





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: DEFAULT
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Elise
Elise's CC and strong early game presence are two of Ekko's worst weaknesses. You can't match her strong burst and dueling early. This is a matchup you would ideally want to path away from. Care for her strong dive threat as well. Another option would be to path the same way as Elise and if your top laner is in danger of being dove you can look to counter it. Many Elise's like to double buff and gromp to get level 3 to get onto the map as quick as possible. Try to deter as many ganks as possible with pings and jungle tracking, and look to scale into mid and late. Elise doesn't scale very well and you become relatively safe in most invades and skirmishes after 6 so look to get there as quick as possible.
Pyke
Excellent roaming capabilities to help you with ganks and skirmishes. As well as giving you both free gold to reach your powerspikes faster. Pyke helps with the early game skirmishes that Ekko isn't too strong in so that we can scale smoothly into the mid and late game with 2+ items to carry.
Pyke
Excellent roaming capabilities to help you with ganks and skirmishes. As well as giving you both free gold to reach your powerspikes faster. Pyke helps with the early game skirmishes that Ekko isn't too strong in so that we can scale smoothly into the mid and late game with 2+ items to carry.
Champion Build Guide
|
|
Z-Drive Resonance


Timewinder




Parallel Convergence




Phase Dive



Chronobreak




This page is the one I prefer in 99% of my games. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TLDR - Better skirmish power and snowball potential I've tried ![]() ![]() ![]() ![]() ![]() ![]() |
A new addition to season 12, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
Lich Bane With the buffs in 12.2 to give ability haste, increased AP ratio on the spellblade passive LichBane has come back into the light as a secondary item option. The burst works best against when your priority is to kill squishy targets. The movespeed can't be forgotten either as it allows you to rotate to skirmishes and gank more effectively. The movespeed can make the difference between being at a game-changing fight. Another underrated perk of Lich Bane is the extra burst allows you to combo your smite passive and spellblade all in one combo to allow you to steal more objectives and have a higher success rate of stealing. |
|
Zhonya's Hourglass Although an extremely powerful item on almost all champions, Ekko is an exception. Zhonya's Hourglass is viable but building it 2nd or 3rd hinders your damage significantly. Delaying your Nashor's Tooth or Rabadon's Deathcap leaves you with less 1-shot potential especially heading into the late game. The item can be worth it if you're playing a more utility based style and looking to peel or disrupt the enemy team though. |
|
Mejai's Soulstealer Take if snowballing hard. Ekko can solo carry especially in lower elos if you have the items and right assassin/jungle fundamentals so limit test a little. If the enemy team has low amounts of CC and you're ahead I will buy this item even if my Dark Seal is only at 7-8 stacks. Be more careful if the enemy team has lots of CC or abilities that can easily shut you down (EX: Malzahar's Nether Grasp, or Pantheon's Shield Vault) |
|
Morellonomicon Build this item if nobody else on your team will buy grievous wounds. Ekko doesn't apply grievous wounds very well and your grievous wounds equivalent late game will be one shotting the enemy before they can heal/lifesteal. Buy if you're behind and need to compliment your laners if they scale hard or are ahead. Do your best to avoid building this item thought as it's almost never worth on Ekko. |
|
Void Staff If the enemy is stacking MR. So think Mercury's Treads and Wit's End. Champions like Irelia or Akshan can use this combo very well so make sure to pick up a Void Staff. Just remember to only pick up a Void staff if a priority target is building MR. For example if your priority is to kill the Orianna and Caitlyn who both have no MR, don't buy a Void Staff because the enemy Sion built Spirit Visage. |
|
Banshee's Veil | Spirit Visage Your MR options when the enemy has a lot of magic damage or the only threat to you is a magic damage dealer. Banshee's Veil offers you more damage as well as a single use spell shield that regenerates over time. Spirit Visage gives you a lot more tankiness as well as extra healing on your Chronobreak, Ravenous Hunter, jungle monster healing or any other sources. Extra shielding as well for your Parallel Convergence. Banshee's can be a game changer against champs like Blitzcrank who get denied their Rocket Grab or Ashe's Enchanted Crystal Arrow engage. Spirit Visage makes you much more durable and able to fight for a longer period of time with the extra healing/shielding effects. If you already got yourself a lead and don't need any more AP to 1 shot enemies then getting Visage could almost cement your lead and making you near unkillable. The two items are both viable but usually one wins over the other in situational benefits, try to look at the enemy team composition as well as your own current power to decide which item to get. |
|
Shadowflame Gives 100 AP and 200 HP once completed. This gives you quite a bit of extra HP as well as Magic penetration especially when up against shields. (EX: Lulu, Ivern) As of right now (Patch 11.23 - Preseason 12), the item seems mediocre for Ekko. It doesn't beat Nashor's Tooth or Lich Bane second and Rabadon's Deathcap or Void Staff 3rd still seem like better options. You already get a good amount of Magic Penetration from the Hextech Rocketbelt mythic passive and the item just doesn't seem to provide the utility like the other 2nd item options do. I think unless the item gets more value against shields as a buff later down the road it doesn't have much of a place in Ekko's build path. |
Gathering Info:
Try to set a ward into the enemy jungle to get info about where the enemy jungler is going to start. If you face wiith him and can't set an offensive ward set a deffensive one on your red/blue buff. Recall between 0:50 - 1:00 and swap your


Keep in mind that Ekko loses the 1v1 to a majority of junglers. It's important to assess if you have priority in your lanes before trying to fight most



1. Vertical Clear
Prefer invading the Blue Side. Clear Blue >


2. Prioritizing a lane/matchup
Be aware to know where the enemy jungler is and make sure do make the opposite path because you can't trade well before level 6 and can also guarantee a

If the lane you want to pay a gank is in the same side of your Blue, just clear the Blue Side to get level 3 and go to gank, then go back to finish your clear and get your

Else if this lane is in the opposite side you will go to Blue >


3. Full Clear


After first back continue to prioritize efficient clearing while continuously scanning the map for high-percentage plays. It is important to play for yourself on Ekko because you do not want to fall behind. Constantly failing ganks and missing farm is the easiest way to throw games on Ekko. It is way better to get a CS lead and not gank as much than it is to gank too much and lose farm.
You should be looking for overextended enemies to pick off, dive opportunities with your ultimate and farming jungle camps in your downtime when no good openings are available. Don't forget to take objectives when you get a successful pick or win a fight. This is when you should have your



Going into the mid-game, continue to prioritize farm however with some items built Ekko becomes a lot stronger. This means you can look for a lot more aggressive plays. You can set up tower dives with your Chronobreak very easily and safely, just consider what CC the enemy has. Look to pick off enemies in their jungle using deep wards.
In order to teamfight effectively, play slow and wait for an opportunity to hop in, assassinate a target, and hop out. Your Chronobreak can be used as a quick escape or an ability to do a massive amount of damage. The most important aspect of teamfighting on Ekko is not getting CC'd and bursted before you can use your ultimate. This is why you may build

So around this time youre probably looking to secure baron, you either want to start it yourself with your team, if they are down a member, or look to invade it with your W which can work really well if you have your team to back you up and a

This is where the full scale teamfights start to begin. Thankfully Ekko is still viable at this stage, though not as powerful as some hard scaling mages and most ADC's, you're still able to assassinate squishy targets and contribute to teamfights an AOE stun with


You must be logged in to comment. Please login or register.