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Recommended Items
Runes: Groundhog Day
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order these are abilities
Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Threats & Synergies
Quinn
Quinn is the hardest counter possible for this build because her E interrupts Tunnel, and even if you're in the ground already, her E goes through your knockup. You can't farm effectively against her and any attempt to go in will likely be met with E and Q. In most cases you'll be tower farming until mid game.
Yuumi
like with any other champion in the game you benefit heavily from Yuumi and her kit.
Yuumi
like with any other champion in the game you benefit heavily from Yuumi and her kit.
Champion Build Guide
Good Farming: Her Q makes farming relatively quick and easy, especially late game when you Q and take the entire wave. It'll be very helpful for keeping up on gold and cs through mid and late game.
Great Teamfighting: Something that's a bit unique about Rek Sai as an assassin is she can get to an enemy carry by hitting them from afar and then getting a free Teleport, where as most assassins have to get in close first and THEN R to use it effectively and aren't gauranteed to hit unlike Rek Sai(with a few exceptions like Shaco R and Yi Q timing) This unique part of her kit makes her difficult to ignore in a fight as she can destroy backlines out of nowhere.
Extremely Squishy: One downside of her in general is that she's extremely squishy and like most assassins, will want to avoid hard CC at all costs. It's one of her few downsides past lane phase.
Coinflip Early Game: Early Game isn't bad, but it can sometimes feel like a coinflip considering a lot of the top meta picks can roll her and make the lane feel impossible. Similar To Gwen, Rek Sai excels at level 1 and 2 all ins, then falls off until she gets level 6 and can start getting close without taking a bunch of poke first.
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Hail Of Blades works as a keystone for Rek Sai because it interacts with her Q, meaning we gain the attack speed and can get some incredibly quick Qs in the early game. This interaction takes many people by surprise in level 1 and 2 trades and makes it so you can Q+E+R faster. -
Cheap Shot is good because you can knockup your enemy then get cheap shot for the next combo, which is almost always going to be free damage. -
Eyeball is going to be for the bonus AD we get, and because the other two runes in the same branch are too situational to consider over Eyeball. -
Ravenous Hunter has been nerfed a bit in recent patches, but I still think it can work on Rek Sai due to how aggressive our late game is going to be. -
Triumph is going to give some minor gold advantage and restore health on takedowns as we dont need Presence Of Mind and we don't have enough healing to consider Overheal. -
Cut Down is going to fit nicely into this build as with max build we only have about 2000 health, meaning bruisers and tanks are going to feel it the most. This rune will make it so you can be just as effective at killing bruisers as you are at killing squishies.






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