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Ahri Build Guide by MetaKnight13373

Middle 2021 Ahri Mid Guide

Middle 2021 Ahri Mid Guide

Updated on November 14, 2020
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League of Legends Build Guide Author MetaKnight13373 Build Guide By MetaKnight13373 49 0 68,497 Views 2 Comments
49 0 68,497 Views 2 Comments League of Legends Build Guide Author MetaKnight13373 Ahri Build Guide By MetaKnight13373 Updated on November 14, 2020
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Runes: My Primary Rune Page

1 2 3 4 5
Domination
Electrocute
Sudden Impact
Eyeball Collection
Ultimate Hunter

Sorcery
Manaflow Band
Transcendence
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

2021 Ahri Mid Guide

By MetaKnight13373
About me
It is worth noting that I have only been playing league for a year, and only peaked at Gold 1, however I have been an Ahri Main since I first started playing, and accumulated nearly 300,000 Mastery Points, while I learned the game and climbed from Iron to my peak of Gold 1 with a 60% win rate. (on Ahri)
Why Ahri
Ahri is a really easy champion to pick up, with a high skill ceiling, she can suit a variety of different playstyles and situations. She has no clear weakness and can excel at many different tasks, including split pushing, roaming, fishing for picks, laning, peeling, and team fighting. Although Ahri is good in a lot of areas she is not great at any particular one, her roams are good but worse than Talon's, she teamfights well, but not as well as Neeko, she is good at getting picks, but not as good at getting picks as Leblanc. Although Ahri has remained a viable pick for several years now she has seen very limited professional play in those years, with the removal of Deathfire Grasp she lost her identity as an AP assassin, and is now stuck as a jack of all trades, master of none, assasin-mage hybrid (which isn't necessarily a bad thing). Still with the season 11 items update Ahri is seemingly returning to her native role of a walking delete key.
Spells
Ahri's kill pressure in lane could use a little help, and Ignite is really the only option to supplement her relatively low damage early game.

Ahri can also Flash during the cast animation of her Charm, allowing for her to redirect it, or surprise the opponent with an increased travel distance.
Runes
Electrocute Does a ton of damage early game, and can be very easily procted with an AA, Fox-Fire, AA, or AA, Orb of Deception, AA, or even an Orb of Deception, AA, Fox-Fire.

Sudden Impact can be switched to Cheap Shot or Taste of Blood depending on the matchup or your preferences. The same can be said for Eyeball Collection, Zombie Ward, and Ghost Poro.

Ahri is a very reliant on her ultimate, Spirit Rush Ultimate Hunter is a must.

Secondary runes can really be anything as long as there is some amount of mana sustain.


I would not recommend using Glacial Augment after the item update, Everfrost already slows enough to hit a nearly guaranteed charm, and the added glacial slow just becomes redundant. There really is no active that makes Glacial Augment worth running, although with the slows on auto attacks it 'can' work.
Early Items
Doran's Ring provides good mana sustain in lane, and still gives you enough AP to output some serious early damage.

Even with Doran's Ring and Manaflow Band you still don't have perfect mana, Lost Chapter allows Ahri to become a wave clear mage and start roaming.

Dark Seal is a good buy really whenever you have extra gold, only upgrade it to Mejai's Soulstealer once you have 10 stacks or you are just really confident. If you opt into a Mejai's Soulstealer, stop building whatever you are building and rush stopwatch into a Zhonya's Hourglass to protect those pages.

Stopwatch is a good item to sit on, there is really no need to upgrade it to a Zhonya's Hourglass while you still have the active available.
Other Items
Although a significant amount of Ahri's damage is true damage, she still benefits greatly from the flat magic pen granted form Sorcerer's Shoes and Luden's Tempest

Luden's Tempest in addition to Ahri's reworked Fox-Fire allows for Ahri to rely less on Spirit Rush for mobility. It also provides very good stats, and is really just the best option for when you are snowballing. You should build Luden's Tempest as a 1st item.

Horizon Focus also further amps the damage that Ahri outputs on charmed opponents to 30%, much like Ahri's old best-friend Deathfire Grasp. You should build Horizon Focus as a 2nd or 3rd item.

Rabadon's Deathcap is an autobuy on any mage or AP assassin, the added 35% of AP is invaluable, however even with the amount of AP it provides, it cannot match the damage amp that Horizon Focus provides. It also has a tricky build path, requiring you to sit on over 1000 gold 3 times. You should build Rabadon's Deathcap as a 3rd or 4th item.

There is no real alternative to Void Staff when the enemy is stacking magic resist, even with just Mercury's Treads and a Hexdrinker your damage will be substantially stunted. Although with Ahri's substantially true damage, she is less weak to enemies stacking MR than several other mages and AP assassins, still Void Staff should be prioritized. Void Staff should be built 3rd, 4th, 5th, 6th, or not at all, depending on the enemy team's magic resist levels.

Zhonya's Hourglass remains the strongest active in the game with the 2.5 seconds of invulnerability and cooldown reduction. Ahri benefits from Zhonya's Hourglass more than many other mages, her spell rotation is incredibly quick, with a full Ahri combo taking less than half a second to pull off. This allows you to put yourself into vulnerable positions with Spirit Rush, dump your spells and then Zhonya's Hourglass to dodge any your enemies throw back. Using Zhonya's Hourglass in this example also allows for time for your team to come to your aid, and also time for you to get another cast of Spirit Rush, to dash away to safety.

Lich Bane's undodgeable damage makes it a good 5th or 6th item, however it really should only be purchased if you are super far ahead, or you have no need for a void staff.

Everfrost is not Hextech GLP-800, it has a much shorter range and has a much slower projectile speed. If someone is in range for you to use Everfrost they are also in range to charm, meaning nearly every pick you could get with Everfrost you could also get with Luden's Tempest. I would only build Everfrost if I am laning against a really slippery opponent, or am very far behind and am just a Charm bot.
Defensive Items
Ahri really doesn't want to build defensively, However if you are really struggling in lane picking up a Verdant Barrier or Seeker's Armguard isn't the worst.

Mercury's Treads Plated Steelcaps should only really be built when you are facing heavy AD comps or AP comps respectively as you benefit greatly from the magic pen granted by Sorcerer's Shoes.
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League of Legends Build Guide Author MetaKnight13373
MetaKnight13373 Ahri Guide
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2021 Ahri Mid Guide

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