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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
My Build
EDIT: More is yet to come, depending on how the guide is received I am going to be updating and receiving comments with utmost seriousness. I am not a perfect Rammus player and I am always open to suggestions on how I could improve.
In 5v5 start with the blue buff and use smite. Make your way to the wolves and then the Double Golems. Go back up to the wraiths and smite the large one. Go back, get the red buff and proceed to gank.
In 3v3 start at one of the camps nearest to your base, make your way to the other one that is closer to your base. If you feel cocky and still have smite try your enemies jungle, otherwise gank a lane and go back. Around level 4 go for red buff. Around lvl 6 go for dragon with a teammate if you can. Otherwise wait for lvl 8 to go and solo it
Map Control:

Because the map is so small and there is only 3 players there will be a lot of ganking and therefore map control all but wins the game for you. Knowing when the enemy at the top is coming bot to gank will save your lives and probably keep the game from snowballing away from you which happens so easily on this map. Not to mention buff control is hugely important. With less people on the team both sides will usually be evenly matched because most of the time the whole team of 3 people will stick together which isnt that hard. Having a buff will give you the extra edge which will cause you to barely win the first teamfight. From there on it becomes easier and easier to kill the enemy as well as control the jungle.
Getting Gold:

Here its all about First Blood, Ganks, Dragon and Turrets. Each stage offers you a way to gauge how far ahead or behind your team is. There will be practically no solo kills here because chasing is incredible stupid with enemy teammates so close by and people usually do not overextend until they are winning. If they do they will usually just head into the jungle for a bit and take the buffs. If you miss out on one of the listed forms on acquiring money its not a big deal however remember: GOLD WINS TEAMFIGHTS. Apart from certain OP champs everyone is pretty balanced and because no one will make stupid mistakes here, remember almost all the kills will be from teamfights, even a gank can turn into a teamfight here and half the time an overextended enemy is bait for his other two teammates. This basically means you will not get kills unless you have more gold. I know this may sound silly and applies more to late game than early however it is true and this helps me express the importance of dragon and turret pushes. DO NOT GIVE THESE UP. You need turrets and dragon here to be able to win the game, its not simply about team placement and focusing the squishies, you need better stats to win here most of the time.
Laning:

Laning here is somewhat passive and somewhat not. Early laning phase should be renamed early ganking phase. Its the only time you will be able to succesfully fight the enemies in 3v2 or 3v1. This is the one exception to the gold rule which says you need dragon or turrets before starting a teamfight to ensure your victory. Dont try to kill your opponent unless you are a burst champ. Chances are they will run away and if you chase, their team will come for a free kill. This is why I mean it can sometimes be passive. This is not to say dont harass your opponent in lane, Im just saying dont be an idiot and chase them past half for the kill.
Now for Rammus.

So as a true tank with no burst damage and large amounts of AoE damage and CC your job is to support your team. Currently this job is exceedingly easy with a 3 second taunt puncturing taunt on a unreasonably low CD as well as a stun/slow



Early Game Items


Philosopher's Stone Philo's Stone: Beautiful item. Really early game you NEED any form of mana regen because taking mana regen runes would ruin your balance of armor and magic resist. Considering you should have about one GP5 item to be safe and you need mana it only makes sense that this item is a necessity early game. Buy it early and be proactive. Of course if you are very conservative and only use abilities to initiate a teamfight that your team will follow you into you can skip this item, just remember: things will no go perfectly. In fact half the time they wont and you will lose (usually). Escaping, harassing, failed initiations and farming can all cost mana if you absentmindedly spam abilities. The health regen on this item also stacks well with doran's and having both items will prepare you very successfully for the mid-game.
Part Two: Part Two
Mid Game Core:


Part Three: Part Three
Late Game Situational








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