Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

Rek'Sai Build Guide by nchaan



Updated on December 22, 2014
New Guide
Vote Vote
League of Legends Build Guide Author nchaan Build Guide By nchaan 8,965 Views 1 Comments
8,965 Views 1 Comments League of Legends Build Guide Author nchaan Rek'Sai Build Guide By nchaan Updated on December 22, 2014
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.


LoL Summoner Spell: Ignite


LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


Welcome to my guide!
I'm nchaan and I'm a Jungler/Top Laner. I main jungle but after the release of Rek'Sai, I began to play Top more often. This guide is for a Rek'Sai that is focused on a more Bruiser/Tanky Top Laner and not a full AD one. You probably don't care about the author of this guide so I'm just going to skip the rest of the introduction and continue with the guide, starting with a screencap of my games as Rek'Sai.

Back to Top

Pros / Cons


+ Produces a good damage output
+ High mobility with his E (Tunnels)
+ Good sustain with his Burrow Passive
+ Fast split-pusher
+ Strong in both late and early game
+ Powerful dueler


- Not the best in team fights
- Hard to comeback if shut-down early
- Not much CC (1 second knock-up)
- Prone to ganks
- Tunnel is the only initiator and escape
- Difficult to get used to and master the combo's
Back to Top

Masteries & Runes



Recommended Runes


Fleet Footwork
Phase Rush

These basic runes standard for AD Top Laner champions with Greater Quintessence of Attack Damage and Greater Mark of Attack Damage as the main AD increase. Greater Glyph of Scaling Magic Resist is essential as early-game MR in-case you're against an AP opponent and finally Greater Seal of Armor for some extra armor against AD champs.

Advanced Runes


Press the Attack
Lethal Tempo
Instead of three Greater Quintessence of Attack Damage, only use two but add a Greater Quintessence of Life Steal so your auto-attacks can also heal you, not just your burrow or Q early-game. Through the addition of four Greater Glyph of Attack Speed Rek'Sai can gain rage faster and heal quicker in lane but too also attack faster when dueling.
Back to Top

Summoner Spells

Recommended Spells

The most standard spell to help you with that extra initiate or escape when your Tunnel's aren't up. Flash helps when burrowing towards an enemy who is so close, yet so far. Always take this spell.

Ignite is useful when dueling because of the DPS which can stop heals and dispose of a fleeing opponent. Since she is a melee champion, Rek'Sai can get close enough to use ignite and it helps when inputting some extra damage to an enemy.

A summoner spell which I wouldn't normally take but is still viable with Rek'Sai. Since her Void Rush is basically a teleport, you wouldn't normally use this spell. By taking Teleport you can help other lanes but you would have less dueling and assassination potential.

Not Recommended Spells

Not particularly as useful as the three recommended spells and since you have your Burrow sonic it's not very beneficial in close ranges.

Rek'Sai doesn't even utilize mana so don't even think about taking this spell. It doesn't help you in any way possible.

I wouldn't particularly recommend Barrier since Rek'Sai is going to want to burst enemies fast. Also won't be as useful as Ignite during late game when trying to assassinate or initiate fights.

Similar to Barrier and also not as beneficial as one of the three recommended spells.

Can be viable when chasing down enemies and stopping most of the damage input from them, however isn't as effective as Ignite if the opponent flashes away from auto-attack range.

Back to Top

Abilities Sequence & Analysis

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Fury of the Xer'Sai
  • This passive makes Rek'Sai such a high sustain champion in lane since her Rage increases at every ability use and auto-attack, she can Burrow to increase health constantly.
  • Whenever you have rage and need health, always stay in Burrowed form. However your Rage depletes even when full health in Burrowed form.

Queen's Wrath / Prey Seeker
  • This is your main damage ability which needs to be the first skill maxed out.
  • Since it empowers your auto-attacks you must be in range for the skill to work. It empowers three auto-attacks in an AOE strike making it perfect for clearing minions.
  • Since it increases AD, the damage scales onto Towers, so use your Q when you want to destroy one faster.
  • Whenever you get the chance always poke enemies with your Burrowed Q, when they're running away, chasing you or just walking around. This way you gain vision on them in Burrowed form while dealing damage.

Burrow / Unburrow
  • A useful ability to see champions when out of range in vision or when in the Fog of War.
  • Requires a lot of attention which can take some time to get used to. You don't need to constantly look for footsteps but use them to your advantage by using a Burrowed Q for vision or to Tunnel towards an enemies path.
  • Always stay in Burrowed form to see any potential ganks when out of wards or from invisible champions. Additionally, also to always be prepared to Tunnel towards an enemy and knock them up or to Tunnel away from one.

Furious Bite / Tunnel
  • Furious Bite deals damage based on the amount of Rage Rek'Sai has therefore it is best suited to be used when you have a full bar of Rage.
  • Similar to Volibear and his Frenzy ; when dueling with no Rage, the opponent might run away or kill you before you have a full bar. You can use Furious Bite before having a full Rage as part of a combo to deal more burst damage.
  • One of the best initiation/escape abilities, Tunnel can help you get closer towards your enemy or run away from one. It should be noted that YOU ARE STILL TARGET-ABLE WHEN TUNNELING.
  • Use an existing Tunnel to surprise your enemy when they are in the process of destroying one. This is a good tactic since the opponents will tend not to destroy tunnels as frequently in fear you'll be going through the other end.

Void Rush
  • Level up your ult as soon as possible not for the Active ability but for the Passive where you get 20/40/60% attack speed which is enormously useful in fights.
  • Use your ult when you want to get back to lane fast since there really is no other use for it. If possible, try to make tunnels in others lanes after backing then ult back top to have a larger network of tunnels to ult to.
  • Try not to ult into an area blindly since tunnels don't give vision and you could potentially ult to an tunnel next to the entire enemy team without knowing.

Ability Combo

W, Q, E, W, Q, E
, , , , ,

First start with Burrow when use your Prey Seeker as an extra AP poke, continue by using Tunnel as a gap closer, then Unburrow when relatively near them to knock-up, use Queen's Wrath for the main damage and end with a Furious Bite.
Back to Top


Core Items

Other guides tend to rush Ravenous Hydra as part of Rek'Sai's core build but it leaves him squishy, whereas tri-force provided AD, AS, AP and Health. Also with tri-force, you can catch up with fleeing enemies faster with its passive whereas with Hydra you couldn't.

The standard second tier boots if the enemy team consists of more AD, which is usually the case. If your lane opponent is AD when the majority of them are AP, buy Ninja Tabi anyway since you won't fight the others until late-game where you'll probably have another MR item already.

Although isn't the first core item to be bought, Ravenous Hydra is still an essential core item. One of the only items which provides a large AD output and Lifesteal Percentage. Useful in AOE damage and burst.

One of the best defensive items to get, Randuin's Omen provides armor and health as well as a good AOE active to slow enemies in a teamfight or during a chase. If your team already has an overabundance of these, buy Sunfire Aegis instead.

A good defensive and offensive item providing extra Health, AD and Armor Pen. One of the best and most efficient ways to cut through enemies with high Armor.

Another defensive item to avoid Rek'Sai getting too squishy late game. Spirit Visage is important due to its increased healing ability passive when Burrowed as well as providing Health & MR.

A replacement for Black Cleaver when against an AP champion, Maw of Malmortius is a good dueling item since it provides both AD and MR as well as a shield to help when you are low.

The alternative second tier boots for AP champions. Since it provides cheap MR early-game, you can last longer when getting poked.
Back to Top

Build Order

Recommended Build Order

Starting Items

The most standard starting items build, Long Sword and three Health Potion's for sustain and a good damage output if you know your lane opponent can harass you a lot. An alternative starting build is a Doran's Blade and one Health Potion, however only if against an enemy where you know you don't need the sustain to beat.

First Back

After your first back, make sure to get Phage for some good damage output and health together with the passive to help give you some extra Movement Speed when fighting. Also buy some Health Potion's for some sustain in lane if you get poked and after a duel. Also remember to NEVER STOP BUYING WARDS so you can keep track of any blind spots in the fog of war when laning. Your support shouldn't be the only one warding

Basic Item Purchase Sequence

Buying Trinity Force first is a must as the first item and continue with buying Ninja Tabi against an AD opponent. With Giant's Belt, you need some health so you can take more hits and is useful when dueling since the opponent will be more intimidated. By purchasing Tiamat next, it gives that extra AD and Lifesteal which will help sustain in lane even more together with the AOE damage to clear minion waves faster. Complete the Giant's Belt with randiun's omen and complete the Tiamat with Ravenous Hydra. The game may not even last this long but if it does, continue with Black Cleaver and finally Spirit Visage.
Back to Top

Tunnel Placements

Here are some ideal placements for tunnels to Void Rush to. These are not mandatory or essential but are helpful when travelling around.

Blue circles are for the Blue (Bottom) Side.

Red circles are for the Red (Top) Side.
Back to Top


In conclusion, although Rek'Sai is a hard champion to master she can deal tons of damage while being a mobile tank if you follow this build. The only thing to keep in mind is her lack of vision when Burrowed since it can **** you over very easily. This guide was purely for a Top Lane Tanky Bruiser champion and isn't a mandatory build to follow; other players may and can play her differently but this is how I would do it.
Thanks for reading through the entire guide and good luck with Rek'Sai!
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide