
Poppy isn't the best at dueling, nor is she the strongest lane bully, but she can do both well. During laning phase you generally want to be focusing on CS, and trading when your
Grasp of the Undying is up. Your first item,
Bami's Cinder, can charge
Grasp of the Undying without wasting
Iron Ambassador's proc, or using mana on your
Hammer Shock.
With
Conqueror and
Ignite, you want to be playing as aggressive as possible, taking takes with your
Hammer Shock and autoing your opponent when you have stacked
Conqueror. You're taking this keystone against weak matchups, you want to punish them, and snowball yourself, ignoring CS and killing your laner consistently.
Your general aim of playing
Poppy early game is to get the first turret kill, along with turret plating for that extra gold and map pressure. If you're taking the first turret kill, you have a lot of map pressure available to you, allowing you to
Teleport for ganks or counter ganks, or run around the map and
Teleport back top when the enemy starts to siege your tower.
While you're aiming for the turret, make sure to ward your river, jungle and the enemies jungle as much as possible, you don't want to get ganked and snowball the enemy team.
At level 6, you can disengage unwanted fights with
Keeper's Verdict, pushing the enemies away back towards their base, helping you escape, or you can use it to knock up an enemy and combo, if you're making the effort to try and kill them.
Once you're 6+, you can focus on pushing the wave into the enemy tower and trying to take some early plates with
Demolish - if you chose to take this rune.
Help out your jungler if he comes to take
Rift Herald
, and secure first blood tower for your team. At this point you can potentially invade the enemies jungle, taking away vital XP, gold and their
blue buff, if you're on
red side.

Outside of laning phase, you have the option to group with your team and take objectives, or split push. If your team has a strong team fight, you can group with them, invading the enemy jungle, forcing fights over objectives, or pushing lanes.
The ideal times to split push are as follows -
If
Baron Nashor
is
alive and your
Teleport is
available, you can split push
bot lane.
If
Baron Nashor
is
alive and your
Teleport is
down, you will be split pushing
top lane.
If
Baron Nashor
is
dead, and your
Teleport is
down, you will split push
bot lane, especially if a
dragon will be spawning.
If
Baron Nashor
is
dead, and your
Teleport is
available, you can split push
top lane.
You want to split push the lane opposite to the most important, neutral objective, if your
Teleport is
available. This way, you can take the majority of pressure off the objective, as the enemies will not be able to answer you solo, and they give up the objective to your team. If you know the enemies will be collapsing on you soon, you will want to spam ping your team to complete the objective as quickly as possible. If the enemies collapse on your team, you can
Teleport to them to quickly reach the fight, or chunk down the enemies defenses.
Make sure you have good vision around you, so you can see enemies coming from fog of war, which you can either back off, or choose to take the fight, potentially securing a 1v2 or using
Keeper's Verdict to push them back, wasting their time and allowing you to escape.
If you're in the middle of a fight, you want to be looking for enemy missteps,
Flash
Heroic Charge into terrain to stun them and burst them down, or push them into your team. You want to be peeling for your team, pushing away any engage and denying the enemies backline any pressure. You can use
Keeper's Verdict to completely negate an engage such as a
Fiddlesticks ultimate. You can flank opponents, and
Heroic Charge them into your team, or stunning them against a wall if they're a high damage threat such as an enemy
Vayne. Be careful if the enemy team have a
Lulu, she will
Whimsy you, completely negating any of your damage and essentially rendering you useless - being potentially dangerous if you have just used
Heroic Charge into the enemy team. The same goes for any very hard CC such as
Morgana's
Dark Binding or
Malzahar's
Nether Grasp.
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