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Miss Fortune Build Guide by Navn

Support [14.3] SUPPORT Miss Fortune + TIER LIST + WARDING VIDEO Part 1 + 2

Support [14.3] SUPPORT Miss Fortune + TIER LIST + WARDING VIDEO Part 1 + 2

Updated on February 12, 2024
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League of Legends Build Guide Author Navn Build Guide By Navn 58 10 283,935 Views 5 Comments
58 10 283,935 Views 5 Comments League of Legends Build Guide Author Navn Miss Fortune Build Guide By Navn Updated on February 12, 2024
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Navn's Featured Video

Runes: Standard

Arcane Comet
Manaflow Band

Ultimate Hunter
Zombie Ward

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist


1 2
LoL Summoner Spell: Exhaust


LoL Summoner Spell: Flash


Ability Order Standard

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.3] SUPPORT Miss Fortune + TIER LIST + WARDING VIDEO Part 1 + 2

By Navn
About Me and other Guides

Main account Profile: Navcan
Twitch Stream:
Tiktok: @navcan
Youtube: navcans

Hi there! I've been playing Miss Fortune recreationally ever since her first Support appearance at Season 6 Worlds Semi Finals! This guide is just a very general guideline of how to play Support Miss Fortune, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! Thank you for reading!

If you're interested in my other guides:


Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka


Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra

Off-Meta/Fun stuff

Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon

Why Support Miss Fortune? Pros/Cons
- Pairs well with other big AoE cc ults, such as Amumu Curse of the Sad Mummy or Kennen Slicing Maelstrom
- Lots of early roaming potential with Strut
- You get to build Umbral Glaive and supports hate dealing with this item.
- Punishes most immobile champions.
- Pairs decently with a good amount of control mages.

- Really squishy
- If you can't find good opportunities to use Bullet Time you end up being pretty useless
- Cannot deal with flanks or assassins.
- Doesn't pair too well with most ADCs
- Limited itemization.
- Limited rune choices.
TLDR: 2 core items, then go from there

Support Item Quest

- Extra damage for when you're ahead

Celestial Opposition
- Good to fall back on so you can still channel your ult a little bit longer

Shoes Choices

- Ionian Boots of Lucidity is basically your only option. It gives all the stats you want and everything else is expensive. If anyone manages to get on you, most of the time, no other shoes is gonna save you.



Umbral Glaive
- While having Strut you have a ton of movement speed to clear out wards very quickly. Just be careful not to get too carried away, and scout ahead with Make it Rain.
- You can combo this with Zombie Ward if you intend to rush Umbral Glaive

- More uptime on Bullet Time
- Not too expensive


They Shield:

Serpent's Fang
- This works off any damage you do, so Make it Rain or Bullet Time will proc the shield cutting effect.
- This doesn't provide any ability haste and isn't too cheap for it's effect. I'd look to get this earliest 3rd item.

Lord Dominik's Regards
- Since none of your items give HP (except the support item), this'll probably be the most efficient for damage.

They Heal:

Chempunk Chainsword
- Just sit on Executioner's Calling until you have nothing left to build.

Serylda's Grudge
- This item makes Bullet Time an absolute monstrosity. If it doing a lot of damage wasn't enough, this makes your ultimate 3x better.
- Gives all the desirable stats you want. Ability Haste, Attack Damage, and Armor Penetation.

Your team is all AD:

Black Cleaver
- Help shred armor for your team to do more damage.

Liandry's Torment
- Since your team is all AD, get a bit of magic damage in there along with Make it Rain
How to use your abilities
Love Tap
- Make sure you "reset" the love tap by attacking a minion if you've attacked a champion, so in the case you attack the same champion again in a few moments, you won't miss the bonus damage from Love Tap
- When you want to push a wave to recall or to try and roam, make sure you keep switching targets between minions to maximize your pushing power.

Double Up
- This will be maxed last, and it is mostly just an additional poke tool in lane.
- You're most likely going to target a ranged minion using this due to the positioning of minions and the common proximity of where enemies stand.

- This will help maximize your travel distance for Umbral Glaive
- If you have any DoTs (damage over time) on you, make sure you press W AFTER it ends, OR, using Strut immediately just after the damage from the enemy hits you, so you can maximize the distance you can travel.
- This kind of ends up being like Mobility Boots for roaming potential early, and you have Make it Rain for some nice roaming, which then can help you get some early stacks of Ultimate Hunter
- To push a wave quickly, make sure to constantly switch targets when auto-attacking to keep maximizing Love Tap damage.

Make it Rain
- This is your primary poke tool. Try to hold it until Manaflow Band cooldown is ready to go so you can get the stacks efficiently.
- Use this to scout brush ahead of you if you are uncertain enemies are ahead. Make it Rain grants vision in the brush.
- This is your main setup for Bullet Time. Use Make it Rain then aim Bullet Time mostly at the exit point of Make it Rain so that, they either stay in Make it Rain and still take most of the Bullet Time damage, OR, they take most of the Bullet Time damage because it covers a larger area outside of Make it Rain.

Bullet Time
- Aim for narrow areas in jungle to reduce your enemie's options of escaping, and maximizing your damage potential.
- Try to match the timing of Bullet Time cooldown to just a bit before map objectives such as dragon rift herald and baron nashor .
- Use on people who have exhausted their mobility options such as dashes or Flash
TLDR: You mostly have 1 rune set, and not much else is going to help you. Poke and Bullet Time uptime good.

Arcane Comet
- Make it Rain pretty much makes this guaranteed to land.

Manaflow Band
- Easy to stack. Just make sure it's not on cooldown when you use Make it Rain so you stack it efficiently.

- Ability Haste is good. You want more Bullet Time and Make it Rain uptime.

- Arcane Comet tends to go with this to maximize poking power for lane phase.

Ultimate Hunter
- Having more Bullet Time uptime is good, which is one of the main reasons you're playing Miss Fortune to begin with.

Zombie Ward
- Much more appealing if you're looking to rush Umbral Glaive

Cheap Shot
- If you're not rushing Umbral Glaive then get this instead.
Early/Mid/Late game
TLDR: Bullet Time and poke. Don't die.

Early Game

- Bad match-ups generally include engage/hook champs. Just look to poke with Make it Rain and Double Up.
- Good match-ups generally include other immobile ranged champions like enchanters, that you can poke out, and eventually use Bullet Time on. Look for more opportunities to auto attack.
- With Strut and Oracle Lens you can also roam after your first recall to mid or top lane to get some stacks of Ultimate Hunter or your gold quest item completion.

Mid/Late Game

- By now, you should have Bullet Time. Look for opportunities to just kill some squishies with Make it Rain and Bullet Time combo, on people who have no Flash or mobility.
- Aim to have Bullet Time for major map objectives, to constantly be of threat to your enemies.
- Always keep in mind who is a threat to you, and if you're going to die anyways, at least use Bullet Time and put out as much damage as you can so maybe your team can clean up.




14.3 Tier List
Grading Explanation below the lists! Check the RANK too!

- Miss Fortune support is definitely extremely niche, you're pretty much just playing as a giant AoE ult threat with E-R combos against very immobile enemies. This is definitely more for fun than anything else.

14.3 Emerald and Below

14.3 Diamond+

Tier List Grading Points

- Winrates
- Champion Difficulty (more relevant in Emerald and below)
- Counter-play (more relevant in Emerald and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in Emerald and below)
- Anything in the (_Letter_+) row, means it's better the higher in elo you go. Anything in (_Letter_-) row, means it's better the lower in elo you go.

Overall Points:

- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.

- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.

- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream!

There's also my tiktok
And my youtube!

Cheers and thank you for reading! Good luck on the rift
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