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Runes: Standard Runes
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoner Spells
Ghost
Smite
Items
Ability Order Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kindred
Hardest Matchup for Hecarim if the Kindred is a good player, Kindred beats Hecarim 1v1 and deny's his dive late game with her ultimate.
Karma
Ideal
Strong
Ok
Low
None
Karma
Champion Build Guide
Hecarim Guide
SO YOU ARE TRYING TO PLAY HECARIM IN 11.8. The nerfs hurt but Hecarim is still a solid Champion!
TL/DR: Take
Conqueror
Triumph
Legend: Tenacity
Last Stand with
Sudden Impact
Ravenous Hunter and Attack Speed, Adaptive Force, and Armor.
Build
Trinity Force
Mercury's Treads or
Plated Steelcaps
Sterak's Gage
Dead Man's Plate
Spirit Visage and
Chempunk Chainsword
Hi everyone, my name is Carson and I am a Masters Jungler and competitive player that believes
Hecarim is the strongest jungle champion in the game currently.
Hecarim Stats
I used
Hecarim to climb in the early season because he has insane snowball potential that allows him to carry games really hard. In this guide ill try to explain how I play
Hecarim and how you can too.
For visual learners, here is a gameplay guide where I explain decision making on
Hecarim
Now, when you're playing
Hecarim you want to efficiently clear your camps while looking for easy kills setup by your team. Standard path on
Hecarim is:
Blue Sentinel
Gromp
Wolves
Raptors
Red Brambleback
Scuttle then look to gank, take
Krugs, or reset.
OR
Red Brambleback
Raptors
Wolves
gromp
Blue Sentinel then look to gank or reset.
The biggest mechanic to keep track of in
Hecarim's early clear is to maintain 2 stacks of
Rampage so your
Rampage does more damage and is up faster.
During his first clear
Hecarim is at his weakest. He can still duel other champions but has to be careful because early is when he is at his most vulnerable. If you are going to make early plays make sure you are doing it off of your laners advantage not forcing plays.
Hecarim should be content to power clear camps and play for his 2 item spike of
Trinity Force
Sterak's Gage.
If you believe that you can push an advantage early build
Mercury's Treads or
Plated Steelcaps early on. If you're really spicy you can also consider
Ionian Boots of Lucidity.
If you don't think you can snowball early you can build
Sheen early and look to play for farm or easy kills.
No matter what, you should be building boots early on
Hecarim. You can get them either before or right after your
Trinity Force.
Prioritize farm early to gain large advantages unless you are certain you can get kills or assists through ganks.
Hecarim wants to find early skirmishes where he can use
Devastating Charge and
Ghost with
Warpath to come into a fight and get a quick kill or two. Then by using
Ghost's reset he wants to continue the fight with a stacked
Conqueror by spamming
Rampage.
Once
Hecarim hit's level 6 he has access to
Onslaught of Shadows.
Onslaught of Shadows is an incredible teamfighting and skirmish ability that can completely change the trajectory of a game.
In the mid-game play for skirmishes and teamfights. Utilize
Ghost
Devastating Charge and
Onslaught of Shadows to get on top of enemy squishy champions. Look to split the fight with
Onslaught of Shadows and try to use
Onslaught of Shadows behind enemy carries to force them into your team.
In late-game fights
Hecarim can act as the primary engage for his team or follow up with other engages from his team. Once again
Hecarim wants to use his movespeed and
Onslaught of Shadows to attack the enemy carries directly to create space for his own team's carries to hit freely.
Hopefully this guide was helpful and let me know in the discussion section if there is anything else you would like to know!
TL/DR: Take
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Build
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Hi everyone, my name is Carson and I am a Masters Jungler and competitive player that believes
![](/images/spacer.png)
Hecarim Stats
I used
![](/images/spacer.png)
![](/images/spacer.png)
For visual learners, here is a gameplay guide where I explain decision making on
![](/images/spacer.png)
Now, when you're playing
![](/images/spacer.png)
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OR
![](/images/spacer.png)
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The biggest mechanic to keep track of in
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During his first clear
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If you believe that you can push an advantage early build
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If you don't think you can snowball early you can build
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No matter what, you should be building boots early on
![](/images/spacer.png)
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Prioritize farm early to gain large advantages unless you are certain you can get kills or assists through ganks.
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Once
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In the mid-game play for skirmishes and teamfights. Utilize
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In late-game fights
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Hopefully this guide was helpful and let me know in the discussion section if there is anything else you would like to know!
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