Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


MOBAFire's first Mini Guide Contest is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Shaco Build Guide by nZk01

Jungle [13.5] Shaco Jungle | AD / AP Shaco Guide

Jungle [13.5] Shaco Jungle | AD / AP Shaco Guide

Updated on March 19, 2023
Vote Vote
League of Legends Build Guide Author nZk01 Build Guide By nZk01 1100 87 2,528,706 Views 61 Comments
1100 87 2,528,706 Views 61 Comments League of Legends Build Guide Author nZk01 Shaco Build Guide By nZk01 Updated on March 19, 2023
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Shaco
  • LoL Champion: Shaco

Runes: standard

1 2
Hail of Blades
Sudden Impact
Eyeball Collection
Treasure Hunter

Magical Footwear
Future's Market

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


LoL Summoner Spell: Ignite


LoL Summoner Spell: Smite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.5] Shaco Jungle | AD / AP Shaco Guide

By nZk01
First of all Shaco is one of the most skilled and one of the most fun Champs in the game if mastered.

Shaco can do a lot of outplays and can be built very differently like AP/AD and even Tank or Bruiser, he can do a lot that other champs can't ever do and has a lot of possibilities to outplays your opponent with your Clone, your Boxes and your Q.

He's very rewarding aswell, can counterjungle very easily, can solo objectives and has the potential to 1v9 games.


• Cheesy ganks
• Very fun and rewarding to learn
• Can Solo Nash if fed• Insanely strong outplay potential if mastered
• has very strong 1 shots on AD if fed
• AP is SUPER annoying to play against


• highest skillcap in the game in sense of understanding what you are supposed to do/unique theory behind the champ (how to use boxes, baiting angles etc, lots of your plays are min/maxing)
• Very reliable on Q backstab
• Armor counters this champ very hard
• Item reliant
• Useless if behind
• Invades pretty much destroy your early game
• Is a very 50/50 champion in SoloQ teamcomps, can absolutely destroy some teamcomps with literally 0 counterplay or can be utterly worthless even with 20 kills, understand when you should pick this champ otherwise you are griefing really hard
• Will teach you things that arent applicable on any other champions, makes for bad habits
(• Clone buggy)

Passive - Backstab

Shaco's basic attacks deal an additional 20 - 35(Based on Level)(+25% bonus AD) bonus physical damage when striking an enemy from behind. This damage can critically strike.

Deceive and Two-Shiv Poison also have additional effects when striking an enemy from behind.

Q - Deceive

Target Range: 400
Cost: 60 Mana
Cooldown: 12/11.5/11/10.5/10

ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for 2.5/2.75/3/3.25/3.5 Seconds.

After exiting invisiblity, Shacos next basic attack within 0.25 seconds deals 25/35/45/55/65(+50% bonus AD) bonus physical damage. This damage can critically strike.

Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes Shaco to shimmer without removing it.

Backstab: Guarantees the basic attack to critcally strike for (130% +35%Infinity Edge) bonus physical damage.

BACKSTAB: Guarantees the basic attack to critcally strike for (30% +25% Infinity Edge) bonus physical damage.

W - Jack in the Box

Target Range: 425
Cost: 50/55/60/65/70 Mana
Cooldown: 15
Detection Radius: 300

ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 40(+10% AP) seconds. The Box arms after a 2 second delay, becoming stealthed and untargetable.

Triggering the box will cause nearby enemies to get feared for 0.5/0.75/1/1.25/1.5 seconds.

Once triggered, the box will also become targetable and start automatically firing at all nearby visible enmies, dealing 15/20/25/30/35(+12% AP) Magic damage with each attack for 5 seconds. If the box only attacks 1 target, it deals increased damage.

The box deals 10/20/30/40/50 bonus magic damage to monsters.

E - Two-Shiv Poison

Target Range: 625
Cost: 50/55/60/65/70 Mana
Cooldown: 8

PASSIVE: Shaco's basic attacks slow enemies for 2 seconds for 20/22.5/25/27.5/30% while Two-Shiv Poison is off cooldown.

ACTIVE: Shaco throws a dagger at the target enemy, slowing them for 3 seconds and dealing 70/95/120/145/170(+75% bonus AD)(+60% AP) magic damage, increased by 50% against targets below 30% of their maximum health.

BACKSTAB: Deals an additional 15-50(based on level) (+10%) bonus magic damage, increased to 22.5-75(Based on level)(+15% AP) when the target is below 30% of their maximum health.

R - Hallucinate

Effect Radius: 250
Tether Radius: 1125
Cost: 100 Mana
Cooldown: 100/90/80

First Cast: Shaco vanishes for 0.5 seconds and then blinks in the target direction while creating a Hallucination of himself that blinks in the opposite direction, remaining within tether range of him as a controllable pet for up to 18 seconds.

Second Cast: While the Hallucination is active, Hallucinate can be used to move it to the target location.

When the Hallucination dies or expires, it explodes, dealing 150/225/300(+70% AP) magic damage to enemy units around it and leaving three mini-boxes behind which activate instantly, fearing nearby enemies for 1 second.

The three boxes possess Jack in the Box's effects, except they have doubled, but shared health, and deal 10/20/30(+10% AP) magic damage with each attack, increased if attack only a single target.
Always do this:

set 1 box at red buff, then 2 boxes on krugs and just fullclear as usual.
- Use your Boxes to block skillshots
- Abuse the Slow of your AA's from your E and wait until the enemy is below 30% HP to use your E for the bonus Damage
- You can use your Ultimate to jump over small walls
These are some places where ulting over the wall could safe your life
- Try to use your ignite early on so the target gets reduced healing
- Try to use your passive as often as possible
- Try to use your Ult to dodge spells and use it early in fights for more damage
- Clone procs effects like Duskblade, Sheen and Hextech alternator so think about that
- Abuse the Blink of your Q to go over Walls! (Click on the white dot)

- use backport or any active item to stop your Q invis and get CD back faster, e.g. spam Q whip when walking from base to your jungle
League of Legends Build Guide Author nZk01
nZk01 Shaco Guide
Vote Vote
[13.5] Shaco Jungle | AD / AP Shaco Guide

League of Legends Champions:

Teamfight Tactics Guide