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Recommended Items
Runes:
Sorcery
Inspiration
Spells:
Standard
Flash
Ignite
Items
Ability Order Main Setup
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
Aphelios
Ideal
Strong
Ok
Low
None
Aphelios
Champion Build Guide
Table of Contents
About Me
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Hi, my name's PicklePants and I am a League of Legends Content Specialist. I have been playing League of Legends since Season 3- roughly before ![]() |
I am sitting at the top end of the Diamond Leaderboard- achieving Diamond 1 in both Season 8 and Season 9 Before I worked on this guide, I have created over 100 separate guides spanning over 2 years and over multiple websites. My most famous (live guide; RIP LOLKING) is currently a wave management guide over at Mobalytics. The guide itself is one of the more in-depth guides you'll see and is the most complete wave management guide that is up to date. I would highly recommend reading it if you want to learn how to manage waves correctly. We also have a very in-depth and complete warding guide that is for all lanes and all parts of the game. It's known to be the "biggest and best vision guide you've ever seen". To finish of my accolades, I also created the worlds biggest and most indepth guide- Everything You Need to Know About Team Comps and Teamfighting in League of Legends. You can find it here. As a content creator, I try to make really in-depth guides that describe everything there is to know about a subject and try to help players in the best way possible. For some, that's by watching videos, for others it is reading. Whichever way is best for you to learn, I am sure that we can help you out. You can find all my other guides here. Interested in learning what the best champions to pick into Lulu are? Check out Mobalytics article on 5 Champions That Counter Lulu. |
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Tier List
Summoner Spells
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Flash You should always take ![]() ![]() ![]() ![]() |
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Ignite For your secondary summoner spell, take ![]() ![]() ![]() ![]() ![]() ![]() |
Rune Breakdown
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Summon Aery ![]() ![]() ![]() |
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Manaflow Band ![]() ![]() |
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Transcendence ![]() ![]() |
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Scorch ![]() ![]() |
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There is a second good rune page you can take on





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Guardian ![]() |
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Font of Life ![]() |
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Bone Plating The next rune I would recommend is ![]() |
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Revitalize The final rune you need to take is ![]() ![]() ![]() |
For your secondary Rune tree, you do have some freedom and you can have multiple options. I like to take the

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Biscuit Delivery ![]() |
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Magical Footwear ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Cosmic Insight The final rune I would recommend is ![]() ![]() |
Items
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Spellthief’s Edge ![]() ![]() ![]() ![]() |
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Ionian Boots of lucidity The first item for ![]() ![]() |
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Shurelya's Battlesong Your next item is going to be ![]() ![]() |
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Chemtech Putrifier The third item is going to be ![]() ![]() |
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Staff of Flowing Water The next item on is going to be ![]() |
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Redemption Redemption allows you to give your allies an AOE heal. This is very useful in team fights because it can buff them up and keep them alive. I would recommend getting this item or ![]() ![]() |
Let’s end this section with situational items. There are only a few situational items you should buy on



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Mikael's Blessing ![]() |
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Imperial Mandate ![]() ![]() |
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Locket of the Iron Solari ![]() |
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Moonstone Renewer ![]() |
Don’t forget to buy

Abilities
Lulu’s Passive is Pix, Faerie Companion
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Whenever ![]() ![]() |
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Pix will target either the enemy ![]() |

Lulu’s Q is Glitterlance
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Try and get close to the enemy before activating your ![]() |
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Use your ![]() |
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You are able to adjust the bolts by moving your ![]() ![]() |
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Lulu’s W is Whimsy
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![]() ![]() ![]() |

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If the enemy has strong all-in or a fed enemy, you should ![]() |
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You should focus on using this ability on your allies rather than yourself. It will allow them to chase down the enemy and reposition where necessary. It will also make them stronger thanks to the additional attack speed. |
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When attacking the tower, cast this ability on you or your ally to get extra damage down on the tower. The additional attack speed could make the difference between getting early tower plates. |
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Lulu’s E is Help, Pix!
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Use your ![]() |
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During the laning phase, you can use your ![]() ![]() ![]() |
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It’s very easy to misclick your ![]() |
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Lulu’s Ultimate is Wild Growth
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![]() ![]() |

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Use your ![]() |
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Try to interrupt the enemy from getting on top of your team by casting your Ultimate ![]() |
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Matchup advice
Now let's discuss some matchup advice and tips and tricks. Please note, all of this information is taken from Mobalytics and the Pre-Game. If you want all this information and more and your fingertips before every game, definitely check out the site. Here's a quick video on how to use the Pre-Game.
Interested in learning what the best champions to pick into Lulu are? Check out Mobalytics article on 5 Champions That Counter Lulu.
Alistar
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» ![]() ![]() ![]() ![]() » Be careful of the ![]() ![]() ![]() » Without his Ultimate ( ![]() ![]() » Both Q ( ![]() ![]() |
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» ![]() » ![]() ![]() ![]() ![]() ![]() » Watch out for angry Tibbers! Even if you manage to score a kill versus ![]() » She has strong gank assist - Use her lack of range and waveclear to shove her in and poke her down is a great way to gain an edge on ![]() ![]() ![]() |
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» Be on the lookout for when ![]() ![]() » When playing against ![]() ![]() ![]() ![]() » ![]() ![]() » Because of ![]() ![]() ![]() |
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» Keep side brush warded while hiding within the minion wave so ![]() » When ![]() ![]() » If your ![]() ![]() ![]() ![]() ![]() » His tankiness comes from his Passive ( ![]() |
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» ![]() ![]() ![]() » Avoid standing close to the minion wave to prevent waveclear or poke abilities like his Q ( ![]() ![]() » If he ever uses his Q ( ![]() ![]() » Brand often uses his W ( ![]() |
» ![]() ![]() ![]() ![]() » Try to avoid his Q ( ![]() » Once his Q ( ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() » Since ![]() ![]() » ![]() ![]() » Do not trade into her, you'll likely lose against her and her ADC. Instead, remember that she doesn't have a very good hard engage, so grab some sustain and look to out farm her. |
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» ![]() » Her tankiness comes from ![]() » ![]() ![]() » ![]() ![]() ![]() |
» Trading into her ![]() » Trading into a ![]() ![]() » ![]() ![]() » ![]() ![]() ![]() |
» She has low threat outside of her ![]() » Whenever she has ![]() ![]() ![]() ![]() ![]() » If you see her cast ![]() » ![]() ![]() |
» No need to force trades with a ![]() ![]() » Avoid trading with a ![]() ![]() » ![]() ![]() » ![]() ![]() |
» ![]() ![]() » All of ![]() ![]() » It's extremely difficult to avoid ![]() ![]() » Keep minions/walls between you and ![]() ![]() |
» Be wary of ![]() » ![]() ![]() ![]() ![]() ![]() » ![]() ![]() ![]() ![]() ![]() ![]() ![]() » As long as you do not get caught by ![]() ![]() ![]() ![]() ![]() |
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» Senna’s positioning in lane is key. If she steps too far forward, she is an easy target to kill. Capitalise on positioning errors by the enemy Senna to gain a lead in lane. » Senna is vulnerable to hard engage and burst due to her squishy nature. Instead of playing Passive in lane, try to be proactive and engage/fight whenever she wastes an ability or steps too far forward. » Senna’s Ultimate ![]() » Keep an eye on your positioning and the health of your minions. By standing inside or behind the minion wave, you can prevent Senna from fully utilising her ![]() |
» As long as you avoid ![]() ![]() » Try to trade with ![]() ![]() » ![]() ![]() ![]() ![]() » ![]() |
» She doesn't have a very good way to stop you from farming, but you should be trying to dodge as many ![]() » Do not be fooled by her Q ![]() ![]() » Trading into ![]() ![]() » ![]() ![]() ![]() |
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» His ability to zone you and your ADC from farm is pretty weak when you're even but you need to watch out for his ![]() » If ![]() ![]() » He has a very nasty combo where he can ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() ![]() ![]() ![]() ![]() » ![]() ![]() ![]() » Do not think that you are safe under tower versus a ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() » Whenever ![]() ![]() » Getting hit by ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» Small trades favour Yuumi thanks to her ![]() » Yuumi has the ability to become untargetable thanks to her ![]() » Avoiding Yuumi’s ![]() » Yummi is notorious for being immobile without an anchor or her ADC nearby. Focusing down the ADC first will make it easier for your team to kill both Yuumi and the Carry. |
» Keep ![]() ![]() ![]() ![]() » Don't be afraid to all-in ![]() ![]() ![]() » Don't get baited by the Timelord. ![]() ![]() ![]() » ![]() ![]() |
» Make sure to avoid getting pushed in when trying to stay even with ![]() » Keep her away from her tower. Her lack of mobility means that if she's remotely far down lane, it's easy to chase her down and kill her when you're ahead. Diving under the tower is risky unless you have CC. She has a lot of CC to try to get the trade kill on you. » Try and Bait her ![]() ![]() ![]() ![]() ![]() » ![]() |
Early Game
As a “Utility Support”
Lulu’s role in the bottom lane is to poke, deal damage and kill enemies. And I suppose protecting your ADC and provide them with shields/heals here and there. As the game starts, you want to move into an offensive position until you’re about to leash for your Jungler or move to lane. If you’re leashing for your Jungler, do not use any of your abilities to help them.
Leave the jungle at precisely 1:38 and no later. If you leave later, you might miss the first 3 minions and you will not hit your level 2 at the same time or before the enemy. If the enemy has a strong level 1- such as against
Morgana,
Lucian,
Alistar,
Blitzcrank,
Pyke, you might need to take an alternative route to get to lane. This will prevent the enemy from being able to chunk you out at level 1 and make you blow Summoner Spells. If you’re the blue side, do not walk through the tri-brush to get to lane when playing against these champions (unless you spot the enemy laners already in lane). Instead, take the longer route: past the golems and get to lane. Leave no later than 1:36 if you’re going to take this route.
As soon as you get to lane, you need to walk up and harass the enemy laner. It’s important that you hit level 2 before or at the same time as the enemy. To hit level 2, it’s the first 9 minions which is the first wave followed by the next 3 melee minions. You need to hit level 2 otherwise the enemy may look for an all in while you’re level 1, and hitting 2 will make it more difficult for the enemy to kill you. Hitting level 2 can prevent all-ins and death- especially when against strong level 2 champions like
Alistar,
Thresh,
Lucian and
Caitlyn. If you do not hit level 2 first, then play safer and back off slightly until you’re level 2. When you’re not poking the enemy, you need to hit the minion wave so you can hit level 2.
Try your hardest to constantly harass the enemy as often as possible. Playing around your basic abilities as well as the enemies abilities, you should be able to win a lot of trades. As you’re not the strongest or healthiest of champions, the best time to poke the enemy is when they’re unable to poke you back (or as effectively back). For example, you could wait for the enemy to throw out an ability; dodge it and then move forward to harass. This is, in particular, a very strong way of poking when the enemy has major CC abilities that they’ve missed. You need to abuse their cooldowns and poke them as much as possible when they whiff abilities.
Your goal in this matchup is to complete your
Spellthief's Edge warding quest by the 8-minute mark. If you’ve been really good and harassed the enemy a lot, you can get it done at around the 6-minute mark. After you’ve recalled, swap your
Stealth Ward for an
Oracle Lens and purchase a
Control Ward. Place the
Control Ward somewhere that it’s going to last. After that, continue to buy
Control Wards when necessary. Avoid buying too many.


Leave the jungle at precisely 1:38 and no later. If you leave later, you might miss the first 3 minions and you will not hit your level 2 at the same time or before the enemy. If the enemy has a strong level 1- such as against





As soon as you get to lane, you need to walk up and harass the enemy laner. It’s important that you hit level 2 before or at the same time as the enemy. To hit level 2, it’s the first 9 minions which is the first wave followed by the next 3 melee minions. You need to hit level 2 otherwise the enemy may look for an all in while you’re level 1, and hitting 2 will make it more difficult for the enemy to kill you. Hitting level 2 can prevent all-ins and death- especially when against strong level 2 champions like





Try your hardest to constantly harass the enemy as often as possible. Playing around your basic abilities as well as the enemies abilities, you should be able to win a lot of trades. As you’re not the strongest or healthiest of champions, the best time to poke the enemy is when they’re unable to poke you back (or as effectively back). For example, you could wait for the enemy to throw out an ability; dodge it and then move forward to harass. This is, in particular, a very strong way of poking when the enemy has major CC abilities that they’ve missed. You need to abuse their cooldowns and poke them as much as possible when they whiff abilities.
Your goal in this matchup is to complete your






Mid Game
In the Mid game, your goal is to move around the map and match the enemy, keep your allies alive and provide heals and shields to your teammates. As
Lulu is a utility Support, you need to be with your carries at all times. You should never leave them alone, nor should you be alone during the mid-game unless you are making your way to your team. The reason for this is that if you get caught out, it could cost you and your team objectives including Towers, Dragons and even the Baron. The enemy may even start a fight knowing that your allies have little to no protection from yourself.
You should always be with your ADC: providing them with shields and heals when necessary.. Keeping them alive and making sure that they can farm up during the mid-game is a sure-fire way of winning the game. You shouldn’t really leave your ADC alone unless they’re safe farming in a side lane. When that’s the case, you should go to the mid lane and keep your Mid laner safe. You do not want to stay in the bottom lane or in a side lane with them unless you’re pushing as you will be more useful elsewhere- such as in mid. This is because the enemy bottom lane will usually go mid after losing/taking Tower, and by getting to mid at the same time of them, you can make it a 2v2 lane or 3v3 lane mid.
Supports need to ward, and they will be providing their team with almost all of the vision on the map, so it's important that you place wards as you move around. Warding crucial hotspots is very important as it can provide your team with a lot of information that can help you win the game, for example, the whereabouts of certain enemy champions moving from one lane to another, or to see if and when champions are taking certain objectives.
I wouldn’t recommend going to ward objectives alone in the mid-game. This is because the enemy may set up an ambush and try to kill you; then take the objective. Only ward these high-risk areas if you know that the enemy is not nearby or if your team is there to help you. If they’re not, then don’t go to ward alone as it’s not worth getting caught out and dying as they will just take it afterwards.
Don’t forget to purchase
Control Wards throughout the mid-game and place them as you move around the map. In the early game, you may have brought only 1 or 2 and they might still be up. Now’s the time for you to replace it and place it somewhere more fitting as the game has developed. An even
Control Ward can bring your team a ton of advantages.
When it comes to team fights in the mid-game, you need to keep your allies alive for as long as possible. By prioritizing their health over your own, you should give them all the shields and heals over yourself, don’t worry though if you need to use them to keep yourself alive, just make sure you do enough before being killed.
Once the mid-game has fully sorted itself out and teams are grouping, you should look to use your strong healing and shielding capability to get your team the victory in the fight and then take objectives afterwards. Abuse every little advantage you have in the mid-game to make the late game easier.


You should always be with your ADC: providing them with shields and heals when necessary.. Keeping them alive and making sure that they can farm up during the mid-game is a sure-fire way of winning the game. You shouldn’t really leave your ADC alone unless they’re safe farming in a side lane. When that’s the case, you should go to the mid lane and keep your Mid laner safe. You do not want to stay in the bottom lane or in a side lane with them unless you’re pushing as you will be more useful elsewhere- such as in mid. This is because the enemy bottom lane will usually go mid after losing/taking Tower, and by getting to mid at the same time of them, you can make it a 2v2 lane or 3v3 lane mid.
Supports need to ward, and they will be providing their team with almost all of the vision on the map, so it's important that you place wards as you move around. Warding crucial hotspots is very important as it can provide your team with a lot of information that can help you win the game, for example, the whereabouts of certain enemy champions moving from one lane to another, or to see if and when champions are taking certain objectives.
I wouldn’t recommend going to ward objectives alone in the mid-game. This is because the enemy may set up an ambush and try to kill you; then take the objective. Only ward these high-risk areas if you know that the enemy is not nearby or if your team is there to help you. If they’re not, then don’t go to ward alone as it’s not worth getting caught out and dying as they will just take it afterwards.

Don’t forget to purchase


When it comes to team fights in the mid-game, you need to keep your allies alive for as long as possible. By prioritizing their health over your own, you should give them all the shields and heals over yourself, don’t worry though if you need to use them to keep yourself alive, just make sure you do enough before being killed.
Once the mid-game has fully sorted itself out and teams are grouping, you should look to use your strong healing and shielding capability to get your team the victory in the fight and then take objectives afterwards. Abuse every little advantage you have in the mid-game to make the late game easier.
Late Game
Once the late game has come into fruition, you need to be really effective in team fights and provide your team with the peeling they need to win. Just like the mid-game, you need to be in every team fight and remain with your team so you can keep them safe. This means you shouldn’t go alone or be caught out of position.
Never leave your team's side, and walk around with your ADC and Jungler. You shouldn’t go to ward any objectives alone as if you’re caught out, the enemy can take it afterwards. You should only go to ward when you’re sure the enemy is not nearby or when you have assistance. If the enemy is sieging an objective near you, you should have defensive wards to prevent a dive. If you’re sieging, you should have offensive wards nearby to prevent a team fight.
If you get caught out during this time- either solo killed or dying at the start of the team fight, the game may be over. As death timers are quite long, the enemy may be able to start a team fight or take an objective uncontested as it’s a 4v5. Not only this, but you may also get your other allies killed if you’re with 1 of them, which will then make the game 3v5. So, you need to make sure that you stick with your teammates and do not stand in the frontline so you do not get killed at the beginning of the fight.
Never leave your team's side, and walk around with your ADC and Jungler. You shouldn’t go to ward any objectives alone as if you’re caught out, the enemy can take it afterwards. You should only go to ward when you’re sure the enemy is not nearby or when you have assistance. If the enemy is sieging an objective near you, you should have defensive wards to prevent a dive. If you’re sieging, you should have offensive wards nearby to prevent a team fight.
If you get caught out during this time- either solo killed or dying at the start of the team fight, the game may be over. As death timers are quite long, the enemy may be able to start a team fight or take an objective uncontested as it’s a 4v5. Not only this, but you may also get your other allies killed if you’re with 1 of them, which will then make the game 3v5. So, you need to make sure that you stick with your teammates and do not stand in the frontline so you do not get killed at the beginning of the fight.
Team Fighting
Team fighting for Utility Supports is pretty straightforward. First of all, you need to be in as many teamfights as possible. You should not be alone, nor should you be without your team when a team fight occurs. This means that you should be with your Carries at all times during the mid and late game. As a Utility Support, dying at the start of a fight is a big no-no. For obvious reasons, it will make the team fight uneven and your team will miss out on a lot of healing and shielding. So it is crucial that you stay alive for as long as possible.
One way of saying alive for longer is by watching your positioning. You should always be positioned in the back line very close to your AD Carry or Mid. You should never be positioned in the front line as the enemy can easily take you down. Standing near your AD Carry allows you to provide them with lots of heals and shields, as well as protect them from engages by assassins or the enemy front line.
Here is a brief image of where you should be stood in a team fight. While it is not always possible or realistic for each team fight to work this way, by continuingly standing next to your ADC or very close to them while you move around the map- when any team fight occurs, can you will be in a position where you can peel them.
You should prioritise using your abilities to keep your Carries and yourself alive. Only use your shield on your team mates rather than yourself to keep them alive for longer. Remember that they deal the damage- not you, so they need the heals and shields.
One way of saying alive for longer is by watching your positioning. You should always be positioned in the back line very close to your AD Carry or Mid. You should never be positioned in the front line as the enemy can easily take you down. Standing near your AD Carry allows you to provide them with lots of heals and shields, as well as protect them from engages by assassins or the enemy front line.

This image is taken from my indepth team fighting guide which you can find here.
Here is a brief image of where you should be stood in a team fight. While it is not always possible or realistic for each team fight to work this way, by continuingly standing next to your ADC or very close to them while you move around the map- when any team fight occurs, can you will be in a position where you can peel them.
You should prioritise using your abilities to keep your Carries and yourself alive. Only use your shield on your team mates rather than yourself to keep them alive for longer. Remember that they deal the damage- not you, so they need the heals and shields.
Early Game Warding
Warding in the early game is very simple. It doesn’t change much and you’ll usually ward the same places, but you will have to adapt as the game goes on and as the laning phase develops.
You will not usually place any wards early, unless you’re getting invaded or if the enemy has a strong level 1. As an example, you could ward the bottom lane tri-brush if you’re the blue side and the enemy has a strong level 1 combo like
Alistar or
Thresh. Many champions will try to cheese at level 1 and kill you while you walk to lane. You could ward here to spot them, and then take an alternative route, or you could just take a longer route to lane to save your ward.
Other than that, you will not need to ward unless the enemy has a strong level 2. A tri-brush or river ward early could be very helpful if you’re scared of a level 2 gank. If not, then you can just wait until level 3 before warding. There’s no exact timers to warding, so you shouldn’t be too precise about when to ward.
For your first set of wards, you need to ask yourself- what do I currently need? Is the enemy pushing you under Tower, you might need a defensive tri-brush ward (for the red team) or you may need a river bush ward (blue team). Sometimes you will need to have wards in the closest bush to prevent ganks when being pushed under your Tower.
If you’re pushing, you can have offensive wards such as in the river bush (as the blue team) or a tri-brush ward as the red team. These wards will help you when it comes to preventing enemy ganks and give you enough time to escape. Remember to never have 2 wards on your Trinket as you’re missing out on valuable information that can help your team win the game.
Once you have your warding quest completed, you should continue to use the above image to ward, but you will have a lot more options on where to place extra vision. You may wish to place it into the enemies jungle (with help from your teammates or when you know that the enemy Jungler is not nearby) or near their jungle entrances. Deeper wards inside the enemy jungle should not be done alone or without assistance from your allies.
I can’t really give you too much more information when it comes to basic warding early as it is pretty self explanatory and pretty simple, but I have created a very indepth warding guide for all lanes that can help you out. Matter of fact, it has every ward you’ll need regardless of champion/matchup, so I would highly recommend it if you want more information.
Let’s move on to
Control Wards.
Control Wards are expensive right. That means you need to get value out of them. As a bot laner, you have a few choices to where they should go. You can either place them in the nearest bush in lane when you’re pushing, or inside the river. You shouldn’t place a
Control Ward in the red side tri-brush as it will not give you much information. Nor should you place a
Control Ward in the blue side tri-brush if you’re losing or being pushed in. The reason for the latter is because you do not have priority in lane and the enemy can just clear it which results in you losing the ward and wasting a lot of gold.
When you’re pushing, you can definitely ward the river and the closest bush. This prevents the enemy from getting vision and can help you escape if the enemy Jungler shows up. In addition to this, it can also allow your Jungler to lane gank or fight the enemy when they over extend. This a really good way of getting your team ahead, but it does require some cooperation.
When you’re unsure of where to place your
Control Ward, a good place to put it is inside the river near the mid lane. This can provide your team with a lot of information, and shouldn’t be cleared quickly by the enemy bot. The best time to ward this is when you’re returning to lane as you will not miss out on XP or gold and your ADC will not be left alone and potentially die because you’re gone.
You will not usually place any wards early, unless you’re getting invaded or if the enemy has a strong level 1. As an example, you could ward the bottom lane tri-brush if you’re the blue side and the enemy has a strong level 1 combo like


Other than that, you will not need to ward unless the enemy has a strong level 2. A tri-brush or river ward early could be very helpful if you’re scared of a level 2 gank. If not, then you can just wait until level 3 before warding. There’s no exact timers to warding, so you shouldn’t be too precise about when to ward.

This image is taken from my in-depth warding guide. It shows where you can ward as the blue team when you're even in lane.
For your first set of wards, you need to ask yourself- what do I currently need? Is the enemy pushing you under Tower, you might need a defensive tri-brush ward (for the red team) or you may need a river bush ward (blue team). Sometimes you will need to have wards in the closest bush to prevent ganks when being pushed under your Tower.
If you’re pushing, you can have offensive wards such as in the river bush (as the blue team) or a tri-brush ward as the red team. These wards will help you when it comes to preventing enemy ganks and give you enough time to escape. Remember to never have 2 wards on your Trinket as you’re missing out on valuable information that can help your team win the game.
Once you have your warding quest completed, you should continue to use the above image to ward, but you will have a lot more options on where to place extra vision. You may wish to place it into the enemies jungle (with help from your teammates or when you know that the enemy Jungler is not nearby) or near their jungle entrances. Deeper wards inside the enemy jungle should not be done alone or without assistance from your allies.
I can’t really give you too much more information when it comes to basic warding early as it is pretty self explanatory and pretty simple, but I have created a very indepth warding guide for all lanes that can help you out. Matter of fact, it has every ward you’ll need regardless of champion/matchup, so I would highly recommend it if you want more information.
Let’s move on to





This image is taken from my in-depth warding guide.It shows where you can place
Control Wards throughout the early game.

When you’re pushing, you can definitely ward the river and the closest bush. This prevents the enemy from getting vision and can help you escape if the enemy Jungler shows up. In addition to this, it can also allow your Jungler to lane gank or fight the enemy when they over extend. This a really good way of getting your team ahead, but it does require some cooperation.
When you’re unsure of where to place your

Mid/ Late Game Warding
Once the laning phase is over, you need to continue to place wards as you move around the map. As there are plenty of wards you can place and which all depend on the scenario you’re in, I would like again to remind you of the in-depth warding guide. I’ve created as this and more will be on there. I’m not going to go too in-depth in this section as it is all in there…
As the game develops, you need to continue to buy
Control Wards and place them throughout the game. Regardless of if your first
Control Ward is still alive, you need to place it somewhere else. As the game has moved on, the likelihood of the enemy walking near your first
Control Ward is reduced compared to a fresh new ward.
As a general rule, all the wards you place in the mid and late game will be according to your current position and the games state. For example, if you’re playing around the Mid lane, you would place wards around the Mid lane. If you’re losing, you would have more defensive wards and if you’re winning, you would have more offensive wards. If the game is rather even or you’ve just come out of the laning phase, you would have more even wards in the river.
Where you ward depends initially on the situation, but for the most part you should ward in areas that have high priority or what I like to call high traffic areas. These include: jungle bushes, river entrances, on buffs and around objectives. On the image in this section, you can see more high priority areas.
Regardless of game state, you should always have objectives warded if they’re up or are coming up. A nearby
Control Ward or a plain ward on an objective can come in handy and help your team out a lot- so keep an eye on objective timers and the map at all times so your team can move into position if the enemy starts to take it.
In the later stages of the game, you should not ward alone as if you’re caught out of position- the enemy may use the advantage to force an objective like the Baron or the Elder Dragon, and they may even try to end the game from the advantage and pick up more kills. So it’s important that you do not ward alone.
Team up with a buddy and go to ward major objectives together; or you can go alone if you know that the enemy is not anywhere nearby. If the enemy is nearby, then you cannot ward unless your whole team is together with you. If no one is in a position to ward- then do not do. You cannot ward alone when the enemy is nearby, so just don’t. Wait patiently for your team to come to you and then go and ward together.
As the game develops, you need to continue to buy



As a general rule, all the wards you place in the mid and late game will be according to your current position and the games state. For example, if you’re playing around the Mid lane, you would place wards around the Mid lane. If you’re losing, you would have more defensive wards and if you’re winning, you would have more offensive wards. If the game is rather even or you’ve just come out of the laning phase, you would have more even wards in the river.
Where you ward depends initially on the situation, but for the most part you should ward in areas that have high priority or what I like to call high traffic areas. These include: jungle bushes, river entrances, on buffs and around objectives. On the image in this section, you can see more high priority areas.
Regardless of game state, you should always have objectives warded if they’re up or are coming up. A nearby


This image is taken from my in-depth warding guide. It shows where you may want to ward when trying to take an objective as the red team.
In the later stages of the game, you should not ward alone as if you’re caught out of position- the enemy may use the advantage to force an objective like the Baron or the Elder Dragon, and they may even try to end the game from the advantage and pick up more kills. So it’s important that you do not ward alone.
Team up with a buddy and go to ward major objectives together; or you can go alone if you know that the enemy is not anywhere nearby. If the enemy is nearby, then you cannot ward unless your whole team is together with you. If no one is in a position to ward- then do not do. You cannot ward alone when the enemy is nearby, so just don’t. Wait patiently for your team to come to you and then go and ward together.
Tips and Tricks
Focus on giving your heals and shields. This will increase your chances of winning team fights if they survive for longer.
Use your range advantage to bully the enemy Support in the early game. Try to stay as far back as possible to make it harder for them to turn the exchange around.
Try and get your warding quest completed as quickly as possible. After killing the enemy, push the minion wave into the enemies tower and consume the remaining of your stacks before recalling. This will give you free gold and help complete your quest quickly.
You can use your Ultimate
Wild Growth to knock up enemies who are about to jump on your team. It can be used to interrupt a lot of gap closures/dashes.
During the laning phase, stand in line with your ADC at all times. Do not stand too far back otherwise they will have to sacrifice CS. For you to poke the enemy down, you’ll also need to be in range to do so.
When harassing the enemy, try to stand behind minions if you’re against champions with skill shots or hooks. This will make ti harder for them to land the ability on you.
Do not go to ward alone in the mid and late-game unless you know where the enemy team is. If you don’t know where they’re, do not ward as you may die and the enemy may abuse the fact that you’re not there to take an objective or win a team fight.
When taking
Guardian, your
Help, Pix! will give your ally the
Guardian shield if you use it on them.
Save your
Whimsy for Assassins or any enemy who can hard engage/take down your ADC. This will keep them out of the fight briefly which can provide time for your ADC to reposition.
More tips coming soon :)
Pros of
Lulu Support
Cons of
Lulu Support
Use your range advantage to bully the enemy Support in the early game. Try to stay as far back as possible to make it harder for them to turn the exchange around.
Try and get your warding quest completed as quickly as possible. After killing the enemy, push the minion wave into the enemies tower and consume the remaining of your stacks before recalling. This will give you free gold and help complete your quest quickly.
You can use your Ultimate

During the laning phase, stand in line with your ADC at all times. Do not stand too far back otherwise they will have to sacrifice CS. For you to poke the enemy down, you’ll also need to be in range to do so.
When harassing the enemy, try to stand behind minions if you’re against champions with skill shots or hooks. This will make ti harder for them to land the ability on you.
Do not go to ward alone in the mid and late-game unless you know where the enemy team is. If you don’t know where they’re, do not ward as you may die and the enemy may abuse the fact that you’re not there to take an objective or win a team fight.
When taking



Save your

More tips coming soon :)
Pros of

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She has lots of poke in lane thanks to her basic attacks and abilities. She can constantly harass melee champions and poke them when they walk up to secure minions. |
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Has good protection in lane thanks to her ![]() |
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Is a versatile Support. She works with almost all bottom lane champions and does well with basically any team composition. |
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Can stop engages from assassins thanks to her ![]() ![]() |
Cons of

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Doesn’t have much kill pressure at level 6 as her Ultimate is a utility tool, but it can be used in an aggressive manner. |
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Is really bad from behind. If Lulu falls behind, her ability to peel and protect her allies will heavily decrease. |
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She is squishy and immobile. This makes her an easy target at all stages of the game. |
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She is a mana hungry champion. ![]() |
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