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Choose Champion Build:
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Mid Lane
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Jungle
Recommended Items
Runes: Electrocute

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15% Tenacity/Slow Resist
Spells:

Flash
Teleport
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Diana
Diana is very good at running you down and killing your packmates. Her
Crescent Strike can be dodged if you stick to the right of her, but it can be hard to get used to. If you get hit by any ability, it applies her Moonlight passive and allows her to dash to you for free, combined with her
Pale Cascade she has shields and damage.
If you don't ban her, which I would for the sake of your jungler as well, try your best to dodge her
Crescent Strike and play safe.
You can either build bruiser with
Serpent's Fang at the end to counter her, or build
Serpent's Fang earlier in a lethality build (Ideally second, replacing
The Collector) and hope she doesn't get fed. With bruiser the idea is to keep her occupied so she doesn't roam and pick up kills from other lanes.

Naafiri
Like any good player of their respective champion, it is important to know your own weaknesses.
Your
We Are More packmates are your lifeline for a lot of mid-lane fights. Many champions can kill you a lot more easily when they are dead. Keeping them alive with dodging, using your
The Call of the Pack, and
Eviscerate is important. It should be noted that you shouldn't use
The Call of the Pack just to save your packmates given the long cooldown.
While it is important to keep them alive, don't be afraid to use them as a shield, as this counters a lot of champs.
Ahri,
Akali,
Evelynn,
Katarina, and
Lux, to name a few, will have trouble fighting you when they are alive. Your packmates can make a swarm around you if you position correctly, taking skill shots that would otherwise root/stun you.
A key item to look out for is
Zhonya's Hourglass. It will more often than not be built to counter your
Hounds' Pursuit, as with many champions, you can use
Eviscerate and run them down to bait it out before diving.
Enemy champions will do their absolute best to dodge your second
Darkin Daggers hit. Expect them to stand on the sides of the minion wave to deny you clear and damage + them to use their own dodge/shield ability to avoid the Q2.
Synergies

Naafiri
Like any good player of their respective champion, it is important to know your own weaknesses. Your [[we are more]] packmates are your lifeline for a lot of mid-lane fights. Many champions can kill you a lot more easily when they are dead. Keeping them alive with dodging, using your [[the call of the pack]], and [[eviscerate]] is important. It should be noted that you shouldn't use [[the call of the pack]] just to save your packmates given the long cooldown. While it is important to keep them alive, don't be afraid to use them as a shield, as this counters a lot of champs. [[Ahri]], [[Akali]], [[Evelynn]], [[Katarina]], and [[Lux]], to name a few, will have trouble fighting you when they are alive. Your packmates can make a swarm around you if you position correctly, taking skill shots that would otherwise root/stun you. A key item to look out for is [[zhonya's hourglass]]. It will more often than not be built to counter your [[hounds' pursuit]], as with many champions, you can use [[eviscerate]] and run them down to bait it out before diving. Enemy champions will do their absolute best to dodge your second [[darkin daggers]] hit. Expect them to stand on the sides of the minion wave to deny you clear and damage + them to use their own dodge/shield ability to avoid the Q2.
Champion Build Guide
Notes and Updates:
29.4.26: With the removal of
13.05.26: In the recent patch, Naafiri has been nerfed once again. Her
22.07.26 Patch 26.15 comes out shortly, and with it comes another Naafiri nerf once again. Her ultimate ability,
The confident start -- I only buy
The aggressive start -- I only buy
The defensive start -- I only buy
Afterwards I follow up with
Next I build
After this I buy
Finishing off the core build, I buy
The final item of the build depends on who you're fighting or how you play. I will often build
I recommend using the
15.06.26 Update Note: The previous comments on the items all still apply, but I should note here that depending on your match-up, you should replace
Next, as with every build, you should build
Afterwards, I build
The third item is
The next three items can be switched intermittently in my experience. Sometimes I follow up with
Overall, this build will do you just fine in most matchups. I recommend using the
Following
After, we grab
Next, I build
As with any crit build, the next item will be
The final item is
I recommend using the
Starting off,
Next, I build
Your armor pen item this time is
The next item I build is
The last item I build is
For our supplimentaries, you can replace your last item with
I recommend using the
Prismatic anvils to look out for in Arena in order of priority would be,
Other items you can build in Arena depend on your opponents as usual. If I'm fighting a lot of tanks or high health enemies, I will build Hellfire Hatchet in place of
Brawl follows Lethality Build #1 for me personally. I skip out on boots because the map is so small, freeing up my final item for a sustain item to keep me in the teamfights like
Tips for playing in Arena: As the assassin playstyle goes, you should focus the lowest health champion first. Keep an eye on their armor/magic armor values however, with Arena's augments and stat anvils, they will often be higher than you expect. High movement speed is also desired, as it allows you to dodge the inevitable onslaught of AOE and CC abilities.
Tips for playing in Brawl: Your early game will be weak fighting five people at once. Take the time to attack the jungle monsters and farm gold. Your teammates will get upset with you if you only farm in the jungle, but once you get a few items, you can sweep the enemy team. Once you start teamfighting more often, use your


















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