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Spells:
Ignite
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Changelog
-fixed descriptions to match Tryndamere rework
-formatted Playing Stlye more extensively
10-06-2011
-added maps to Playing Style
-grammatical restructuring
06-06-2011
-BB Code revisions
-reworked title to "The Barbarian Farmer: 3v3 Tryndamere"
26-05-2011
-added skills section
-added BB Code
-expanded on using Your ULT
-expanded on Explanations-Masteries
-simplified item purchases
-3 good hands, 1 perseverance <-- 1 good hands, 3 perseverance
-3 Archmage's Savvy <-- 1 Burning Embers, 2 Offensive Mastery
First off, this is my first guide, so please comment.
This is a guide for 3v3 Tryndamere (so OP). The Twisted Treeline map has an abundance of walls he can go through with his Spinning Slash (with a very low cooldown).
Terminology
Crits mean critical strike, used interchangeably in this guide with critical strike chance
Natural Crit means the critical strike chance at 100%hp.
This is a guide for 3v3 Tryndamere (so OP). The Twisted Treeline map has an abundance of walls he can go through with his Spinning Slash (with a very low cooldown).
Terminology
Crits mean critical strike, used interchangeably in this guide with critical strike chance
Natural Crit means the critical strike chance at 100%hp.
Pros
+can wall hax with
Spinning Slash like crazy on the map
+Your ULT
Undying Rage IS AWESOME
+lower health = more powerful
+Average RAW DAMAGE by late game is OVER 900(.)0!!!
+operates at deceptively low health
Cons
-(skill) lower health = more powerful. must be comfortable at constantly low health
-(skill) timing of ultimate can get really tricky, especially with lag
-(skill) You'll die if you are too close to a wall to
through it
-(inherent) autoattacks, vulnerable to thornmail (remedied by lifesteal and MR)
-(inherent) lackluster early game
+can wall hax with
+Your ULT
+lower health = more powerful
+Average RAW DAMAGE by late game is OVER 900(.)0!!!
+operates at deceptively low health
Cons
-(skill) lower health = more powerful. must be comfortable at constantly low health
-(skill) timing of ultimate can get really tricky, especially with lag
-(skill) You'll die if you are too close to a wall to
through it-(inherent) autoattacks, vulnerable to thornmail (remedied by lifesteal and MR)
-(inherent) lackluster early game
It's a great passive that synergizes well with Bloodlust. After the rework the max crit chance gain was nerfed, but crits are much easier to obtain safely because it is not dependent on lost hp. Without extra crit chance from runes, though, the rage is much harder to build up because it snowballs.
Much less viable after the rework
Slowing/Bush Checking Tool. Useful for enemy detection while jungling.
Your bread and butter. Escape or chase through walls. First to learn, last to master. Its main component is going through walls, and any additional levels don't add much in this respect. Don't forget to save this if you know your opponent can also escape through walls
The one and only reason to pick Tryn. During your ult, defense does not matter, so I tend to build all offense. Note: Works for all towers EXCEPT AT SPAWN POOL
is your most important item. By late game, you hit crits ~80-90% of the time in team fights. Therefore, IE increases dps damage by ~25%. Farming is the most important part of this build. Your creeper score is in direct proportion to your success. Spam Early Game
(1~8) - Laning, Before Infinity's EdgeAfter getting
MINIONS SPAWN
FARMING
PLAY CONSERVATIVELY. DON'T STOP FARMING. Taking a few CS while also taking harass is worth it because of your
Early Game Jungling Route

Pro Tip: When using Spinning Slash through the top wall of top lane, avoid hitting dragon. You can also go in through that route to steal dragon.
GANKS
In case of ganks 3v2 at bot lane, you can 1) help if they are past mid, 2)push to their tower if your teammates are close to your tower or you're jungling top. If you push look carefully at the map. Once they disengage, be very wary, but don't stop unless they have stealth or very good cc. Once they are in visual range (indicated my minimap), use your
ITEMS
Almost never blue pill. Continue to farm. Good times to buy:
1) got First Blood on level 1 fight, sell potions and buy Doran's blade for lane domination
2) can afford
3) have 2k+ gold
4) can feel a teamfight coming soon (ganks, dragon, lizard, etc.)
5) when you die (only then do i ever finish Zeal)
Mid Game
(9~15) - Hardcore Farming, GettingFARMING
DON'T STOP FARMING. Sight Ward extensively. If at any point, you have no good idea of where any of the enemy champions are, your team has failed at warding. After warding, start jungling and laning top by abusing your
When getting green or white buff, don't use Mocking Shout or Spinning Slash. If you can activate Mocking Shout, an enemy is nearby. Be ready to slash through nearest wall out of there to tower. If you encounter a squishy jungling, don't chase for too long. If you encounter a non-squishy, fall back and continue jungling.
ITEMS
Get
GANKING
Once you finish your core build, you should commence actively ganking, while watching for any signs of

Late Game
(16-18) - PWNING, After
FARMING
DON'T STOP FARMING. You have lots of mobility, you can farm AND gank without much strain to either on such a small map.
ITEMS
Sell your Zeal if you bought it for another situational item. Upgrade
Dying Rage
At 1hp, you are very powerful for 5 seconds. If after you leave the number of players on their team and on your team are equal, leave. Most of the time, it's worth sticking around and helping with
, or jungling for hp to get back into the fight. The higher level you are, the more you should stay.Escaping
Use
Ways Your Opponents Can Follow You Through Walls
Only If You Can Be Seen
>
. FoN has greater MR, its passive has affinity with escaping after ult (health at that point is vital). Rarely I acquire both against strong ap teams, but I never find
against a heavy AD team. More offensive than Mercury Treads If you are getting cced al lot of abilities.
Runes
9
9
9
3
You really need the Crit Chance early game. At lvl 1, if you get
Masteries
The most pertinent masteries are offensive, especially
for crit chance and
for crit damage. Put the rest in
because the 5% exp really makes a difference. Getting your ult first can be the difference between getting First Blood or being on the receiving end.
Survive until you can farm for
Infinity Edge. Keep alive until late game. Die to give late game boost and help team win.





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