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Shaco Build Guide by nZk01

Jungle [12.23] Shaco Jungle | AD / AP Shaco Guide

Jungle [12.23] Shaco Jungle | AD / AP Shaco Guide

Updated on December 7, 2022
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League of Legends Build Guide Author nZk01 Build Guide By nZk01 1089 87 2,465,991 Views 61 Comments
1089 87 2,465,991 Views 61 Comments League of Legends Build Guide Author nZk01 Shaco Build Guide By nZk01 Updated on December 7, 2022
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Choose Champion Build:

  • LoL Champion: Shaco
    AD
  • LoL Champion: Shaco
    AP

Runes: standard

1 2
Domination
Hail of Blades
Sudden Impact
Eyeball Collection
Treasure Hunter

Inspiration
Magical Footwear
Future's Market
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

Usual
LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.23] Shaco Jungle | AD / AP Shaco Guide

By nZk01
S13
12.22 didnt really change anything for shaco after they fixed the bugged monster dmg from boxes, everything is pretty much the same, maybe hes easier for bad players or from behind now? not so sure yet, he looks identical as before.

for jungle items just go red/blue situationally
First of all Shaco is one of the most skilled and one of the most fun Champs in the game if mastered.

Shaco can do a lot of outplays and can be built very differently like AP/AD and even Tank or Bruiser, he can do a lot that other champs can't ever do and has a lot of possibilities to outplays your opponent with your Clone, your Boxes and your Q.

He's very rewarding aswell, can counterjungle very easily, can solo objectives and has the potential to 1v9 games.

PROS


• Cheesy ganks
• Very fun and rewarding to learn
• Can Solo Nash if fed• Insanely strong outplay potential if mastered
• has very strong 1 shots on AD if fed
• AP is SUPER annoying to play against


CONS


• highest skillcap in the game in sense of understanding what you are supposed to do
• Very reliable on Q backstab
• Armor counters this champ very hard
• Item reliant
• Useless if behind
• Invades pretty much destroy your early game
• Is a very 50/50 champion in SoloQ teamcomps, can absolutely destroy some teamcomps with literally 0 counterplay or can be utterly worthless even with 20 kills, understand when you should pick this champ otherwise you are griefing really hard
• Will teach you things that arent applicable on any other champions, makes for bad habits
(• Clone buggy)

Passive - Backstab


Shaco's basic attacks deal an additional 20 - 35(Based on Level)(+25% bonus AD) bonus physical damage when striking an enemy from behind. This damage can critically strike.

Deceive and Two-Shiv Poison also have additional effects when striking an enemy from behind.


Q - Deceive


Target Range: 400
Cost: 60 Mana
Cooldown: 12/11.5/11/10.5/10


ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for 2.5/2.75/3/3.25/3.5 Seconds.

After exiting invisiblity, Shacos next basic attack within 0.25 seconds deals 25/35/45/55/65(+50% bonus AD) bonus physical damage. This damage can critically strike.

Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes Shaco to shimmer without removing it.

Backstab: Guarantees the basic attack to critcally strike for (130% +35%Infinity Edge) bonus physical damage.

BACKSTAB: Guarantees the basic attack to critcally strike for (30% +25% Infinity Edge) bonus physical damage.


W - Jack in the Box


Target Range: 425
Cost: 50/55/60/65/70 Mana
Cooldown: 15
Detection Radius: 300


ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 40(+10% AP) seconds. The Box arms after a 2 second delay, becoming stealthed and untargetable.

Triggering the box will cause nearby enemies to get feared for 0.5/0.75/1/1.25/1.5 seconds.

Once triggered, the box will also become targetable and start automatically firing at all nearby visible enmies, dealing 15/20/25/30/35(+12% AP) Magic damage with each attack for 5 seconds. If the box only attacks 1 target, it deals increased damage.

The box deals 10/20/30/40/50 bonus magic damage to monsters.


E - Two-Shiv Poison


Target Range: 625
Cost: 50/55/60/65/70 Mana
Cooldown: 8

PASSIVE: Shaco's basic attacks slow enemies for 2 seconds for 20/22.5/25/27.5/30% while Two-Shiv Poison is off cooldown.

ACTIVE: Shaco throws a dagger at the target enemy, slowing them for 3 seconds and dealing 70/95/120/145/170(+75% bonus AD)(+60% AP) magic damage, increased by 50% against targets below 30% of their maximum health.

BACKSTAB: Deals an additional 15-50(based on level) (+10%) bonus magic damage, increased to 22.5-75(Based on level)(+15% AP) when the target is below 30% of their maximum health.


R - Hallucinate


Effect Radius: 250
Tether Radius: 1125
Cost: 100 Mana
Cooldown: 100/90/80

First Cast: Shaco vanishes for 0.5 seconds and then blinks in the target direction while creating a Hallucination of himself that blinks in the opposite direction, remaining within tether range of him as a controllable pet for up to 18 seconds.

Second Cast: While the Hallucination is active, Hallucinate can be used to move it to the target location.

When the Hallucination dies or expires, it explodes, dealing 150/225/300(+70% AP) magic damage to enemy units around it and leaving three mini-boxes behind which activate instantly, fearing nearby enemies for 1 second.

The three boxes possess Jack in the Box's effects, except they have doubled, but shared health, and deal 10/20/30(+10% AP) magic damage with each attack, increased if attack only a single target.
Always do this:

set 1 box at red buff, then 2 boxes on krugs and just fullclear as usual.
- Use your Boxes to block skillshots
- Abuse the Slow of your AA's from your E and wait until the enemy is below 30% HP to use your E for the bonus Damage
- You can use your Ultimate to jump over small walls
These are some places where ulting over the wall could safe your life
- Try to use your ignite early on so the target gets reduced healing
- Try to use your passive as often as possible
- Try to use your Ult to dodge spells and use it early in fights for more damage
- Clone procs effects like Duskblade, Sheen and Hextech alternator so think about that
- Abuse the Blink of your Q to go over Walls! (Click on the white dot)







- use backport or any active item to stop your Q invis and get CD back faster, e.g. spam Q whip when walking from base to your jungle
League of Legends Build Guide Author nZk01
nZk01 Shaco Guide
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[12.23] Shaco Jungle | AD / AP Shaco Guide

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