
[10.22] Tactician's GRANDMASTER Poppy Guide To TOP! (Rank #1
By YoungTact | Updated on October 30, 2020x

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Runes: Standard Rune Page
1
2

Resolve





Inspiration






+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoner Spells

Flash

Teleport
Items
Ability Order Build Order


Iron Ambassador
Poppy Passive Ability
Threats & Synergies


Extreme
Major
Even
Minor
Tiny

None
Low
Ok
Strong
Ideal



Darius
My perma ban if i intend to play poppy. DO NOT PICK POPPY into this matchup. Care for his all in with Ghost. Try to dodge his Q's and if u get pulled in E towards a minion behind you. Play lane to farm and use W/R defensively if he plans to all in you.





Veigar



Champion Build Guide
What is up guys, my name is Young Tactician and i'm a Grandmaster poppy main on the North American server bringing you this guide with over 1 Million mastery points on the champion!
I peaked Masters in s9 and now GrandMasters in s10 being known for my aggressive poppy play style.

Not enough? You can take a quick look here:
I peaked Masters in s9 and now GrandMasters in s10 being known for my aggressive poppy play style.

Not enough? You can take a quick look here:
I'd say to pick poppy to specifically counter pick the enemy team Composition and to avoid blind picking her! Picking her into champions like
Jax,
Aatrox,
Camille,
Zac,
Yasuo is perfect because you're able to deny what they're strongest at and you also beat them in top lane!
Here are some examples showcasing poppy's strength:





Here are some examples showcasing poppy's strength:
Pros
+ Strong Counter Pick
+ Great CC and Peel
+
Sunfire Aegis Abuser
+ Great versus all AD
+ Insane Early game
Cons
- Easily Kited
- Bad Blind pick
- Hard to Teamfight with
- No Hard Engage Compared to other Tanks (
Zac,
Ornn)
- Primarily physical damage based
+ Strong Counter Pick
+ Great CC and Peel
+

+ Great versus all AD
+ Insane Early game
Cons
- Easily Kited
- Bad Blind pick
- Hard to Teamfight with
- No Hard Engage Compared to other Tanks (


- Primarily physical damage based






















I take armour or magic resist depending on who i'm facing and will double down on it if a bad matchup or the enemy team has a lot of it. If it is a good match ex:

When it comes to itemization on poppy she is very diverse in terms of what you can build as a Tank and for that i say ALWAYS BUILD TO ADAPT TO ENEMY COMPOSITION. There is no linear build path for Poppy vs someone like



You have 8-0 a




A Good poppy player will always ADAPT to their composition and the enemies.
Try to time your
Iron Ambassador +
Grasp of the Undying whenever its available onto the enemy for a free grasp proc.
Lane Harass Combo:
Hammer Shock > Auto Space >
Iron Ambassador +
Grasp of the Undying
ALWAYS LOOK TO PICK UP SHIELDY after using
Iron Ambassador.
If you cannot pick up your shield due to it landing in a bad spot, duck into the brush to drop minion aggro!
During this time use
Steadfast Presence to interrupt any dash's the enemy may use onto you or to escape like
Hookshot,
Spinning Slash or
Slice and Dice
If the enemy stands near terrain punish with
Heroic Charge into a Lane Harass Combo!
If you Manage to Use your Lane Harass Combo more than Twice, you should look to go for an extended trade afterwards or all in them. Use your good judgement!
All in poppy Combo:
Heroic Charge > AA >
Hammer Shock > AA >
Keeper's Verdict
Note that this is what you call a CC Chain, maximizing the duration that the opponent cannot move whilst doing as much damage as you can to them. You can also factor in incoming CC from an ally to keep someone perma CC'd.
Heroic Charge can also be used to escape or close the gap to repeat the Lane Harass Combo by using it onto a minion! Be Creative in your play!
You can buffer up your
Hammer Shock before using
Flash to catch your enemies off guard! Really useful to finish off low health enemies.
Keeper's Verdict can also be used as a Finisher! Just be careful not to send the enemy flying to their nexus instead. Example:
You can use your
Iron Ambassador for an instant shield onto a low health minion or jungle plants like Blast Cone if you need it! Here's a clutch example:


Lane Harass Combo:



ALWAYS LOOK TO PICK UP SHIELDY after using

If you cannot pick up your shield due to it landing in a bad spot, duck into the brush to drop minion aggro!
During this time use




If the enemy stands near terrain punish with

If you Manage to Use your Lane Harass Combo more than Twice, you should look to go for an extended trade afterwards or all in them. Use your good judgement!
All in poppy Combo:



Note that this is what you call a CC Chain, maximizing the duration that the opponent cannot move whilst doing as much damage as you can to them. You can also factor in incoming CC from an ally to keep someone perma CC'd.

You can buffer up your



You can use your

To conclude:
+General Lane Combo VS Melee is
Hammer Shock > Auto Space >
Iron Ambassador
+Use
Keeper's Verdict to Split up team's in a Teamfight.
+Always
Steadfast Presence important Dashs or its usually a dead Ability!
+Always pick up
Iron Ambassador when trading!
+
Flash +
Heroic Charge to catch enemies out of position!
+General Lane Combo VS Melee is


+Use

+Always

+Always pick up

+


The unconditional support that i got from my twitch viewers and youtube subscribers motivated me to release this guide hope you guys enjoyed it! ^.^
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[10.22] Tactician's GRANDMASTER Poppy Guide To TOP! (Rank #1
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