase Rush

1 2 3
Phase Rush
Nimbus Cloak

Hextech Flashtraption
Cosmic Insight

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


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Threats & Synergies

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Champion Build Guide

[10.22] Sett Jungle Guide

By TheInkKingLoL
Hi guys! I'm The Ink King, a competitive esports player for League of Legends and Rocket League. I am a jungle main and Ekko One-Trick Pony. My main champion pool also includes Lillia, Lee Sin, and Kindred.

You may be wondering why I am qualified to make this guide. First off, this guide is based on personal experience through playing and experimenting. Secondly, the guide is also based on observations of high-level players. If you are wondering what rank I am, I am Iron 1 and climbing (after having avoided the toxic environment of ranked for a long time), and you can find my here.
A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.

Sett is a pretty powerful champion, with strong skirmish power and lots of utility. I'd say the biggest issue with playing him is your ability to get easily kited out, which makes his late game fall off huge. He's a good carry in lower elo, and in that region is regarded as completely overpowered.
This guide is still a work on progress visually, so for now I have just put in the information as a placeholder. Please be patient with me, though I don't expect it to take significantly long to get the visuals up and running.
Pros/Cons Back to Top
+ Powerful skirmisher
+ Good early and mid game
+ Strong cc
+ Strong shield
+ Several item and rune path options
- Poor late game
- Easily kited out
- Low crossmap mobility
- Easily caught by cc
- Low base attack speed
Sett is a decently strong early game jungler, with an especially strong mid game. He's a very powerful frontline in teamfights and a good skirmisher. With the Phase Rush build you have a lot of mobility and utility, and with the Conqueror you become a very strong fighter. Sett falls off in the late game because he gets easily kited out in all situations. He is also very restricted in his cross map mobility, without a lot of movement speed even with Phase Rush unless he's in a fight. He's also very easily caught out by cc (due to his low mobility) and can be fully disabled by getting cc'd just once in a fight. He also has a very low base dps, which is why if you've ever seen him in top lane you'll see him consistently buying Blade of the Ruined King.
Runes Back to Top

Phase Rush is the main rune for Sett jungle. It gives lots of mobility in fights and allows you be more effective in skirmishes, ganks, and teamfights. The main combo in ganks will be to Knuckle Down -> AA -> Facebreaker -> AA. Another combo to proc this is to AA -> Knuckle Down -> AA -> AA.
Nimbus Cloak is absolutely vital to the Phase Rush kit. In your secondary runes, you go Hextech Flashtraption, and so Nimbus Cloak will be easily proc'd with the use of this, adding to your mobility.
Celerity is a great rune to take in your tree. This makes your movement speed from Phase Rush, Nimbus Cloak, Waterwalking, and items like Dead Man's Plate much more effective.
Waterwalking is another essential rune to your kit. It allows you to move around the map faster, and also adds to your damage output in the river.
Hextech Flashtraption is non-negotiable when playing Phase Rush Sett jungle. It gives you another way to proc Nimbus Cloak and is so essential in your ability to move around the map and execute attacks and ganks.
Cosmic Insight is a good rune to take on Sett. It adds to his overall CDR and allows him to do things like use his Haymaker and Hextech Flashtraption more often. However, an alternative that is taken in many cases, in Approach Velocity. This rune allows you to move faster towards cc'd enemies, so if you have a team comp with lots of cc, I recommend you take this so you can be more effective in catching out enemy players.

This rune tree should be taken in cases where you are playing against a team with 3 or more bruisers/tanks and you need to have a more powerful frontline so you can peel for your teammates better. I prefer Phase Rush but this rune tree can be much better for some people, especially if you're new to Sett and don't know how to win fights without all of the runes in this tree.
Triumph allows you to dive in, get a kill, and leave with a quick health restoration, which can be helpful in diving towers, or diving into the enemy team to kill a carry or a low health enemy.
Legend: Tenacity lets you be able to deal with your main weakness, cc, easier.It also helps you to not have to buy Mercury's Treads unless you are against a full team of cc. If you are playing against a team with very little cc then you can take Legend: Alacrity for the dps upgrade.
Last Stand works well here because you will probably take a lot of damage before you use Haymaker, so you will do more damage with it and after you have the shield from it.

This rune is very powerful and very helpful in fights. You get to refresh your health as you are fighting, so you can sustain much longer in fights, which is especially useful with this rune set.
This rune powers up Haymaker, which makes it a much more useful ability, so you should be taking this rune and make sure to especially save your shield till you are at max grit.
Summoner Spells Back to Top

FLASH: The general standard in the game, and you especially need it if you are taking the Phase Rush path so you can make use of Hextech Flashtraption.
SMITE: The absolute non-negotiable for junglers. If you do not take Smite you can't buy items you will need like Stalker's Blade. If you don't take this you will definitely lose the match.
Ability Explanation Back to Top
PIT GRIT: Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
KNUCKLE DOWN: Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
HAYMAKER: Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
FACEBREAKER: Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
THE SHOW STOPPER: Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
Ability Upgrade Path Back to Top




































Items Back to Top

Stalker's Blade - Cinderhulk

Dead Man's

Text coming soon
League of Legends Build Guide Author TheInkKingLoL
TheInkKingLoL Sett Guide
[10.22] Sett Jungle Guide
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