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Recommended Items
Runes: Zeri's Zappin Zaun
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ghost
Items
Ability Order
Living Battery (PASSIVE)
Zeri Passive Ability
Threats & Synergies
Caitlyn
her range is pretty scary and actually getting close enough to output solid damage makes it incredibly easy to get blown up if you don't play the fight perfectly.
Champion Build Guide
High Mobility: Zeri has a pretty standard dash similar to Lucian’s, except it can also be used like Talon E to traverse terrain and get in and out of any fights or chases that you need to.
Smooth Combos: Zeri has a special feature that certain champions like Lucian favor heavily, and that’s being able to combo her abilities and attacks together pretty smoothly to maximize the use of her damage and utility. This is what separates a good Zeri with an amazing Zeri. If you can maximize your combos you will be a monster.
Horrible Early Mana: Zeri’s mana pool early game is pretty weak, and the cost of her abilities don’t really help her case. The only upsde is that her Q has no cost so if you can avoid E spamming and trying to poke too much you can likely manage the mana issues, but for now it’s just not good.
Extremely Squishy: She is squishy, I mean like Kindred squishy. She’s incredibly easy to kill if you can get the jump on her, and unless she is able to burst you down in a few seconds there’s a good chance she’s going to be in trouble.
No obvious strength: The one biggest issue with Zeri so far is that despite being able to run 5 separate build paths(on-hit, AP, lethality, crit, mixed) she doesn’t have a path that absolutely, 100%, stands out from the rest and screams that it’s the best of the 5(so far).

Conqueror imo is one of her best keystones as her Q range, spammability, and her knack for weaving abilities in with her Q “autos” makes stacking Conquerer pretty easy, with her R and E amplifying her abilities further, making it even more worthwhile to stack Conquerer.

Triumph is going to be good for Zeri as she’s pretty squishy so getting health back will be nice to make sure she has less of a chance of getting blown up later into fights. Combined with Collector passive it also gives some money incentives.

Alacrity will be an added touch of attack speed to boost her brrrt power in her kit.

Whether this was intended or not, Zeri is one of the squishiest champions ive ever played, so cut down just makes sense on her. It’ll pair nicely with Lord Dominik’s Regards as well.

Sudden Impact is a perfect rune on her because her E can be used for a ton of different engages and actions which should boost her power even more and make it easier to kite enemies to death.

Ravenous Hunter will add some healing to the build and help you stay alive in fights since we don’t have any lifesteal to keep us sustained.
Passive: Zeri gains charges by moving around the map and whenever she casts

Active: Zeri basic attacks an enemy, dealing damage based on your current amount of charges. This attack does not count as a projectile, cannot crit, and does not apply on-hit or on-attack effects. While at Full Charge, this attack consumes all 100 charges, dealing (90-200) (+80% AP) magic damage and slowing the enemy for 1.5 seconds. While below Full Charge, this attack consumes 10 charges and deals (20-50) (+5% AP) magic damage. Against enemies with less than 35% hp, the damage is increased to (60-150) (+15% AP) magic damage.

Innate: Zeri absorbs any shields that she damages, shielding herself for 60% of the damage dealt to the shield for 3 seconds, and gaining 10% movement speed for the same duration.

Passive: The slow effect on

Active: Zeri fires a burst of 7 shots in a line, dealing physical damage to the first target hit.
Burst Fire is treated as Zeri’s auto attack, costing no mana, and applying all effects that an auto attack would. The cast time and cooldown of Burst Fire scales down with her attack speed and 50% of excess attack speed is converted to physical damage.

Active: Zeri fires electricity in a straight line, dealing magic damage and slowing the enemy hit. If the laser goes through terrain, the range increases, and the hitbox widens considerably. The laser also grants sight of the area hit for 1.75 seconds. This wider laser also slows the enemy hit.

Active: Zeri dashes, energizing her next 3 bursts of

If Zeri activates Spark Surge on terrain, she will dash across the terrain.
Every hit with a charged basic attack reduces the cooldown of this ability by 1.5 seconds.
Spark Surge is also an auto reset, and resets the cooldown of




Active: Zeri discharges a large amount of electricity around her in a circle, dealing magic damage to anyone in the zone. If Lightning Crash hits an enemy champion, Zeri becomes Overcharged for 6 seconds. She gains 3 stacks of Overcharge per champion hit, giving her 2% movement speed per champion hit. If Zeri hits an enemy champion while overcharged, she refreshes the duration by 2 seconds.
While overcharged, Zeri gains bonus attack speed, deals bonus magic damage on-hit, and empowers







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