





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Aftershock vs All-in
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Standard
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Renata Glasc
Looking for big engages into Renata is very dangerous, because her Ult is one of the best team fight turn-around ultimates in the game. All of your efforts to find a big 4-5 man ultimate, can just easily be turned by her ulting in your team's direction. Keep this in mind.
Kai'Sa
One of the few adcs that can actually utilize your passive well, AND you stack hers very nicely as well, AND she can follow-up on your engages. Lots of all-in potential here, with great team fighting opportunities.
Kai'Sa
One of the few adcs that can actually utilize your passive well, AND you stack hers very nicely as well, AND she can follow-up on your engages. Lots of all-in potential here, with great team fighting opportunities.
Champion Build Guide
Main account Profile: Navcan
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Hi there! I've been playing Amumu from time to time ever since his

If you're interested in my other guides:
Enchanters:
Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka
Mage/Tank/Utility:
Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra
Off-Meta/Fun stuff
Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon
- Really strong early laning.
- Strong vs 2 early squishies.
- Big teamfight winning ultimate at all points in the game.
Cons:
- Weak vs other tank supports.
- Can't really scout safely.
- Generally will die a lot.
- Doesn't pair well with most adcs.

There's 2 main mythics. If you're doing well, buy



- Enemy team has a lot of CC to help set off the Coruscation effect.
- Its your cheapest mythic to make you tankier and help with your team's damage output.

- A bit more expensive, but if your opponents don't have a lot of cc, then this'll likely be the better buy.
Boots Choices
- PERSONALLY, I think




- If the whole enemy team is AD damage, then you can opt into these as well.

- There must be some obscene amount of CC and/or magic damage the enemy team has, otherwise

Legendarys

- Good vs heavy enemy AP team comps, while having some AP threats yourself.
- Very efficient for extra tankiness and amping up your team's damage on top of


- There's 1 VERY FED enemy and you need to lock that person down or take a lot less damage for a bit so you can actually get to engage for a big


- If you're pretty fed and looking to help your team do some magic damage (if your team composition is missing any)

- Another tool to help position for a good engage, and even help with scouting since, IF you get caught, you can usually just... walk away by being tanky and having a lot of movement speed.

- Enemy has a lot of attack speed reliant champions.
- Gives a nice amount of ability haste.
- One of the cheapest Legendary items you can buy.

- You have one VERY fed team mate who does a lot of damage. Not a fed tank team mate, that won't help too much.
- Will help keep each other alive.

- Multiple enemies who built a lot of Critical Strike damage.
- Use the active AFTER your ult wears off on enemies, to extend the duration of your effectiveness on them.

- Enemies are healing a lot.

- Gives a lot of desirable stats for a pretty cheap price.
- Look to pair with an auto-attack focused carry to maximize Convergence damage.


- This passive has a lot of hidden power behind it, and actually what makes him pair better with mages, or adcs that have a bit of magic damage in their kits.
- If you have 2 AP threats on your team, this passive will add a lot of extra damage to your team compositions if you land a big

- Also make sure your


- For laning, before fighting, try to have 2 charges before going in, and also try to make sure you're hitting the same person for both charges. Otherwise splitting the damage isn't very ideal and may end up getting you killed instead.
- If your jungler/mid laner is around, you may be able to intentionally miss 1 charge to make your opponents think you're not going to go back in until you get your 2nd charge back, so your enemies may try to fight you, and you can bait them in.
- Once laning phase ends, hopefully you have


- It's pretty easy to tunnel vision for a good

- In some occasional moments, you may need to use this as an escape tool, so look for minions, pets, other people who won't people able to kill you and


- Other than refreshing your passive

- Just make sure to remember to turn this off if it's not doing anything, and likewise to turn it on before you go into fights so you're not missing any damage.
- If you start running low on mana, keep an eye on your



- There's a few moments you can just turn this on for a second on ranged minions to help yourself cs under tower if no one else is there to get the gold.

- This does end up reducing a decent amount of damage early which will help you fight in minion waves.
- Remember that Minion Attacks will also reduce the cooldown of this, so keep an eye on it and use it as often as possible to maximize your damage on all-ins and team fights.

- This and


- Try to have this ready for bigger objectives like




- Just remember to keep an eye on your team mates, you won't be that tanky once the stun duration ends, and if your team isn't close enough to follow-up, you will get a big ultimate off, but have no damage. That makes it a bad engage, even if you land a big 4-5 ultimate.



- This is pretty much the only viable keystone as it allows for the all-in aggression at early levels so that you can stick to people.

- Best rune in this row for



- Just makes your all-in potential all that much stronger, since you'll start the fight, and being able to block some damage allows you to keep staying on your target for longer to keep auto attacking.

- Take this against 2 ranged champions, to just keep yourself healthy enough to still keep threatening your all-in potential.

- If you can't quite all-in, and they aren't poking you too much either, then this will just help with the extra durability once it kicks in. Can't really go wrong with this rune either.

- If enemy team composition has a lot of CC or slows, then get this, and depending on the kind of damage it is, you might be able to skip out on


- If there isn't too much CC on the enemy team, then go for this.

- Just adds some damage for the all-in potential. If you can't all-in early at all, then don't take this.

- If




- The whole entire reason you're in the



Laning Phase/Early game
- IF you have a strong early game lane partner, then you're gonna be trying to fight at almost all times unless there's jungle threat.
- Try to always have 2 charges of

- Keep in mind your


- IF you have a weak/scaling lane partner, you're probably taking


Mid/Late game
- Look for good flank angles with


- Keep in mind what things could be happening in the next minute, and if there's an objective coming up, you may not want to use

- Make sure your team can follow up on your engages, or your engages will look bad, even if you hit 4-5 people with

- Amumu is great at smashing platinum and below due to how often games turn into ARAM at some point or another, and you really can't go wrong with having giant AoE stuns to win team fights.
13.23 Emerald and Below

13.23 Diamond+

Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in Emerald and below)
- Counter-play (more relevant in Emerald and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in Emerald and below)
- Anything in the (_Letter_+) row, means it's better the higher in elo you go. Anything in (_Letter_-) row, means it's better the lower in elo you go.
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
You must be logged in to comment. Please login or register.