Seraphine
Build Guide by RezoneVerified
β€ πΆ [13.22] MASTER MID Seraphine! SEASON 13.20 - THE SONG OF DEATH πΆπ€
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Recommended Items
Runes: Aery
1
2
3
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Ignite for early aggression/squishy laners
Flash
Ignite
Items
Ability Order
Stage Presence (PASSIVE)
Seraphine Passive Ability

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How is it going guys! My name is Rezone and I'm a Master Tier Midlane main. I peaked at 270 LP Master Tier this Season and have 4.5 Million Mastery Points on ![]() I was the BEST HEIMERDINGER EUW in Season 7 and I'm best known for inventing the Holy Trinity of Tilt build on ![]() ![]() ![]()
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FLASH![]() ![]() ![]() ![]() |
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IGNITE![]() ![]() ![]() ![]() ![]() |
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TELEPORT![]() ![]() ![]() ![]() |
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EXHAUST![]() ![]() ![]() ![]() |

Summon Aery |
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β
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Manaflow Band |
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β
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Transcendence |
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β
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Scorch |
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β
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Biscuit Delivery |
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β
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Cosmic Insight |
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β
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β¦ ![]() Unless the enemy team has a lot of AD or AP, you want to take ![]() ![]() |
β¦ ![]() Another great choice for our Mythic item, providing AP, mana and ability haste. This item burns enemies who are damaged with your spells causing them to take 50 (+6% of ability power) (+4% target's maximum health) total magic damage over 4 seconds - it is VERY good against health heavy champions. Along with this you deal 0β12% bonus magic damage against enemy champions (depending on target's bonus health). You also receive 5 ability haste on every Legendary item. ![]() |
β¦ ![]() Seraphs Embrace helps Seraphine deepen her mana resevoir from a [Tear of the Goddess]] start! It offers a huge amount of flat AP along with a solid 250 Health that when upgraded from ![]() ![]() |
β¦ ![]() Providing us with a hefty amount of AP, and a nice chunk of 350 HP, ![]() ![]() |
β¦ ![]() This item is fantastic vs healers such as ![]() ![]() ![]() ![]() ![]() |
β¦ ![]() With ![]() ![]() ![]() ![]() |
β¦ ![]() A strong choice for our Mythic item, providing us with extra burst, AP, Ability haste, mPen and extra mana, along with granting us 15% movement speed for 2 seconds, every 10 seconds. The mythic passive provides all our other legendary items with an extra 5 mPen, increasing the damage we do against enemies with magic resist. Ludens works extremely well when you land a double cast ![]() ![]() |
β¦ ![]() This item is like ![]() ![]() ![]() ![]() ![]() ![]() |
β¦ ![]() If you choose to go ![]() ![]() ![]() ![]() ![]() |
β¦ ![]() With ![]() ![]() |

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Stage Presence (Passive) EFFECT RADIUS: 800 SPEED: 3000 |
Innate - Echo: ![]() ![]() ![]() Innate - Harmony: ![]() ![]() |
Subsequent Notes deal 75% of the previous Note's damage to non-minions. Notes dealγ 200% bonus damage γto minions.
Echo's stacks are represented by a stack counter under
Seraphine's health bar. The second cast must complete for Echo stacks to be consumed; if the cast time does not finish or does not begin at all,
Seraphine will keep her stacks. The Notes will fire from allies regardless of how far they are away from
Seraphine.
Seraphine, while alive, will play music if there is at least one ally champion nearby. This is audible to
Seraphine and all allied champions that are in range of Harmony, indicative of if they can receive a Note or not.
Echo's stacks are represented by a stack counter under





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High Note (Q) RANGE: 900 COST: 65 / 70 / 75 / 80 / 85 Mana COOLDOWN: 10 / 8.75 / 7.5 / 6.25 / 5 |
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High Note will fire from wherever
Seraphine is at the end of the cast time.
- The impact delay depends solely on the missile speed. It is 0 seconds to 0.75 seconds (after end of cast time) within the standard cast radius, but can be increased further by
Seraphine being moved away from the cast location during the cast time.
High Note with your double cast can be devastating when combo'd correctly onto a CC'd target!
- Remember the further you are away from your enemy the longer High Note takes to land. The closer you are the better!
- Fantastic for wave clear once you have a solid foundation of AP.
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Surround Sound (W) EFFECT RADIUS: 800 COST: 50 / 60 / 70 / 80 / 90 Mana COOLDOWN: 28 / 26 / 24 / 22 / 20 |
![]() If ![]() ![]() |
Surround Sound will empower from any shield that
Seraphine has. It does not have to be sourced from
Surround Sound.
- A large indicator similar to
Redemption's signals the heal area of effect and delay.
- Your
Surround Sound will heal more depending on how many allies are in it!
- When
Surround Sound is used with your Echo then you can gain a double shield and movement speed!
- Can be used efficiently for disengaging or engaging!
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Beat Drop (E) TARGET RANGE: 1300 COST: 60 / 70 / 80 / 90 / 100 Mana COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9 |
![]() Enemies that are already slowed are also rooted for the same duration. Enemies that are immobilized or grounded are also stunned for the same duration. The root and the stun cannot apply at the same time.
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Encore (R) TARGET RANGE: 1200 SPEED: 1600 COST: 100 Mana COOLDOWN: 160 / 140 / 120 |
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Encore will not extend on enemy champions that are untargetable, but will do so for allied champions.
Spell Shield will also prevent
Encore from extending.
- There is no limit as to how many times the wave can extend.

Early - Mid Game




With
















Mid - Late Game



During team fights, you want to stay in the back, supporting your team with





Make sure to prioritize objectives once you have secured picks/kills, as they are what primarily win the game.


Thanks for reading my
Seraphine guide and I really hope you can take some of this information and apply it to your ranked games! Please drop me a comment, and let me know if there's anything I can improve on. I hope you can pop by any of my social media's and say hi! Feel free to check out any of my other midlane champion guides, and I hope you enjoy them just as much.

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