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Choose Champion Build:
-
Ekko top
-
Ekko jungle
Spells:
Flash
Teleport
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Gangplank
If GP is well played you may get your worst Ekko game. you'll need to keep your ultimate for when he uses his ultimate on you. if you don't use your R with care you're just gonna feed him.
Ideal
Strong
Ok
Low
None
Introduction
Don't hesitate to leave feedback, express as you wish but be constructive.
The 18th point in cunning (
Thunderlord's Decree
) deals great damage with your passive in teamfights, whilst gaining the bonus damage from your passive you deal extra damage in aoe.
As first choice in the ferocity tree you can also pick the Attack Speed for long trades.

As first choice in the ferocity tree you can also pick the Attack Speed for long trades.
I first max the
Q for it's cd rate, and his easy harass. Followed by the
E to easily hit with the
Q on it's come back, and then you can get your AA to activate your passive and get a nice burst. Since Your
W is pretty hard to use I max it last, but if you're jungling it mayb be better to start with your
W for the free stun.





The tunderlords is now the only keystone used for everyone ecepts supports, no needs of changing the masteries.
The runes don't change with the patch 5.24.
The tp ( teleportation) isn't that great anymore, but still a great pick, try ignite out if you think tp isn't worth it anymore.
I might set up a tanky build to bruise for your adc.
That's all for the moment.
The runes don't change with the patch 5.24.
The tp ( teleportation) isn't that great anymore, but still a great pick, try ignite out if you think tp isn't worth it anymore.
I might set up a tanky build to bruise for your adc.
That's all for the moment.
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