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Yasuo Build Guide by RealLrd34

Top [14.8] Top Yasuo Best Builds Season 14

Top [14.8] Top Yasuo Best Builds Season 14

Updated on April 17, 2024
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League of Legends Build Guide Author RealLrd34 Build Guide By RealLrd34 59 11 90,083 Views 0 Comments
59 11 90,083 Views 0 Comments League of Legends Build Guide Author RealLrd34 Yasuo Build Guide By RealLrd34 Updated on April 17, 2024
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Runes: More hp ,vs high dmg

1 2 3 4 5 6
Precision
Lethal Tempo
Triumph
Legend: Alacrity
Last Stand

Resolve
Bone Plating
Overgrowth
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4
Flash teleport
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.8] Top Yasuo Best Builds Season 14

By RealLrd34
Guide
I explained everything about the runes/items in Notes above Don't forget to check it.

Top yasuo Best Builds/Runes Season 14 [S14.8]

If you have a question, feel free to ask in the comments.
Why yasuo top?

Why yasuo top? :
+ Good Mobility
+ Good farm
+ Easy to OTP
+ Strong Early game (lvl 1-2)- Mid game
+ High dmg on Towers (Easy Spilit Push)
+ High dmg and High Dps
+ Can block some abilities by his W
----

Cons:
- Bad late-Early game (3-10 Mins)
- Bad teamfights
- Squishy
- Bad vs CC
- Have a lot of counters
- Hard to Master
- The wrong use of E can get him killed

Yasuo Power Spike
Level 1-2 (1-3 Mins) Yasuo Is Strong , 3-10 Mins (Early game) Yasuo Is Weak .
10-20 Mins (Mid game) Yasuo Is Very strong.
20+ Mins (Late game) Yasuo Is Average.
Abilities Yasuo
Passive -Way of the Wanderer

Resolve: Moving grants flow, which is tracked on Yasuo's resource bar. Moving faster grants more flow. At maximum flow, damage from a champion or monster briefly grants 125-600 shield (depending on level).

Intent: Yasuo's critical strike chance is increased by 150%, but his critical strikes deal 10% reduced damage. Gain 0.4 bonus attack damage for every 1% critical strike chance above 100%
Q-Steel Tempest

Range: 450
Cooldown: 4 / 1.33

Yasuo thrusts, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage. If he hits, he gains a stack for 6 seconds. While he has 2 stacks, his next use of this ability fires a whirlwind from range, dealing the same damage and knocking up for 0.75 second. If used while dashing, this ability strikes in a circle rather than a stab
W-Wind Wall

Range: 300

Yasuo creates a 320 / 390 / 460 / 530 / 600 wide drifting wall of wind that blocks all enemy projectiles for 4 seconds.

Cooldown: 25 / 23 / 21 / 19 / 17 / 15 seconds.
E-Sweeping Blade

Range: 475
Cooldown: 0.5 / 0.4 / 0.3 / 0.2 / 0.1

Yasuo dashes through a target, dealing 60 / 70 / 80 / 90 / 100 (+60% of ability power) (+0.2 per bonus attack damage) magic damage. Each use of this ability grants 15-25% bonus damage to the next use for 5 seconds, stacking up to 60-100%. If Steel Tempest is cast while dashing, it will strike as a circle. This ability can only be cast on the same target once every few seconds.
R-Last Breath

Range: 1400
Cooldown: 70 / 50 / 30

Yasuo teleports to an airborne enemy champion, dealing 200 / 350 / 500 (+1.5 of attack damage) physical damage and holding all nearby airborne enemies up for an additional 1 second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks. Afterwards, Yasuo's critical strikes ignore 50% armor for 15 seconds.
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