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Runes: Tank Man
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Smite
Items
Ability Order Always
Cell Division (PASSIVE)
Zac Passive Ability
Threats & Synergies
Vayne
Not Vayne jungle, just Vayne in general. She will kill you in 5-6 autos late game. BAN.
Yasuo
Zac has a lot of knock ups, great for Yasuo.
Yasuo
Zac has a lot of knock ups, great for Yasuo.
Champion Build Guide
A Challenger Jungler (NA), YouTuber, and Twitch Streamer
Hello! Welcome to my

Thank you for checking out this

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Cell Division (Passive) |
![]() ![]() When ![]() ![]() |
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Stretching Strikes (Q) RANGE: 951 COST: 8% current health COOLDOWN: 15-9 seconds |
![]() ![]() ![]() Both parts of the ability also act as an auto attack resetter. |
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Unstable Matter (W) RANGE: 350 COST: 4% current health COOLDOWN: 5 seconds |
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Elastic Slingshot (E) RANGE: 1200-1800 COST: 4% current health COOLDOWN: 24-12 seconds |
![]() If you decide not to engage and cancel the ability by clicking away, the cool down and health cost are refunded by 50%. |
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Let's Bounce! (R) RADIUS: 300-250 COST: -- COOLDOWN: 130-100 seconds |
.![]() Enemies can take damage from multiple bounces (only 50% damage taken after the first) but not be displaced again. |
![]() Pros
+ Tanky & lots of damage
+ CC that can't be cleansed + Doesn't use mana/energy + Strong peel & engage + Scales really well + Great at protecting towers |
![]() Cons
-Bad ganks prior to level 4
- Cannot 1v1 enemy JG early - Long cool down on E - Forced to max E for ganks - Takes long to solo dragons - Terrible into Vayne (Ban) |
SUMMONER SPELLS
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RUNES
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PAGE 1:
For the secondary page, I recommend ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
PAGE 2: The primary rune page is the same here because it is by far the most viable option on
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CORE ITEMS
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Sunfire Aegis Sunfire Aegis is currently the best mythic item on ![]() |
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Warmog's Armor This is the only other core buy on ![]() ![]() ![]() ![]() ![]() |
SITUATIONAL ITEMS
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Spirit Visage*** I'm putting ![]() ![]() |
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Thornmail If the team is full AD or if they have a lot of AD + healing, rushing this item is a good choice. You could also leave it as a ![]() ![]() |
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Gargoyle Stoneplate This is a good buy for staying alive longer in team fights. Because this item is quite expensive and the shield size (the item's active) is based on your BONUS health, I would really only recommend this as a 5th or 6th item to complete your build. |
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Abyssal Mask This item gives magic resist, health, and nearby enemies take more magic damage. Champions also take 10% more damage for 4 seconds when CC'd. This is a strong item on ![]() |
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Demonic Embrace This is the last item I'm going to recommend for ![]() |
BOOT OPTIONS
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Plated Steelcaps The better boot option into a heavy AD comp with little CC. |
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Mercury's Treads The better boot option into a team comp with a lot of CC. |
Standard Full Clear
Start with bot lane which will change depending on which side of the map you're on either:
Red >


Blue >


Defensive Clear Options
If you are playing against a strong early game champion that likes to invade, you need to play accordingly. Try to get your


Invaded Level 1- If you see the enemy jungler trying to start your buff level 1, you can just solo start either wolves or raptors.
VS Invading Jungler- If you see the enemy jungler is starting on their own buff, but it's a champion like


Invading on Zac
You can invade to take the enemy's camp IF you know for sure they are on the opposite side of the map AND you know for sure that the camp is up. Do not waste time to go check if you're not sure. For the most part, invading the enemy jungle on Zac is only DEFENSIVELY. Meaning if you see the enemy jungle walking into your jungle, you can go to theirs instead to avoid them and still get a camp.
Wait until you're level 4 so you can have a 2nd point in your E


GANKING 6+
Once you are level 6, you will have your ultimate Let's Bounce!. This will knock back enemies and slow them. It's a great CC tool! You get 4 bounces so you can knock back multiple enemy champs. Note: Each bounce deals damage but each enemy can only be knocked back once from this ability. This mean level 6 is a great time to gank bot lane. It is also awesome for counter ganks and team fights. Also, Zac is great at defending towers with his ultimate. If an enemy or 2 are attacking your turret, you can go alone with your E Elastic Slingshot then ultimate Let's Bounce!. Especially with turret aggro, you should be able to kill squishy champions this way.
Zac is super slow at soloing objectives. I would recommend ganking & killing the enemy bot lane first with your ultimate before heading to dragons early so that you can get help from your bot lane & it doesn't take 10 years. You can also do the same thing top lane with killing the enemy top or mid laner then heading to Rift Herald with a pal. However, I'd rather sneak Rift Herald (just make sure it isn't warded and preferably know the enemy jungler is not near). Rift is super strong before 14 minutes so you can get all the extra gold from the turret plating. When you get an early turret, it also allows your laner to roam early & snowball the game.
You have 2 options on



WHEN DO I GO IN?
Some champions can knock you right out of your jump








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