[12.11] in depth Yone Top guide!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: standard 12.10
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order melee
Threats & Synergies
DBlade + Red Pot. You can go Executioner's Calling after boots. Dont trade with him when he has passive. Try and space well so you dont get hit by his sweetspots. Easy to gank if you freeze, but dont let him 1v2 with ult. Dont fight him in his ult unless you have grevious wounds.
DBlade + Red Pot. Her Q spam is annoying, try and space well. look to dodge her E, play behind minions. Dont fight her in her Shroud. If you try to Q3 her without any minions in fornt of you when she has E she will just hit her E for free. Her all in is really strong, if your are low before level 6 she will kill you. After Shieldbow the lane is a lot easier.
Dshield + Red Pot. Nearly unwinnable early. Give up farm but stay in xp range. He can 100 to 0 you if you overextend. If he doesnt get ahead early he falls off really hard and you outscale him.
Dblade + Red Pot. her hookshot trades are really strong, try and predict them and position accordingly, you can also use your E to dodge them. Try and W her W damage. Your E can cancel her R if timed correctly. She will 1tap your tower so try to not take bad recalls. Look for trades when she doesn't have Q.
DShield + Red Pot. Dont Q3 into her, she will ground or ult you and chunk you. Try and dodge her poke. Play safe and to scale. If you can freeze she's easy to gank.
Dblade + Red Pot. dodging his Q is very important, use W if you can tell you are going to get hit by it. You can also W when he goes to W you. If he doesnt have his silence you can trade with him. Dont all in him if he has ult, check the number of stacks he has, if he uses ult on minions you win all ins. Very easy to gank if you freeze.
DBlade + Red Pot. This matchup is unwinnable until Shieldbow. If he gets 5 stacks on you, you are fried. Do your best to not let him freeze, stay in xp range and drop farm if necessary. Take short trades and try to dodge his Q with your E. He's difficult to gank because he has the potential to 1v2, if he does, your lane is over.
DBlade + Red pot. Try to dodge his Q poke, dont stand behind low hp minions or he will E them. His passive is annoying because it counters your Q3 and ult, if you get it off, walk over the bottle he drops. If you freeze he's easy to gank and to run down with E.
DShield + Red Pot. Her Q poke is very annyoing. Try and reset bad vitals by walking away or out of vision. Early Executioner's Calling is good. Never Q3 her if she has W. Once she uses W she is a sitting duck for about 20 seconds, take advantage of this timeframe and trade with her. Similar to the Darius matchup, if she freezes she will just look to poke you and then run you down. She has the potential to 1v2 if she has R so be careful when ganking.
DBlade + Red Pot. This matchup is very broing, he will just look to afk farm and setup a gank. Dont overextend if you dont have info or vision.
DShield+Red Pot. His Q poke is incredibly strong, play safe. Respect bushes and his barrels. Dont trade with him if he has his passive up. If hes standing near a barrel that's at 1 health, you can Q3 him and during the knockup kill the barrel. The lane gets a bit more playable after Shieldbow. He's one of the few matchups that outscales you, you need to respect his barrels in teamfights.
DBlade + Red Pot. His only combo is Q+E, if he uses any of those 2 abilites, you can trade with him with your E. You have to time your E recast to deny his Q or he will chunk you. Look to W his passive away when he starts to regen. He will probably look to all in you at level 6, so respect him. If he has ult you can never all in him.
DShield + Red Pot. Try and dodge his Q poke. Only fight him when he's in Mini Gnar. Respect him when he's in Mega form and dont position near walls or engage on him. His abilities are pretty telepgraphed and easy to dodge. You can cancel his CC with E or Ult. If he has his hop, only ult him if you hit your Q3 first.
DShield + Red Pot. His poke is really strong, especially on fully charged casks, try and dodge as many as you can. His sustain makes it so that you will never kill him up until you get boots. After boots and level 6, this is kind of a skill matchup, it's really important that you dont let him poke you down to much, or he will win all ins. When looking to all in him, I like to cancel his E with ult. He will try to ult you under his tower, so keep that in mind.
Dhield +Red Pot. Very uninteractive lane. Dont try to fight him, he has a lot of base damage and burst and will just kite you with his dash and chunk you. Thanks to his high base damage and waveclear, he will have push basically all laning phase. Try your best to afk farm until shieldbow.
DBlade+ Red Pot. Gwen is a scaling champ, making this a decent matchup. She is stronger early levels if she goes lethal tempo, so respect her. Look to dodge her Q and Ult. Make sure not to Q3 or ult her outside her W. She's not the easiest to gank thanks to her W and E dash, you dont really have any setup if she spaces well.
DShield + Red Pot. His turrets can be very annoying, dont fight him if he has a lot of them out. It's crucialthat you dont get hit by his E stun, use your E to dodge it and only engage on him if he doesnt have it. His turrets will auto-push, just sit under tower and farm if necessary. Pretty easy to gank if he overxtends and doesnt have ult.
DBlade + Red Pot. Her base damage is really high, but her only real damage tool is her E, use your E to dodge it or try and juke it. She spike really hard at level 6. If she has ult she can kill you, never engage on her unless its down. She has the potential to 1v2 ganks with ult, I dont reccomend ganking unless her R is on cooldown.
Dblade + Red Pot. This is almost unwinnable if her IQ is above room temperture. If her passive is stacked she can kill you, dont walk up to the wave. Dodge her E with E or she will kill you. Dont overextend or she can just run you down. Do your best to farm under tower. A good Irelia will freeze on you and your lane is over. After Shieldbow the matchup is a bit easier but she still has the advantage.
DBlade+Red Pot. This is my permaban, so my opinion might be a bit biased. Borderline unplayble. His E is an abomination. He is meant to be a scaling champ but he just beats you at every stage of the game. He gets sheen and can 1v1 everyone, even if he is behind. The only advice i can give you, is to try and kite him with E and go for short trades. Lategame he can 1tap you, just like anyone else.
DShield + Red Pot. His poke is very oppressive, respect bushes and ward if necessary. Try and predict were his EQ is going to come from, care about gaps in the wave and low health minions. Try and play to farm and scale. If you are going to all in him, only ever do it when he's in cannon form and his ult is on cd so he only has 3 abilities.
Dshield +Red pot. you might encounter someone flexing Karma top, play like any ranged mage matchup. Try and dodge her poke, dont let her W you or she will heal and root you. Play to farm and scale. Since she's an immobile mage she is really easy to gank if you freeze or she overextends.
DBlade + Red Pot. This is the easiest matchup for Yone. At level 1 she is actually stronger than you thanks to lethal tempo. You win every 1v1 until level 11. Zone her from farm and chunk her if she walks up. At level 6 you need to play a bit more back and space her, but you still win every trade and all in.
DShield + Red Pot. His poke is oppressive and he will look to get you to low health and then all in you. Keep an eye on the stacks he has on you and try to not let him get the third one one you. Play safe like you would in any ranged matchup, try to stay as healthy as possible. When trading look for short trades. Early MR is good, as well as exhaust.
DBlade + Red Pot. Difficult matchup for Yone. Try and dodge his Qs, dont engage on him or he will hit it for free. You want to trade with him when his W is on cd. When he doesn't have Skaarl he's vulnerable and you can look for an all in or setup a gank.
DShield + Red Pot. His point and click poke is annoying, but manageable with DShield and Second wind, just try and play to farm and scale, he isn't a real threat up until level 6.
Dblade + Red Pot. One of the easiest matchups for Yone. You can zone him or freeze on him. Steer away from bushes and he is useless. You can denay his ult with a good E or R. Very easy to gank if he has no ult.
DBlade + Red Pot. Try and dodge his E+Q and his Qs in general. Only trade with E or he will run you down, optimally only trade when his W is down. You can cancel his ult with E as it has a pretty long cast time. If there is other CC on the enemy team, go QSS.
DBlade + Red Pot. Free scaling and farm, look to freeze on him and zone his farm. Damage him when he Q farms for stacks. Easy to gank but dont let him 1v2 with ult. Exhaust can be good here if you want to neutralize his ult, otherwise just try and kite him.
Dshield + Red Pot. On-hit Neeko is more annyoing to deal with than the normal AP version. Play safe like other ranged lanes, dont take free damage for 1 extra creep. Dont Q3 her or she will E you. use your E to dodge her root. Your E mark reveals the real Neeko. Her ult can be pretty crazy in teamfights, so keep her in mind when grouping up.
Dbalde + Red Pot. Very easy lane for Yone. Just dont get hit by his W+Auto and he wont have any damage. Try to dodge his Q as well, dont stay near the pillars or walls, he will cc you for free. You can dodge his ult with E or Ult. When he goes to W you you can E behind him. If you freeze he's easy to run down with E.
DBlade + Red Pot. Very difficult matchup for Yone, his kit counters yours. You never want to engage on him or you will get chunked or even die. Play safe, drop farm early if necessary and look to scale.
DBalde + Red Pot. Depending how aggresive she plays, this lane can be a nightmare. Dont stand near wall or she will cc you and chunk you. Dont Q3 into her, she will ground you and you have no escape. Her passive shield makes it hard to trade with her, if she uses it on you use W to mitgate some damage. If you can, walk over the thing she drops once she uses her passive.
DBlade + Red Pot. Similar to the Pantheon matchup, his kit counters yours. Play safe, dont engage on him, drop farm if necessary and look to scale.
DBlade + Red Pot. not a very common pick, but a very bad matchuop for Yone. His damage is pretty crazy and he will permajump on you. Drop farm, play safe, early armor is good. Try not to die on cooldown. Only chance you have is your jungler punishing his push and positioning.
DBlade + Red Pot. Definitly a hard matchup, but winnable. She is a lot stronger until level 3, so play safe early. Try and punish her long cooldowns if she uses abilities on the wave. Do you best to kite her with E and not let her CC you. If she ults, disengage, unless you can kill her.
Dshield + Red Pot. You will never get prio in this lane. his heat damage is really high, dont go for farm if you think you are going to get chunked. Play safe and to scale. Do your best to dodge his E. Spam ping his roams, he will push and roam a lot.
DBlade + Red Pot. Depending on how good he is this matchup can be even or really hard. Only trade with him with E, it is crucial that you cancel his E stun with your recast or you dodge his W. He outsustains you, so perafighting isnt a good idea.
DShield + Red Pot. more of a cheesepick you wont face often. Get sweep on your first base for his boxes. Always keep an eye on him and remeber where he places them. He will look to fght you and lure you into his boxes. After level 6 its really hard to kill him, dont blow unecessary cooldowns on him. You outscale him pretty hard.
DBlade + Red Pot. Hard matchup, his taunt is really strong, try and dodge it with your E. Try and kit him with E when you trade. Dont get hit by his sword or he will get a lot of damage on you. Dont fight him when he uses W. Your team should know what Shen ult does, but ping him when he hits level 6.
DBlade + Red Pot. Dont chase him! all his damage is his trail, dont go into it for no reason and ur good. Kepp in mind his W when engaging, it couters your whole kit. He gets a ton of stats with his R, just disengage when he uses it.
DBlade + Red Pot. His abilities are on very long cooldowns, try and punish him when he uses them for farm. Respect bushes and ward if necessary. Dont underestimate his W damage. You can E behind him or to the side when he goes to Q you. He is very immobile so he's pretty easy to gank. To stop him from using R to run away you can use ult or flash in front of him.
DBlade + Red Pot. Weird cheese pick, all he wants to do is setup a gank or R you under tower. pretty free lane, freeze on him and he's useless.
DShield + Red Pot. Look to dodge his E and W, if you can get on top of him you win trades pretty easily. When he ults dont fight him unless you have grevious wounds or think you can kill him, otherwise just disengage.
DBlade + Red Pot. He outsustains you until vamp scepter, early grevous wounds is really good. Care when you Q3 into him because he can hit his E for free. Dodge his Q poke if you can. Dont take very extended trades because of his healing.
DBlade + Red Pot. He's a lot weaker toplane after the nerfs a couple patches ago, so he's not the unkillable monster he was. Dont underestimate his short trades if he goes hail of blades, you beat him in extended trades. Look to dodge his Q because it heals him quite a lot, His W gives him a lot of sustain, go grvious wounds if there is othere healing on the enemy team.
DShield + Red Pot. His Q spam is very annoying, playing in and out of bushes can be good. Dont take free damage for farm. Dont trade with him because his Q neutralizes yor damage so much. Play to scale. Get sweeper on first base.
DBlade + Red Pot. If he takes lethal tempo he's a lot stronger early. Try and kit him. Dont fight when he has ult, he steals you stats and will basically auto-win the fight. If there is other healing on the enemy team, grevious wounds is good. Your jungler can punish his immobility.
DBlade + Red Pot. He's way stronger than you if he has full fury. use your E to kite or stack Q on the wave when he E's onto you. He will look to dive you, so be prepared an dont take free damage. He outsustains you by a longshot. When he ults look to outplay him with E and your cc on Q3 and R, you can take exhaust as well if you dont feel at ease enough.
DShield + Red Pot. His damage can be very annoying. It is crucial that you dont get hit by his E or you will die, use your E to dodge his. Play to outscale him and get to Shieldbow.
DShield + Red Pot. You want to play like other ranged lanes. Play safe, drop farm if you need to. Dont let her pop her W on you. Her mobility is annoying, she will dodge your Q3, but if you manage to hit her you have a good chance of killing her. Dont stand near walls or you will get stunned. Dont chase her or go for prologued traes without E or she will kite you.
DBlade + Red Pot. Pretty rare pick, but you might encounter him. The only think to look out for is his stun, use your E to dodge it. If he uses Q on the wave you can look for a trade. Dont stand near or inside his mist or he will stun you.
DShield + Red Pot. His early game is pretty weak, you can look for a lot of trades. Dont ult him if he has his pool up. Early Executioner's Calling can be good. Space well so you dont get hit by his Q and E.
DBlade + Red Pot. His stun is very difficult to deal with, space well and try to kite him. Dont let him proc his W mark or you will take a lot of damage. Expect him to dive you at level 6.
DBlade + Red pot. Very difficult matchup. Tabis is good here. His passive is extremely strong and makes it very difficult to win trades. Try and W when he get's onto you. Use your E to kite his R.
DBlade + Red Pot. He's stronger early levels and can enagage or disegange as he wishes near the wave. Look to W his passive. Position well so you dont fight him in the wave. His winwall blocks your Q3 damage but not your dash, it also doesnt block your ult. Very skill dependent matchup, but I would say you have the advantage.
DBlade + Red Pot. Until level 6 this lane is pretty free, look to dodge his E poke. You can stack Q on his ghouls. You can E out of his cage to stack Q3 and the Q3 to safety. After level 6 dont fight him unless he doesnt have his maiden.
Champion Build Guide
While I might not be the highest ranked I have put in a lot of time into learning to play Yone in the toplane and I believe I have a decent amount on knowledge on how to play him now. In this guide I am going to try and explain everything I have learned this far. I will try and keep the guide updated as new patches roll out and as I gain a deeper understanding of the champ, the matchups etc...
Arguably Yone has some very bad matchups top, but I believe with enough experience and learning he can be one of the strongest toplaners in the game.
Playing Yone means learning something new every game, there are so many ways to play fights and matchups, you will always learn something new.
+ Can carry games
+ Manaless champion with low cooldowns
+ Strong abilities like Soul Unbound and Fate Sealed
+ Mixed damage
+ High skill ceiling
+ Scales well
+ Very mobile
Yone is a high damage champion, your mixed damage makes it hard to itemize against you, especially earlygame. You have no mana and you Q is very spammable, having virtually no cooldown lategame. You have one of the stronges trading abilities in the game Soul Unbound and you ultimate Fate Sealed can have incredible impact in teamfights. Yone scales very well and spikes hard with his core items.
- Squishy af
- Get fed or feed
- Can be countered easly both with champions and playstyle.
- Feels bad when behind
- Weak earlygame
- Very item reliant
- Needs setup to be effective in teamfights
When playing Yone, you are basically playing a melee adc, this means your earlygame can be lackluster. You are very item dependent, until boots and Shieldbow you are weak. If you fall behind you are next to useless. You need setup and some level of coordination to be effective in teamfights, especially with your Fate Sealed usage.
Flash is a must on Yone since you dont have on-demand dashes on your basic abilities like other champs that can go flashless like Camille or Tryndamere. You want to run Flash plus another of the following three spells.
Teleport is the best spell for Yone top in most situations, it is incredibly versatile. It allows you to f*** up your earlygame and not be completely out of the game, later on it allows you to join fights and stay longer in sidelanes. You want to take tp most of your games, the next two spells are very situational.
Exhaust is a very situational summoner spell and can be taken is matchups like Tryndamere which will look to all in you and/or dive you.
Ignite is also very situational, it can be good into matchups like Sylas and Aatrox, I believe you should never take ignite unless you need the grevious wounds. You can take ignite for more kill pressure, but if you can't translate it into a big advantage its useless.
|Lethal Tempo||Lethal Tempo is the best Keystone on Yone at the moment. The ramping attack speed is extremely good on Yone, because your Q and W cooldowns scale based on attack speed. Lethal Tempo also gives you a lot more agency in the early game than Conqueror|
|Triumph||Triumphis the best rune from the first row of Precision, the healing on takedowns is incredibly valuable and has the pontential to let you survive dives, turn fights in your favor or let you survive ignite in lane. You'd be surprised how many times this will save ur ***.|
|Legend: Alacrity||Legend: Alacrity is a bunch of free attack speed, which is the most valuable stat on Yone. Take this in most matchups, especially melee ones and comps with little cc.|
|Legend: Tenacity||Legend: Tenacity is good into heavy cc teamcomps, especially if you take Unflinching as well. Your attack speed is going to be noticeably slower, you can consider going for an attack speed item like Mortal Reminder, Blade of the Ruined King or Wit's End.|
|Legend: Bloodline||Legend: Bloodline can be good in ranged matchups where you are more likely to play passive and not trade much. The lifesteal feels nice in lanes you get poked a lot like Kennen or Teemo. The extra 100 health once you get full stacks is also nice. Take this rune if you are going for a Krakenslayer build.|
|Last Stand||Last Stand is the best rune on Yone top from the third row of Precision. It is the most reliable of the three bottom runes and the one that gives you more damage, especially in a duel scenario like toplane.|
|Bone Plating||Bone Plating is good into matchups that have a lot of burst but no poke like Riven or Sett. If you take this rune, ideally look to trade only when you have it up.|
|Second Wind||Second Wind is your standard rune into ranged matchups, it offers a lot of sustain, especially when paired with Doran's Shield. If you take this, dont look for extended trades unless you are sure you can win.|
|Conditioning||Conditioning is a great scaling rune, the extra MR and Armor are very good mid game and even more once you get your tanky items like Death's Dance and Spirit Visage. On 12.10 this rune feels very good and is a good choice into most matchups.|
|Overgrowth||Overgrowth is very good on Yone, the extra health will help you survive a lot of fights. This rune also scales infinitly, for those 40 minute games this will be very good. I like the extra health, especially since I build Spirit Visage most games I get even more value out of it and still get the increased healing/shielding. This rune is also very good on 12.10 and I would take this over Revitalize.|
|Revitalize||Revitalize has a lot of synergy with your Spirit Cleave and Immortal Shieldbow shield and lifesteal. it can help you during fights after you aquire Immortal Shieldbow. On 12.10 this rune is no longer that good, Overgrowth is considerably better.|
|Unflinching||Unflinching is good into heavy cc comps when paired with Legend: Tenacity.|
Way of the Hunter (Passive)
Yone's crit chance is increased by 2.5 times but his crit strikes deal 10% less damage. Yone's auto attacks alternate between a normal one and a 50% physical and 50% magic damage one. For every 1% crit strike chance over 100% Yone gains 0.4 AD.
Yone's passive is incredibly srong and allows you to have 100% crit change at 2 items, paired with Infinity Edge passive, your DPS can be very high. Your mixed damage on your autoattacks will help you against tanks, as it makes it harder to stack armor against you. Keep in mind that buying extra crit for the crit to AD conversion is never as good as buying raw AD, in addition, after your core items Immortal Shieldbow and Infinity Edge Yone benefits more from bruiser items which give him more survivability. An exception is Mortal Reminder which is very cheap and gold efficient even tho it gives Crit chance.
Mortal Steel (Q)
COOLDOWN: 4 - 1.33 (based on bonus attack speed)
CAST TIME: .4 - 0.133 (based on bonus attack speed)
Yone thrusts his sword forward dealing physical damage and gaining a stack of Gathering storm for 6 seconds if he hits an enemy. At 2 stacks of Gathering Storm, the next use of this ability causes Yone to consume all stacks, dash forward and knock up anemies hit for .75 seconds.
This is you main damage tool, it becomes very spammable lategame, it is crucial that you use it efficiently, right as it comes off cooldown when trading. It is a skillshot, hitting it isn't very hard but make sure to practice being able to reliably hit your Qs when trading, while moving and on moving targets, otherwise you will miss out on a lot of damage. While your Q is on coodlown it is very important that you "sneak" autattacks on your target to maximize damage. Practice lasthitting with your Q at max range (with the tip of it), this is incredibly important during laning phase, as it makes it way harder for your lane opponent to engage or poke you.
Your Q3 is your main engage and disengage tool, you want to have it up as much a possible to have an escape and to pressure your opponent, always prefer to lasthit with Q over autoattacks.
Learn to reliably combo with your Q3, Soul Unbound and Fate Sealed.
- Q The shield is increased with how many enemies you hit, in teamfights you can get quite a big shield by using W on 2 or more enemies. This is very useful if you manage to ult multiple opponents.
Soul Unbound (E)
RANGE: 300 (initial dash)
MARK DAMAGE: 25/27.5/30/32.5/35% of damage dealt
Yone dashes,leaving behind hs body, Yone gains 10-30% ramping movement speed and is ghosted, for 5 seconds or until the ability is recasted Yone's attacks and abilities mark the target hit by them, at the moment the ability ends or is recasted, Yone returns to his bod and the mark is consumed, dealing an extra percentage of the damage dealt as true damage.
Yone's E is his strongest ability, and his main trading tool. You E+Q3 combo is your main engage tool. The extra true damage allows you to trade with more ease and to execute enemies. The movement speed you gain allows you to kite enemies.
You can use the initial dash to dodge abilities like Camille's Hookshot and plenty others. You E recast can cancel CC, this is an important skill to master, good E recast timing during trading or teamfighting often makes the difference between winning it, losing it or even dying.
Your E allows for esier tower dives, with it's recast getting you out of danger.
Keep in mind that your E is not an escape tool and if used incorretly, you will get chain cc'd once you return to your body.
- The mark on top of enemy champions will change in color if the mark detonation will execute them.
- Your initial dash can go through some terrain, like Drake and Baron pit walls.
- Ignite doesn't count towords your mark detonation damage.
- You can often use you initial dash to dodge a key ability and then commit to a big trade while in your spirit form to win trades.
- Once casted, you can't be affected by cc, similar to your Soul Unbound recast, you can use this to your advatage to "cleanse" some disabling effects.
- There is a very small window of time betweeen your Q3 knockup and ult were enemies can Flash out.
- If used at the very end of the duration of your Soul Unbound spirit form, your R will extended the duration of the spirit form itself, you can use this if you need a bit more damage to finish off someone and your E is about to run out.
I go into detail on every viable item on Yone in the "Items" tab right at the start of the guide, this is just a summary of the main items you are going to build.
Doran's Blade is your standard starting item into most melee matchups. It gives you some sustain and AD for trades.
Doran's Shield is your standard starting item into most ranged matchups. You want to pair Doran's Shield with Second Wind for the best sustain in lane.
You will take a Health Potion in addition to Doran's Shield or Doran's Blade.
There are some matchups were both Doran's Blade and Doran's Shield are viable depending on how you plan to play the lane. Some examples are Fiora and Dr. Mundo. If you plan to play aggressive you can go Doran's Blade, otherwise you can go Doran's Shield.
Berserker's Greaves are your go-to boots, in most cases you want to rush them. In optimal situations, you will buy them on your first base.
Plated Steelcaps Are good into auto attack based champions like Wukong and lanes like Renekton where you need to play defensively. You can also buy these boots into full AD comps and comps with multiple auto attackers.
Mercury's Treads Can be good into teamcomps with a lot of cc, like Nautilus, Leona, Lux, Amumu.
Immortal Shieldbow is the only viable mythic item on Yone, the shield is extremely valuable as it gives Yone a lot of survivability. Immortal Shieldbow also gives crit so you can reach your 100% crit spike on your second item with Infinity Edge. The health and AD on the mythic passive are also good on Yone. Kraken Slayer and Galeforce are now viable on 12.10, I am still experimenting but Kraken Slayer feels good into comps with little burst, I still prefer Immortal Shieldbow into comps with burst or hard matchups.
Infinity Edge is your go-to second item, you will build this as your second item in most of your games and as your third item in some cases. Infinity Edge allows you to spike extremely hard, almost always you want to build this second, but you can go Mortal Reminder second when the enemy team has a lot of healing.
Blade of the Ruined King is very good into tanky opponents, hence why it is very good on 12.10. The current best build will have you rush it after Berserker's Greaves. By rushing Blade of the Ruined King you still get a buildpath with Vampiric Scepter and you spike very hard once you complete it. Blade of the Ruined King builds are currently superior to Kraken Slayer or Galeforce builds in my opinion.
Death's Dance is very good on Yone as a third or fourth item, the healing on takedowns and damage mititgation make it very valuable in teamfights. Build this third if the enemy team has a lot of physical damage output or a lot of burst. Build it fourth, after Spirit Visage if they have mostly magic damage.
As you might have noticed I am a big Spirit Visage fan. I believe that this item is busted on Yone. The passive synergises extremely well with your kit and build, giving you extra shielding on Spirit Cleave and Immortal Shieldbow, as well as more healing from Immortal Shieldbow's lifesteal and Death's Dance passive. The extra health is also very nice on Yone, as you are quite squishy. Build this third if the enemy team has a lot of magic damage or if you have an enchanter support. Build this fourth if the enemy team has a lot of burst or physiscal damage.
Guardian Angel is good on Yone if you are facing an asassin and in late game scenarios where you are on long death timers. I would suggest buying this as your last item, since once used it's on a very long cooldown and basically useless.
Mortal Reminder is your go to antiheal item, it is very gold efficient and can be built second, right after Immortal Shieldbow. In lanes like Aatrox or Sylas you can build Executioner's Calling after Berserker's Greaves and sit on it until you get Immortal Shieldbow.
Silvermere Dawn is your go to Quicksilver Sash item, build this into champs with cc you want to avoid like Malzahar or Morgana, you can build it into Mordekaiser to cleanse his ult as well. Build Quicksilver Sash after Immortal Shieldbow and sit on it until you have built your core items.
Bloodthirster is now viable on 12.10 as a second item if you are going Kraken Slayer. Building Infinity Edge second can still be done on Kraken Slayer builds, but you have no lifesteal and almost too much damage. Having no healing is pretty bad, both in lane and in teamfights, even more now that fights tend to last longer.
Blindpicking Yone can be very bad, especially in higher elos, people will punish you quite hard with picks like Rengar or Akshan. I suggest you have a reliable pick you can blind.
Not every draft fits a Yone top, your team might need and AP toplaner, keep that in mind. Other that that, picking Yone into a team with no cc is also not ideal, you really want someone with hard cc like Diana, Nautilus to enable you, especially in teamfights.
During draft, try and analyze your composition and the enemy composition, think of how you are going to play your laning phase, your mid game and lategame. Try and find what your role is going to be, are you going to be weakside? are you going to be the only AD champion? Can you outscale your opponent? Pose yourself all these questions and more and try to find a gameplan.
I suggest you do your runes manually every game, analyze your matchup and their top-jungle duo and adjust your runes. By **** this you will build a good knowledge on your runes and your preferences, feel free to exeperiment with different runes within reason.
Altough since the Lethal Tempo rework, Yone's laning phase has gotten stronger, he still is one of the weakest laners in the game. Standard bruisers will **** on you with their sustain, burst and engage. It is very important that you dont fall behind during laning phase. Matchup and champion knowledge is crucial on Yone.
Your gameplan will vary from matchup to matchup, in some cases you can play more aggressive and in others you will have to be defensive. Overall, ranged champions and bruisers will beat you early. You should be able to beat most tanks fairly easily.
Against bruisers, you can usually contest farm level 1, be extremely careful of their level 2, as you dont want to get chunked and be divable at level 3 or have to take a bad reset. Play safe until level 3, you dont want them crashing the wave if possible.
It is almost always good to look for a freeze, at higer elos people will stop mindlessly pushing every wave into you, and will contest freezes, especially if the know they are stronger, so you might have a harder time.
From level 3 onwards you can start looking for trades with Soul Unbound, matchup knowledge is impotant, as you need to be able to identify their cooldowns correctly and decide how and when you are going to trade with your opponent.
Against ranged matchups, you can't really walk up to the wave level 1 or you will get chunked, try and sneak farm with max range Mortal Steel and soak xp. From level 2 you will have an easier time farming thanks to your Spirit Cleave shield. From level 3 onwards you can look for trades, in most ranged matchups, if you manage to get on top of them, you have a good chance to win the trade.
Dont look for roams to often, prefer farm and freezing over roams, you will basically never have prio for scuttle.
Setting up ganks is pretty easy, look to have your Q3 up when your jungler approaches, so you can Q3 your opponent and ult him. Dont always use your Soul Unbound first, sometimes it is best to keep it, especially against mobile champions or if your jungler lacks cc, to chase someone if the dont immediatly die.
Midgame is also where your macro skills start to matter, make sure you rotate corretly, track the enemy team's position, track vision control and summoner spells.
It is your job to sit in the sidelane opposing the next objective if your tp is up, if it isnt up make sure to rotate in time.
You are not afraid to 1v1 in sidelanes, you can duel most champs if you aren't behind, just make sure not to get collapsed on.
If you have a lead, push lanes, take jungle camps and get vision. Take tier 2 tower if it's safe to do so. Always look to tp for objectives or fights and snowball your lead. Yone is a very resource hungy champion, funnel as much gold as possible into yourslef, so you can hit your spikes.
If you are behind you will have a harder time playing Yone, you need to look for proactive plays to get you back into the game, look for skirmishes with someone on your team that is ahead. Look for picks on weak meambers of the enemy team, like the adc or support. If your whole team is behind, look to flip objectives.
When tamfighting in the lategame, patience is key, a lot of players just E+R someone at the start of the fight, which is exactly what you dont want to do. Wait for the enemy team to use some important cooldowns and wait for your team to get a good engage and then strike with your Fate Sealed.
Depending on your comp you may want to either play front to back or look for a flank. In the lategame it is very important that your decision making is on point, as one bad teamfight might lose you the game. Always adress the situation and try to find the best play.
Critical thinking and self criticism are very important if you are looking to improve.
Try to not blame your teammates, only focus on what is in your control. Keep a good mental,and dont rage queue.
Here are some useful resources that may help you improve further.
Yone page on LoL Wiki for in depth stats:
Yone subreddit, good to ask questions:
Some high elo Yone players, watching their streams and vods can be extremely useful: