Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Jhin Build Guide by daudr9

ADC [14.4] Jhin build to climb easily

ADC [14.4] Jhin build to climb easily

Updated on February 23, 2024
8.3
31
Votes
8
Vote Vote
League of Legends Build Guide Author daudr9 Build Guide By daudr9 31 8 183,026 Views 0 Comments
31 8 183,026 Views 0 Comments League of Legends Build Guide Author daudr9 Jhin Build Guide By daudr9 Updated on February 23, 2024
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Runes:

Precision
Fleet Footwork
Presence of Mind
Legend: Bloodline
Coup de Grace

Domination
Taste of Blood
Eyeball Collection
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Against usual matchups
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.4] Jhin build to climb easily

By daudr9
About me



Hello, Im daudr - adc main with EUW rank 100 peak, the most stoic and composed league player you'll see.

Here i've included only what i considered most important while keeping it brief and short so you can quickly navigate and find what you need on the go.

For a lot, lot more game and bot lane related info feel free to visit my socials and i'll be glad to help you out :) https://www.twitch.tv/daudr9
https://www.youtube.com/@daudr5964/featured
Summoner spells
Exhaust - My favourite and the one i take most often. It's necessary when you see that enemies have an assassin or engaging enemy bot lane champs.

Heal - You can manipulate health and movement speed of both you and your ally for engaging and retreating faster. It's kinda bad because it gets hard countered by Ignite with Grievous Wounds and loses significant portion of it's value.

Cleanse - You lose so much by taking cleanse in early laning phase if you want to play agressive, that you should consider taking it only in cases where enemy CCs pose a real threat.

Ghost - If you want to get in and out of range while trading, chasing down and running from ganks more effectively.
Build
Long Sword + Health Potions is good when you're trading a lot and want more dmg. Boots + Health Potions if you want to dodge more skillshots easily.



You will go Boots of Swiftness most of the time, because they're cheap and synergize with his crits. Go Plated Steelcaps or Mercury's Treads if enemies have 4 or more AD or AP damage dealers.

The Collector getthing lethality asap for most value.

Stormrazor synergizes well with Jhin's kit and MS.

Infinity Edge more dmg + necessary as crit amplifier. If enemies have a lot of armor get Dominik instead

Rapid Firecannon fits really well as 4th item giving you some overall stats boost and that extra range.

Lord Dominik's Regards because now everyone got some armor from items and leveling up. If you bought it already then get Infinity Edge.




Get Guardian Angel if you have high bounty and want to protect it.

Quicksilver Sash when you don't want to bring cleanse into the game and you're really scared of CCs.

Mortal Reminder when enemy team has mixed damage and strong healing champs like Vlad, Soraka, Samira, Red Kayn, Yuumi and no one except you is getting heal reduction.

After your build is completed you want to sell your Boots for Dead Man's Plate or Force of Nature and that depends on enemies having more AD or AP damage. If you really want more dps and less defence u can go Statikk Shiv.
Abilities
Im never giving a point in E until sometime after level 6.

That is because unlike Jhin's E his Q is a reliable source of damage and is guaranteed to hit. It might be the same with his W if you have a support with CCs so you're really maximizing your damage output.

There might be 2 exceptions to that:
Playing in low elo where many more takedowns happen and there is greater chance flower-trap popping off will deal more damage or slow someone down enough to let you finish him off.

Second one being temfights that might occur earlier or later in a game and when you participate in them there is more value to flowers as well (more takedowns can result in more AoE damage and slow from that ability)

The way I also like to use his E instead of stacking them in one place to W someone down when he steps into them is to place traps in most probable paths of enemy jungler so i can notice him preparing to gank me or it just usually results in him retreating.
Runes
Fleet Footwork - sustain and little more mobility (synergizes well with crits and passive).

Presence of Mind - only source of regaining mana (practise to utilize it and it will be enough).

Legend: Bloodline - along with Footwork and Taste of Blood allows you to heal, you then don't have to waste gold and item slot for Vampiric Scepter and BT and use it instead for more damage to close games faster.

Coup de Grace - damage.

Taste of Blood - lifesteal.

Eyeball Collection more AD = more dmg.

Keep in mind when you verse 4 AP champions in enemy team or 2AP champions on botlane you should switch last small rune from Armour to Magic Resist.
Download the Porofessor App for Windows
League of Legends Build Guide Author daudr9
daudr9 Jhin Guide
Vote Vote
[14.4] Jhin build to climb easily

League of Legends Champions:

Teamfight Tactics Guide