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Recommended Items
Runes: Tank + Movespeed = Win
Resolve
Sorcery
+8 Ability Haste
+2.5% Movement Speed
+10-180 Bonus Health
Spells:
Ideally take
Barrier
Flash
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Mel
Easy to be harassed by since she can throw everything back to you.

Warwick
Pretty easy to do a combo with, great frontline and dmg dealer to pair!
Synergies
Ideal
Strong
Ok
Low
None

Warwick
Pretty easy to do a combo with, great frontline and dmg dealer to pair!
Champion Build Guide
Introduction
Welcome!
Hi hi! It's nice to see you here! I am gato salada and I'm a
As I seen in each one of my games till today, her Poke is weak as a
I wanna have fun! - and also bring her glory back.
So, I've been thinking in a way to innovate her gameplay with a Off-meta twist, but still making some sense, like a mathematically correct Build feeling.
The main idea of this Build is to have some recollection of how I played
In this guide we will be summarizing my explanation for the
Hope y'all enjoy and thanks for reading!
Explanation of Runes
First things first, lets talk about:
Runes

Grasp of the Undying
Why
To the point, the prior reason for going
It pairs really well with her passive
Shield Bash
Thinking on the same direction of
The real problem is:
Thankfully with this Build and the help of
And so,
Bone Plating
Going
The key is to survive the early game, since this Build is about scaling!
Overgrowth
Finishing the
The main choice of this

Celerity
As secondary
Pairing with
Gathering Storm
Manaflow Band
Going
(And upon finishing
The
Itemization
Rod of Ages
Spear of Shojin
With the other UNIQUE Passive, having 25
Lich Bane
Riftmaker
With
With the 8% extra damage from the passive of
Cosmic Drive
The itemization of this Build turns
Pros of the playstyle
Pros mostly consists in:
- Following a more
Tank Build allow you to survive in fights, play agressively; - Since
Movement Speed imo is the most broken stat in the game, with this Build you can speed up throughout the map in a Blink; - Owning a nice Sustain with
Rod of Ages,
Riftmaker's passive and
Grasp of the Undying, increases your survivability a lot in most games; - Great Ability Haste to spam abilities to stack
Spear of Shojin and
Riftmaker passives and use
Surround Sound frequently; - The build focuses on
Health +
Movement Speed, fixing two of
Seraphine’s biggest weaknesses: lack of mobility and fragility.
Cons and Takeaway
Cons mostly consists in:
- Weak early game - less dmg in Poke and less Peel, so you can easily be punished before your core items;
- False sensation of survivability (because of having a big
Health but not necessarily more resistances or reliable escape tools - being caught out of position can still mean death; - Mobility is improved but still not on par with naturally mobile champions - so positioning matters;
- As a Off-meta Build, it deviates from meta “pure
support/ enchanter” or “pure AP Burst
mage” paths, meaning you may need good game sense and awareness of how your items synergize to make it pay off; - Being a scaling Build really depends on a little snowball to work properly! If your team falls behind or the match ends quickly, it may not reach full potential.
To sum up:
- Use this Build if you’re already comfortable with
Seraphine and want a more experimental, fun way to play her in mid or
support roles! - Play safe early until your core items start kicking in;
- Take advantage of your extra
Movement Speed and extra
Health to rotate, join fights, and pressure objectives - but pick your moments carefully; - Always check the enemy comp: against heavy Burst or
crowd control, this setup can struggle; - Best suited for longer games where you can reach full Build and make use of your scaling and utility power.
Thanks so much for taking the time to check out this little off-meta adventure! I really hope you enjoyed the read and that the Build brings you as much fun as it did for me while testing it out. Whether you’re vibing mid or harmonizing in bot lane, I hope it helps you find a new rhythm with
Seraphine and maybe inspires you to experiment a bit, too!
If you end up trying it, I’d love to hear how it went—feel free to drop a comment, share your thoughts, or even suggest some tweaks! Every bit of feedback helps fine-tune the performance!!!
Have fun out there, keep the music playing, and if this build hits the right note for you, don’t forget to give it a rating—it really means a lot and keeps the good vibes going. See you back here for the next remix!
(And just a quick disclaimer before you queue up: no
Seraphine's were actually harmed in the making of this Build, but I can’t promise the same if you decide to take it for a spin in ranked (definitely not recommended, but hey—follow your heart, not your LP).
- Use this Build if you’re already comfortable with











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