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Jungle [14.2] 1400 LP Challenger Graves Guide

Jungle [14.2] 1400 LP Challenger Graves Guide

Updated on January 29, 2024
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League of Legends Build Guide Author MusicJG Build Guide By MusicJG 150 4 126,681 Views 0 Comments
150 4 126,681 Views 0 Comments League of Legends Build Guide Author MusicJG Build Guide By MusicJG Updated on January 29, 2024
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Runes: Lethality Future's Market

1 2 3 4 5 6 7
Precision
Fleet Footwork
Triumph
Legend: Alacrity
Coup de Grace

Inspiration
Future's Market
Magical Footwear
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Introduction
Hey there! I'm Music and I'm a Challenger Jungler that plays Semi-Pro in the NACL.
I've been Challenger since Season 6!
My favorite champion is Graves and I've been playing Graves for 7 Years.
He's been constantly one of my best Solo Q champion throughout the years and I've written an in-depth guide explaining builds, tips and tricks.

Pros and Cons
Pros:
-Carry champion, can 1v9 games when fed
-If you get an early lead it's almost impossible to deal with you later on
-Good at invading level 1/2
-Lots of outplay potential
-One of the best scaling jungler in the game
-Very versatile build wise (Tanky or Assassin)
-High skill ceiling (lots of skill curves you can learn)
-Dopamine from killing enemies with Ult

Cons:
-Weak early game
-Clear is not that fast
-If you fall behind you are useless until you scale
-Some junglers outscale you and have better early game than you
-Need CC/Engage from your team to maximize carry potential
-Requires dirk to be useful in early game
-Doesn't take drakes very fast early
Rune Options
There are a lot of options you can go for in Runes for Graves.
Fleet Footwork is the most consistent one for a few reasons:
-It's nice to chase/kite enemies with the movement speed
-The tree is good for you since you can go Alacrity
-Helps you kite camps

Dark Harvest is a scaling option you can go for
-Good to execute people with ult (Dark Harvest procs with it if they're low)
-More reliable damage later on in the game
-Rune tree is not bad, you can go Relentless Hunter/Treasure hunter, both good options
-Can also go Umbral Glaive + Zombie ward to stack AD

The main disadvantage is that Graves also excels from Inspiration and Precision (Alacrity/Futures market).

I'll talk about the Trinity Force "Bruiser" Build runes.
For this rune, you want an overshield to be a bit more tankier.
That's why you go Overheal and Bloodline.
Fleet+Bloodline stacks are giving you extra HP from Overshield.
You can also opt for a Bloodthirster later for extra lifesteal to be a bit tankier, but it's not really needed.
Going Magical Footwear+Future's Market is good to cheat item tempo and excel your lead.

First Strike is an option you can go for when you want to be an ult bot.
You look to just ult their carries on mid waves before an objective to chunk them down.
You can farm a lot of gold with First Strike this way.
On 13.16 It will be a bit better because of the Lethality item buffs.
The tree is amazing for Graves.
Free boots, Futures Market and Cosmic Insight (you can go Approach Velocity for chasedown potential, it synergises well with your "Smokescreen" and once you get Serylda's Grudge It will always proc on your Ult.
For secondary rune page you can do lots of different things.
You can go Precision for Alacrity or Domination for Sudden Impact and either Treasure/Relentless Hunter.
Teamfighting
There are a few ways you can opt to teamfight with Graves and it depends on what items you built.
If you went for the Goredrinker build, you will need to be a frontline to proc Goredrinker stacks and spam Q+E.
The longer the fight the better, more Quickdraw casts = More armor = Tankier.

If you go for a Lethality Crit build like Duskblade, for example, you will need to position yourself correctly not to get free hit by enemy carries since they ideally outrange you(For example an Aphelios and Viktor).
You have lots of ways of using your smokescreen in fights;
You can use it as a zoning tool in a closed area (i.e a jungle fight) so enemies won't cross it.
You can use it as a gapcloser by throwing it on someone and using Quickdraw to hit them first and you can blind enemy engagers so they won't reliably hit their Crowd Control.
(Nautilus/Thresh/Blitzcrank hook, Ornn ult, etc).

You want to make sure that you don't die at the start of the fight.
You usually want to let your teammates who have Crowd Control to initiate, so you can gain agency and hit without risk.
Social Media
I stream daily on Twitch!
Feel free to hop into my stream when I'm live!
Don't hesitate to ask questions, I generally tryhard when I play on my main account and answer questions between Queue's but I am to be as informative as possible ingame to explain my thought process to help everyone learn!

Stream


You can find me on Twitter here!
My YouTube Channel
Feel free to join my Discord server if you have any questions!
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League of Legends Build Guide Author MusicJG
MusicJG Guide
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[14.2] 1400 LP Challenger Graves Guide

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