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Recommended Items
Runes: Glacial
Inspiration
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
Flash
Flash
Gustwalker Smite
Items
Ability Order AP/tank mix ability order
Break the Mold (PASSIVE)
Rell Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kha'Zix
Run
Blitzcrank
It is very funny when you use all of the stuns both champs have.
Ideal
Strong
Ok
Low
None
Blitzcrank
It is very funny when you use all of the stuns both champs have.
Champion Build Guide
So, Rell jungle?
With the recent
Rell rework, she has turned into a pretty decent jungler. She is great at ganking early, and when she ganks a lane with any engage she is almost guarnteed to get a kill or some summoners. Play it right, and you can nearly permastun them.
Rell has a decent clear, great ganks, and can provide great peel for her carries.
I went though hell trying to make this champ work and i have found a playstyle that works very well for me, and i hope it works for you as well!
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I went though hell trying to make this champ work and i have found a playstyle that works very well for me, and i hope it works for you as well!
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Playstyle
Early game
When playing
Rell in this way, it is good to look for an early level 3 gank if possible. if you have a lane with good gank setup and you know that the enemy laner(s) are going to shove them in, path for your lane and go for it!
For example, if you have a
Sett versus
Quinn top. You can start on raptors (or wolves) and clear up and gank as
Quinn gets the lane shoved. You can
Flash W into her and then
Sett could follow up with a grab or you could with your Q. You will almost always get her
Flash or the kill if you do this. Be sure to ward your opposite buff if you do this.
However,
Rell can also comfortably full clear before 3:30 if there are no good early opportunities. Also,
Rell's Objective take is not very good, so she will not be soloing much of anything fast. She can solo a dragon with near full health, but it will take forever. Priotitize the first hearld, and try to trade it for dragon if possible
Clear example (credit to shapeshift on YT)
Mid-Late game
Your goal here should be to keep farming, and group when your team as needed and peel for your carries. With this build you can also catch lane waves, and push them, but you will not be taking towers very quickly at all.
Rell falls of compared to other charchters past the 35-40min mark, so try to end games quickly if possible.
When playing
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For example, if you have a
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However,
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Clear example (credit to shapeshift on YT)
Mid-Late game
Your goal here should be to keep farming, and group when your team as needed and peel for your carries. With this build you can also catch lane waves, and push them, but you will not be taking towers very quickly at all.
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In-depth about the build
While testing
Rell in the jungle, whenever i built full tank, i felt a little useless in the damage department, and if i built her full AP (which turns her into a funny magic assasin), i would just get blown up in teamfights because
Rell likes to go in and jump on people.
Because of this, I enjoy building her mostly tank, but with a little bit of AP. With this build, she can still easily peel and tank for her carries, but she also has a chance to win jungle skirmishes, and clear waves.
I almost alwyas go
Sunfire Aegis as my first item becase
Bami's Cinder is great for speeding up her clear.
Evenshroud is a great mythic on
Rell in general, almost everything in her kit immobilizes, so it is a big help for her damage.
I like building
Zhonya's Hourglass because with this build she is a bit less tanky than usual, and it helps her live through any burst. Also, with the
Perfect Timing rune, having a free stopwatch that early in the game can turn pivotal early-game fights.
For boots, i usually choose
Ionian Boots of Lucidity for the cdr, as long as they do not have too much CC on their team. Take
Mercury's Treads as needed.
The rest of your items are very situational based on the enemy team and what your team needs. If your team needs a bit more damage, you can build more AP focused items like
Cosmic Drive, or take
Demonic Embrace for the extra damage. If you are the sole tank on your team, you can build
Thornmail or
Force of Nature. A great synergy is
Abyssal Mask because it only adds to her passive Armor and MR stealing if the enemies build lots of MR.
Redemption or
Zeke's Convergence are also solid if you need to be more suppourt focued.
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Because of this, I enjoy building her mostly tank, but with a little bit of AP. With this build, she can still easily peel and tank for her carries, but she also has a chance to win jungle skirmishes, and clear waves.
I almost alwyas go
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I like building
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For boots, i usually choose
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The rest of your items are very situational based on the enemy team and what your team needs. If your team needs a bit more damage, you can build more AP focused items like
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Runes explained
Primary runes:
Inspiration
Glacial Augment is a great keystone for
Rell to take in general, but i feel it is even better in the jungle because it really helps your ganks.
I take
Perfect Timing for the free
Stopwatch to help with her build cost, and if you get snowballing, a 7-10min free
Stopwatch can completley change an early game fight. you can also take
Magical Footwear if you are not building
Zhonya's Hourglass
Future's Market is great for getting items earlier than you should
Cosmic Insight is also solid, but
Approach Velocity is also solid.
Secondary tree:
Sorcery
Nimbus Cloak is extremley helpful for ganking and gap closing.
Celerity or
Waterwalking are both good second picks
Shards
AH, AP, and Health are good shard picks
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I take
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Secondary tree:
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Shards
AH, AP, and Health are good shard picks
In the end
I hope you have as much fun with this build as I have been having! Hope the build was helpful, have a great day :D
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