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Fizz Build Guide by Moenchle

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League of Legends Build Guide Author Moenchle

[5.21] Fizz Revolution || AP-Devourer [Jungle-Guide]

Moenchle Last updated on October 30, 2015
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 25

Legendary Guardian

Defense: 5


Utility: 0

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INSANE! Thanks for 10K VIEWS!!!

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This Guide is up to date! last update/check 30.10.15

Hey guys, thats my second Guide! I hope you like it and you get some help! :) I appreciate any support! And I hope you will rate this Guide positive! Thanks for all the support!

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Welcome summoners, my name is Moench a currently Silver (old Gold II) Member, and Fizz is in my opinion one of the strongest junglers in this Season (5).
If you wanna know how you have to play Fizz in the Jungle then you are on the correct guide! If you search only an certain point, you can look on the TABLE OF CONTENTS there is the structure of this Guide so its easier for you to find this what you search.

so have fun by reading this guide and I wish you good games with this build, in this sense lets start!

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Summoners Spells

No question, this spell is the key to play as a jungler, so why you need Smite?
The spell is very important, because you don't make a lot of damage in the early game, what is clear I think... so Riot added Smite to the spells to help the Jungler doing more damage on minion-buffs.
Without Smite you can't get buffs of the Crimson-Raptors (the crows, alias. birds) or the Gromp (Ghost).

That does not concern the Blue and Red-Buffs.
But we come to the monsters later. This is actually the most important what you have to know about Smite, so when ever you take the lane Jungle > Smite!

more information about Smite can you find here: []

The second most important Spell is Flash, you need it to do quick moves, like to escape of a deadly situation or dodge enemy abilities.
Flash brings you from one place to another place. DON'T waste it! Because it takes a cooldown of 300 seconds. Thats a long time inGame.

more information about Flash can you find here: []

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9x Hybrid Penetration

9x Scaling Health

9x Scaling Ability Power

3x Ability Power

you can also see it if you go to the build, there are the runes listed.

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My Masteries can you find under the ABILITY SEQUENCES!

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Pros / Cons


1. Amazing damage, whether you go burst or dps
2. High Mobility
3. Rewards smart play
4. So much fun!
5. Many viable builds


1. Squishy, like most assassins
2. Apart from his skilldhot-ult, he cannot deal any damage from a safe distance.
3. Punishes stupid play

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Counters ||-5.20!-||

We start with the Easy-Counters like:
Ryze Using your e when he tries to q in will make instalny a big amount of damage because will rapidly bounch between you and him.

Alkali You're both melee champions, so basicly you're gonna go in on creeps to lasthit them. Be sure to use Q on him when he is in range.

Moderate-Counters like:
Annie Free Stuns, Annie's stuns are not consumed if the spell doesnt hit. Using Q will ensure you bait out playful trickster and still keep your stacks. Since your cooldowns are more fair, you can easily go back in.

Lissandra Try not to stay behind minions to avoid taking splash damage from her Ice Shard harassments. Try to disable (silence/stun/snare/knock-up/displacement) her when she casts Glacial Path so that she won't be able to jump to another location.

DANGER-Counters like:
Diana Take advantage of you passive. You can vs her in early and late game. When Fizz use second E you must use your E for no escape and attack. You can build Liche same that Fizz to kill him more rapid.

Mordekaiser A Quicksilver Sash will get rid of Mordekaiser's ultimate debuff. Don't stand near creeps when he is about to use his Siphon of Destruction - as he will be able to push the wave and deal damage against you, Mordekaiser becomes harder to kill with his metal shield charged up. Try to kill him before he is able to regain his shield!

Darius He is a really danger champion at the moment, with the new patches he gets a little bit to hard in my opinion. He can easy grab you with his E, outplaying is not really easy. If you think "OHHH yeah I got you!" then he has just to push the Q-button and the dream is over. His Q is healing himself, and his ultimate makes the damage which he gaves you before he ults you. Once his Apprehend is on cooldown, he is incredibly easy to kite.

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The Jungle | Monsters | Buffs


"A robust monster with ranged attacks. Likes to eat small insects, mushrooms and people."

The Gromp is a big toad, which is a neutral monster, he is the improved version of the goblin.
If you useSmite on this monster you earn the buff: "Poison-Armor", this buff harm every enemy which you attacked. The damage be 10 + (10% of the extra life) magic damage over 3 seconds.
Only players with the Spell Smite can see that you have the buff. You can see it on the "Purple bubbles" on the feet of the player.

The duration is dependent of the masteries from the player.

Gold: 62
Experience: 300
Health: 1600
Attack damage: 83
Attack speed: 0.63
Armor: 15
Magic resistance: 0
Movement speed: 330
Spawn time: 1:55
Respawn time: 1:40



Crimson Raptor

"The Crimson Raptor is a large monster found on the Summoner's Rift, along with three Raptors."

The Crimson Raptor will grant "Razor Sharp" if you use yourSmite for 90 seconds, which will give you true sight for 10 seconds, the next near enemy ward can you see, if a enemy ward is close to you starts the buff, and you see under your feet signals (pink circles), and you can see in this radius wards of the enemies. In bushes or free fields.

The duration of this bonus is unaffected by Runic Affinity.

Gold: 41
Experience: 210
Health: 1200
Attack damage: 45
Attack speed: 0.67
Armor: 15
Magic resistance: 0
Movement speed: 350
Spawn time: 1:55
Respawn time: 1:40

My tip: Kill the small Raptors at first, they do more damage then the big one.



Red Brambleback

"The Red Brambleback is a neutral monster present on the visually upgraded version of Summoner's Rift, accompanied by two Cinderlings. Statistically speaking, it is nearly identical to the Elder Lizard."

Kill the Red Brambleback to receive a buff that heals you over time, and causes your basic attacks to slow the enemy while also dealing damage over time.

( USE YOUR Smite)

Red Brambleback will restore a large amount of health instantly (20% of your maximum health).

You can see when a player has this buff! (red circle under his/your feet).

Gold: 36
Experience: 150
Health: 2000
Attack damage: 80
Attack speed: 0.60
Armor: 20
Magic resistance: 0
Movement speed: 330
Spawn time: 1:55
Respawn time: 1:40

My tip: Use your Smite if the Red is already low Health! Its dangerous to Smite if he has over 1000 life! Some enemies can easy steal him then.



Blue Sentinel

"The Blue Sentinel is a neutral monster on the visually upgraded version of Summoner's Rift. In terms of statistics, it is nearly identical to the Ancient Golem. It is accompanied by two Sentries."

Smite upon the Blue SentinelSquare.png Blue Sentinel will restore a large amount of mana over 2 seconds (25% of your maximum mana). This bonus can only be claimed once per spawn.

You can see when a player has this buff! (blue circle under his/your feet).

Gold: 36
Experience: 150
Health: 2000
Attack damage: 73
Attack speed: 0.493
Armor: 20
Magic resistance: 0
Movement speed: 200(180+20)
Spawn time: 1:55
Respawn time: 5:00

My tip: Use your Smite if the Blue is already low Health! Its dangerous to Smite if he has over 1500 life! Some enemies can easy steal him then. (Same with the red).



Dragon / Drake

Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying Dragon grants the team a Dragon Slayer.png Dragon Slayer stack.

On this neutral monster you don't need Smite to have the buff! The buff applies for all ally champions. The buff strength has no period of time, you can extend the buff, if you kill the Dragon more than once. The max. level is level 5, look at this:

DRAGON'S MIGHT: +6% attack damage and ability power
DRAGON'S WRATH: +15% damage to towers and buildings
DRAGON'S FLIGHT: +5% movement speed
DRAGON'S DOMINANCE: +15% damage to minions and monsters
Aspect of theASPECT OF THE DRAGON: Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds or until death.
Dragon has a UNIQUE Passive called "Ancient Grudge", which grants it 20% bonus damage to and 7% damage reduction against enemies with Dragon Slayer, per stack.

You can see when a player has this buff! (if you click on the champion and you see this icon here).

Gold: 25
Experience: 75-300
Health: 3500 (+ 240 / min)
Attack damage: 100
Attack speed: 0.5/sec
Range: 500
Armor: 21 (+ 13 / level after level 9)
Magic resistance: 30 (+ 5.85 / level after level 9)
Movement speed: 330
Spawn time: 2:30
Respawn time: 6:00



Baron Nashor

Baron Nashor is the most powerful neutral monster on Summoner's Rift in League of Legends.

It is described in-game as follows: "This is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone".

If you kill Baron Nashor the team earns the buffHand of Baron, the buff contains:

for champions:

- up to 40 attack damage and ability power (scales with game time)
- ImprovesRecall:
Reduces channel time by 4 seconds.
A successful recall restores 50% of your champion's maximum health / mana and grants +50% movement speed for 8 seconds.

for minions:

All minions:

- increase speed to match 90% of average movement speed of nearby champions, capped at 500 movement speed.
- Gain resistance to slow effects
- Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects

Melee minions:

- Gain +50% movement speed when within 800 units of enemy minions or turrets
- Increased size
- +75 attack range
- +75% damage reduction versus champions and minions
- +30% damage reduction versus turrets (similar to cannon minions)

Caster minions:

- +20 attack damage
- +50% missile speed
- +100 attack range

Cannon minions:

- +600 attack range
- +50 attack damage, but attack speed is halved
- Attacks are now Area of Effect (200 range) and deal double damage to turrets

Super minions:

- +25% attack speed
- Gain +50% movement speed when within 800 units of enemy minion or turret

Baron Nashor circle of the buff (Master Yi)

There are more little monsters, but this are the main monsters which you definitly know!

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Thanks for Reading this! Some more parts are coming soon!



a guide by BananaMoench a german hobby LoL-Player!

> Wukong Jungle Guide: []

> Lee Sin Jungle Guide: []

send me your stats on Twitter! With a picture and I add your inGame stats here! :-)