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Pyke Build Guide by DeanWasTaken

Support {11.7} Hard day's killin' ahead. Pyke's Vow

Support {11.7} Hard day's killin' ahead. Pyke's Vow

Updated on April 8, 2021
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League of Legends Build Guide Author DeanWasTaken Build Guide By DeanWasTaken 1,740 Views 0 Comments
1,740 Views 0 Comments League of Legends Build Guide Author DeanWasTaken Pyke Build Guide By DeanWasTaken Updated on April 8, 2021
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Runes: Lethality Pyke

1 2
Domination
Hail of Blades
Cheap Shot
Zombie Ward
Ultimate Hunter

Resolve
Bone Plating
Demolish
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
99% of the time
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Guide Details
🐟 About Me
🐟 Closing
🐟 Changelog
Champion
🐟 Pros / Cons
🐟 Abilities
🐟 Tips & Tricks
In-Game
🐟 Items
Hey I'm DeanWasTaken and I'm a new support main from the EUW region who plays a lot of Pyke Leona Thresh as you can see I really enjoy playing champs with high cc and high carry potential. As you can see I'm not in a very high division on ranked but don't let that fool you since I usually am more into playing draft than ranked. Now enough about me and more about Pyke!
PROS
🐟Can escape fights super easy
🐟 Amazing ult to execute multiple enemies
🐟 Super hard to chase
🐟 Amazing combo's with hook and stun available
🐟 High Damage (for a support)
🐟 Super fun to play

Pyke is a assassin support with high carry potential and crazy combos to pull off with his and and his is a amazing execute on enemies.
CONS
🎏 can steal kills easy
🎏 low team skill
🎏 items are expensive
🎏 easy countered
🎏 squishy late game
🎏 hard to scale when behind

Pyke like other assassins fall behind=lose game. He also can easily steal adc's kills and not that good at doing a ton of damage early game.
PASSIVE
ABILITY
Gift of the drowned ones (Passive): Pyke's Health maximum health cannot increase except through growth (per level), instead he gainsγ€Œ Attack damage 1 bonus attack damage per 14 bonus health. 」

Pyke also stores 10% (+ 0.25% per 1 Lethality) of the damage he takes from enemy champions as Grey Health on his health bar, increased to 35% (+ 0.5% per 1 Lethality) if there are two or more Sight visible enemy champions nearby and storing up to 80 (+ 800% bonus AD) Grey Health, with an upper cap of 60% of his maximum health.

When Pyke is not Sight visible to enemies, he rapidly consumes his Grey Health to heal for the same amount.

Pyke gains 1 bonus movement speed while in the river.

Q
BONE SKEWER (Q):
ACTIVE: Pyke charges while being slowed by 20% for up to 3 seconds to increase Bone Skewer's Range range over the first second of the channel. Bone Skewer can be recast at any time within its duration.

RECAST: Pyke hurls his harpoon in the target direction, dealing physical damage to the first enemy struck, pulling them towards his direction, during which they are also revealed, and slowing them by 90% for 1 second.

Releasing the ability within 0.4 seconds causes Pyke to instead thrust his blade in the target direction, dealing the same damage to the closest enemy champion, or closest enemy if no champion is hit.

If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but half of its mana cost is refunded.
W
GHOSTWATER DIVE (W):

ACTIVE: Pyke submerges into water, entering camouflage for 5 seconds and gaining 40% (+ 1.5% per 1 Lethality) bonus movement speed that decays over the duration. Enemies are notified if Pyke is within 1500 units of them.

Attacking or casting abilities immediately ends Ghostwater Dive.
E
PHANTOM UNDERTOW (E):
ACTIVE: Pyke dashes a fixed distance in the target direction, leaving behind a Phantom for 1 second.

Afterwards, the Phantom returns to Pyke, stunning enemies around it and those it passes through along the way for 1.25 (+ 0.1 per 10 Lethality) seconds. Champions also take physical damage.
R
DEATH FROM BELOW (R):
ACTIVE: Pyke marks the target location with an X before striking it,executing enemy champions within the area that are below 250 βˆ’ 550 (based on level) (+ 80% bonus AD) (+ 1.5 per 1 Lethality) health while dealingγ€Œ 50% of the amount as physical damage 」to non-champion enemies and enemy champions within not in the threshold for execution.

If Death from Below hits an enemy champion or one dies inside it, Pyke will blink to the center of the X. For the latter case Pyke also gains the ability to recast within 20 seconds at no cost.
Each execution grants one 'Your Cut' to both Pyke and the last assisting ally, instead of its natural assist gold Gold gold. In addition, each enemy champion killed inside the X by an ally grants Pyke two stacks of 'Your Cut'.
1
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3
4
5
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8
9
10
11
12
13
14
15
16
17
18
Q
E
W
Q
Q
R
Q
E
Q
E
E
R
E
W
W
R
W
W


SUMMONER SPELLS
-
FLASH: Always take this no matter what it is one of the best summoner spell you can have
IGNITE:Always take this over TP since it help much more to get health low
TELEPORT:Only use this if your going agains a Lucian and Leonaotherwise pointless

Item Sequence

Steel Shoulderguards 400
Health Potion 50
Starting Items

Item Sequence

Duskblade of Draktharr 3100
Mobility Boots 1000
Umbral Glaive 2300
Youmuu's Ghostblade 3000
Edge of Night 2900
Black Cleaver 3100
Final Build
Conclusion
Q:
What Summoner Spells should I take?
A: Flash, Cleanse, Ignite, Exhaust and Heal are the best defensive/offensive Summoner Spells on Pyke, and it's up to personal preference on which you'd rather get. If you are not yet level 12, pick up Ghost and Heal.

Thanks for reading my guide and let me know if you want other champion guides by me in the future!
League of Legends Build Guide Author DeanWasTaken
DeanWasTaken Pyke Guide
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{11.7} Hard day's killin' ahead. Pyke's Vow

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