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Shaco Build Guide by nZk01

Jungle [14.5] Season 14 Shaco Jungle | AD / AP Shaco Guide

Jungle [14.5] Season 14 Shaco Jungle | AD / AP Shaco Guide

Updated on March 8, 2024
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League of Legends Build Guide Author nZk01 Build Guide By nZk01 1186 95 2,773,919 Views 65 Comments
1186 95 2,773,919 Views 65 Comments League of Legends Build Guide Author nZk01 Shaco Build Guide By nZk01 Updated on March 8, 2024
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Choose Champion Build:

  • LoL Champion: Shaco
    AD
  • LoL Champion: Shaco
    AP

Runes: Standard

1 2 3
Domination
Hail of Blades
Sudden Impact
Eyeball Collection
Treasure Hunter

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Ghost
LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.5] Season 14 Shaco Jungle | AD / AP Shaco Guide

By nZk01
First of all Shaco is one of the most skilled and one of the most fun Champs in the game if mastered.

Shaco can do a lot of outplays and can be played very differently, as in AD Assassin or AP poke/zoning/control, he can do a lot that other champs can't ever do and has a lot of possibilities to outplays your opponent with your Clone, your Boxes and your Q.

He's very rewarding aswell, if fed you can solo nash, literally 1 hit people or make boxes take over entire spots.

PROS


• Best ganks in the game
• Very fun and rewarding to learn
• Can Solo Nash if fed• Insanely strong outplay potential if mastered
• has very strong 1 shots on AD if fed
• AP is SUPER annoying to play against


CONS


• highest skillcap in the game in sense of understanding what you are supposed to do/unique theory behind the champ (how to use boxes, baiting angles etc, lots of your plays are min/maxing)
• Very reliable on Q backstab
• Armor counters this champ very hard
• Item reliant
• Useless if behind
• Invades pretty much destroy your early game
• Will teach you things that arent applicable on any other champions, makes for bad habits
(• Clone buggy)

Passive - Backstab


Shaco's basic attacks deal an additional 20 - 35(Based on Level)(+25% bonus AD) bonus physical damage when striking an enemy from behind. This damage can critically strike.

Deceive and Two-Shiv Poison also have additional effects when striking an enemy from behind.


Q - Deceive


Target Range: 400
Cost: 40 Mana
Cooldown: 12/11.5/11/10.5/10


ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for 2.5/2.75/3/3.25/3.5 Seconds.

After exiting invisiblity, Shacos next basic attack within 0.25 seconds deals 25/35/45/55/65(+60% bonus AD) bonus physical damage. This damage can critically strike.

Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes Shaco to shimmer without removing it.

Backstab: Guarantees the basic attack to critcally strike for (130% +35%Infinity Edge) bonus physical damage.

BACKSTAB: Guarantees the basic attack to critcally strike for (30% +25% Infinity Edge) bonus physical damage.


W - Jack in the Box


Target Range: 425
Cost: 50/55/60/65/70 Mana
Cooldown: 15
Detection Radius: 300


ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 40(+10% AP) seconds. The Box arms after a 2 second delay, becoming stealthed and untargetable.

Triggering the box will cause nearby enemies to get feared for 0.5/0.75/1/1.25/1.5 seconds.

Once triggered, the box will also become targetable and start automatically firing at all nearby visible enmies, dealing 15/20/25/30/35(+12% AP) Magic damage with each attack for 5 seconds. If the box only attacks 1 target, it deals increased damage.

The box deals 10/20/30/40/50 bonus magic damage to monsters.


E - Two-Shiv Poison


Target Range: 625
Cost: 50/55/60/65/70 Mana
Cooldown: 8

PASSIVE: Shaco's basic attacks slow enemies for 2 seconds for 20/22.5/25/27.5/30% while Two-Shiv Poison is off cooldown.

ACTIVE: Shaco throws a dagger at the target enemy, slowing them for 3 seconds and dealing 70/95/120/145/170(+80% bonus AD)(+60% AP) magic damage, increased by 50% against targets below 30% of their maximum health.

BACKSTAB: Deals an additional 15-50(based on level) (+10%) bonus magic damage, increased to 22.5-75(Based on level)(+15% AP) when the target is below 30% of their maximum health.


R - Hallucinate


Effect Radius: 250
Tether Radius: 1125
Cost: 100 Mana
Cooldown: 100/90/80

First Cast: Shaco vanishes for 0.5 seconds and then blinks in the target direction while creating a Hallucination of himself that blinks in the opposite direction, remaining within tether range of him as a controllable pet for up to 18 seconds.

Second Cast: While the Hallucination is active, Hallucinate can be used to move it to the target location.

When the Hallucination dies or expires, it explodes, dealing 150/225/300(+70% AP) magic damage to enemy units around it and leaving three mini-boxes behind which activate instantly, fearing nearby enemies for 1 second.

The three boxes possess Jack in the Box's effects, except they have doubled, but shared health, and deal 10/20/30(+10% AP) magic damage with each attack, increased if attack only a single target.
Always do this:

set 2 boxes on raptors, 1 on krugs, then auto till the big raptor dies, walk to your redbuff and place a box in front of it so the box doesn't get procced, Q over to krugs, smite the big one and kill the camp, then just go do redbuff with 2 boxes.
After this you can do anything you want.

- Use your Boxes to block skillshots
- Abuse the Slow of your AA's from your E and wait until the enemy is below 30% HP to use your E for the bonus Damage
- You can use your Ultimate to jump over small walls
- Try to use your ignite early on so the target gets reduced healing
- Try to use your passive as often as possible
- Try to use your Ult to dodge spells and use it early in fights for more damage
- use backport or any active item to stop your Q invis and get CD back faster, e.g. spam Q whip when walking from base to your jungle
S14
changes look good we can go back to non HoB dependancy and play the game properly.
jg camps dont give gold dont afk fullclear anymore just invade or gank, new leveling rune is actually pretty good for shaco if u max another ability besides Q first, getting levels in Q earlier is really good u can get 2 lvl 5 spells lvl 11 with pot and skipping ult point its pretty huge, but maxing W/E isnt really that crazy either anymore so proceed by preference.

Q tiamat spam is back.

buffs after 20 mins are teamfight worthy they are ****ing huge always get them very important.

grubs are w.e dont try to force them, getting dragon is better in 95% of games, even 6 grubs arent that big of a deal unless the enemies have specific sidelane champs

some other stuff is:
dont buy voltaic cyclosword the item is terrible, its just worse than every other possible item.
do NOT buy bork early game, its only ever 5/6th item its very bad, the buildpath is garbage the stats are useless its complete cope to buy that item, it does nothing its just bad, u can get the same dmg (if not more) with better buildpath with like 10 other items gg

The Clone animations are horrible, not gonna lie, its literally just a clone self stun i have yet to see them doing literally anything meaningful in any real situation (it also just bugs out sometimes?)
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League of Legends Build Guide Author nZk01
nZk01 Shaco Guide
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[14.5] Season 14 Shaco Jungle | AD / AP Shaco Guide

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