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General Guide by Jebus McAzn

5 Champs You Should Know How To Play [AKA Who do I Buy Next]

By Jebus McAzn | Updated on August 14, 2011
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680 Votes
362 Comments
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Choose Champion Build:

  • LoL Champion: Shen
  • LoL Champion: Ashe
  • LoL Champion: Annie
  • LoL Champion: Janna
  • LoL Champion: Warwick
Array ( [display_name] => [champion_id] => 48 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 2 [10] => 4 [11] => 3 [12] => 2 [13] => 3 [14] => 2 [15] => 4 [16] => 3 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 48 [display_name] => Shen [url_str] => shen [title] => Eye of Twilight [key] => Shen [description] => There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice. Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium. [spotlight_embed_url] => http://www.youtube.com/watch?v=uH_ZuyB-frY [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 3 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 3 [health] => 540 [health_increase] => 80 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 34 [armor_increase] => 3.78 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 2.94 [critical_strike] => 2.4 [critical_strike_increase] => 0.33 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.33 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 1985 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 85 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Feint can almost completely eliminate an enemy's damage early in the game, but it is ineffective against damage over time spells like Rune Prison. * Shen can be built as a fighter, mage or tank. * Try to keep an eye on your allies' health, even if in remote lanes, as Stand United can be used anywhere on the map. You can use F2-F5 to target them quickly. [tip_playing_against] => * Shen is a very durable champion, which multiple ways to absorb damage. Be wary about attacking him when he seems weak. He can also teleport to any ally's aid, regardless of location, so be aware that a 1v1 fight can turn into a 1v2 very quickly with Shen. [client_id] => 98 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34535 [view_count] => 6429393 [comments] => 4 [comment_count] => 15 [votes] => 15 [vote_count] => 15 [community_tier_list_vote_count] => 597 [community_tier_list_score] => 0.451591 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-09 10:07:30 [last_comment_ts] => 2013-12-29 10:59:47 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 379 [create_ts] => 2010-03-24 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 748 [champion_id] => 48 [display_name] => Ki Barrier [unranked_description] => After casting a spell, Shen gains a shield which blocks damage for 2.5 seconds. Abilities that affect other champions reduce the cooldown of this effect. Shen's power manifests as a Spirit Blade that he can control with his abilities. [ranked_description] => After casting a spell, Shen gains a shield which blocks 47 + (3 x level) (+14% of bonus Health) damage for 2.5 seconds. Abilities that affect other champions reduce the cooldown of this effect by 4 - 7.5 seconds (depending on level). Shen's power manifests as a Spirit Blade that he can control with his abilities. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 749 [champion_id] => 48 [display_name] => Twilight Assault [unranked_description] => Shen calls his spirit blade, empowering his next three basic attacks within 8 seconds to deal bonus magic damage based on a portion of his target's maximum Health. If his spirit blade collides with an enemy champion on its way to him, Shen deals increased damage and gains greatly increased attack speed. All enemies struck by the returning blade briefly suffer reduced movement speed when moving away from Shen. [ranked_description] => Shen recalls his Spirit Blade to his location. Enemies the blade collides with are slowed by {15/20/25/30/35}% for the next 2 seconds when moving away from Shen. Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal {10/16/22/28/34/40} (at levels {1/4/7/10/13/16}) plus {2/2.5/3/3.5/4}% (+ 1.5% per 100 AP) of target's maximum health as bonus magic damage. If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of the target's maximum health as bonus damage and Shen gains 50% bonus attack speed. Twilight Assault deals double damage to monsters, up to a maximum of {75/100/125/150/175} bonus damage. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7.25 [cooldown_rank_3] => 6.5 [cooldown_rank_4] => 5.75 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 140 [cost_rank_2] => 130 [cost_rank_3] => 120 [cost_rank_4] => 110 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 750 [champion_id] => 48 [display_name] => Spirit's Refuge [unranked_description] => Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass. [ranked_description] => Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass. [description] => [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 16.5 [cooldown_rank_3] => 15 [cooldown_rank_4] => 13.5 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 242 [champion_id] => 48 [display_name] => Shadow Dash [unranked_description] => Passively, Shen restores Energy when dealing damage with Shadow Dash or Twilight Assault. When activated, Shen dashes rapidly toward a target location, taunting monsters and enemy champions he encounters. [ranked_description] => Passive: Dealing damage with Shadow Dash or Twilight Assault recovers {30/35/40} Energy. Active: Shen dashes to a target location, taunting champions and monsters he collides with for 1.5 seconds and dealing {50/85/120/155/190} (+12% of bonus Health) physical damage to them. [description] => Shen dashes towards target location, taunting enemies he passes through. [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 16 [cooldown_rank_3] => 14 [cooldown_rank_4] => 12 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 150 [cost_rank_2] => 150 [cost_rank_3] => 150 [cost_rank_4] => 150 [cost_rank_5] => 150 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-04-10 08:23:44 ) [4] => Array ( [ability_id] => 243 [champion_id] => 48 [display_name] => Stand United [unranked_description] => Shen shields a target ally from incoming damage, and soon after teleports to their location. [ranked_description] => Shen channels for 3 seconds, shielding the target allied champion for 5 seconds. The shield blocks {175/350/525} {1.3} damage, scaling up to {280/560/840} {1.3} based on the target ally's current health (shield maxes out at 40% health). Upon completing the channel, Shen and his Spirit Blade teleport to the target ally's location. [description] => Shen places a shield on target ally which absorbs damage. After channeling for several seconds, Shen teleports to the target ally and shields himself as well. [icon] => [cooldown_rank_1] => 200 [cooldown_rank_2] => 180 [cooldown_rank_3] => 160 [cooldown_rank_4] => 160 [cooldown_rank_5] => 160 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-04-10 08:37:52 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 98 [mobafire_id] => 48 [name] => Shen [url] => shen [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 22 [rankings] => 66 [rankingsCount] => 65 [winRate] => 51 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Exhaust

Exhaust

LeagueSpy Logo
Top Lane
Ranked #22 in
Top Lane
Win 51%
Get More Stats
Array ( [display_name] => [champion_id] => 13 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 3 [2] => 2 [3] => 1 [4] => 2 [5] => 4 [6] => 2 [7] => 1 [8] => 2 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 13 [display_name] => Ashe [url_str] => ashe [title] => The Frost Archer [key] => Bowmaster [description] => One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is. Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people. "It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere [spotlight_embed_url] => https://www.youtube.com/watch?v=mSbMQ5xDnEg [role] => Marksman [defense_rating] => 3 [magic_rating] => 2 [attack_rating] => 7 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 528 [health_increase] => 79 [mana] => 280 [mana_increase] => 27 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 3.4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.5 [attack_damage_increase] => 2.85 [critical_strike] => 4 [critical_strike_increase] => 0.55 [health_regeneration] => 5.42 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.04 [attack_range] => 600 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.03 [health_18] => 1871 [mana_18] => 824 [movement_speed_18] => 325 [armor_18] => 79 [magic_resistance_18] => 38.5 [attack_damage_18] => 94.9 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 600 [tip_playing_as] => *Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit. *You can fire Enchanted Crystal Arrow from your fountain, and if timed with summoner Teleport, can result in a maximum duration stun. *It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere. [tip_playing_against] => *Ashe has very few defensive options, and she's a good target to gank. *Using Cleanse to remove Enchanted Crystal Arrow's stun can turn a fight in your favor. [client_id] => 22 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3232.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 38362 [view_count] => 9694355 [comments] => 11 [comment_count] => 38 [votes] => 23 [vote_count] => 31 [community_tier_list_vote_count] => 587 [community_tier_list_score] => 0.489949 [community_tier_list_rank] => 2 [score] => 17 [lastpost_ts] => 2011-04-14 15:09:35 [last_comment_ts] => 2014-12-25 11:19:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 63 [champion_id] => 13 [display_name] => Frost Shot [unranked_description] => Ashe's basic attacks and damaging abilities apply Frost, slowing targets and causing subsequent basic attacks against them to deal bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot. [ranked_description] => Ashe's basic attacks and damaging abilities apply Frost, slowing targets by 15-30% (at levels 1-18, increasing every 3 levels) for 2 seconds and causing subsequent basic attacks against them to deal 10 (+ critical strike chance × (1 + bonus critical damage))% bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot, decaying down to the normal slow over 1 second. [description] => While active, each of Ashe's basic attacks slow her target's movement speed. This drains mana with each attack. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana_per_attack [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => self [comment_count] => 12 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-14 12:33:01 ) [1] => Array ( [ability_id] => 711 [champion_id] => 13 [display_name] => Ranger's Focus [unranked_description] => Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration. [ranked_description] => Ashe's basic attacks grant Focus, stacking up to 4 times. Stacks last for 4 seconds, after which they fall off one at a time every second. Once Ashe reaches 4 stacks, she can activate Ranger's Focus to consume all Focus stacks, granting {20/25/30/35/40}% Attack Speed and replacing Ashe's basic attacks with a flurry of arrows resulting in {1.05/1.10/1.15/1.20/1.25} of her Total Attack Damage per attack for 4 seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-07-07 22:06:45 ) [2] => Array ( [ability_id] => 64 [champion_id] => 13 [display_name] => Volley [unranked_description] => Ashe fires 9 arrows in a cone, dealing physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot. [ranked_description] => Ashe fires 9 arrows in a cone, dealing {20/35/50/65/80} (+1.0 per attack damage) physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot. [description] => Ashe fires 9 arrows in a cone for 150% damage. Volley also applies Ashe's current level of Frost Shot. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 11.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 6.5 [cooldown_rank_5] => 4 [cooldown] => 20 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-31 23:00:35 ) [3] => Array ( [ability_id] => 65 [champion_id] => 13 [display_name] => Hawkshot [unranked_description] => Ashe can activate this ability to send her Hawk Spirit on a scouting mission. Ashe store up to two charges of Hawkshot at a time. [ranked_description] => Ashe sends her Hawk Spirit on a scouting mission to a target area in the map, revealing terrain as it travels in a straight line and granting vision of the target area for 5 seconds. The Hawk Spirit will reveal units in the brush but will not reveal stealthed units or objects. Ashe store up to 2 charges of Hawkshot at a time (recharge time: {90/80/70/60/50} seconds). [description] => Each time Ashe kills a unit, she gains some extra gold. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2019-05-03 10:32:42 ) [4] => Array ( [ability_id] => 66 [champion_id] => 13 [display_name] => Enchanted Crystal Arrow [unranked_description] => Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed. [ranked_description] => Ashe fires a missile of ice in a straight line that will pass over all other units until it collides with an enemy Champion or leaves the map. If the arrow collides with an enemy Champion, it will deal {200/400/600} {1} magic damage, stun and add a slow to the champion hit. It will also explode after the hit to slow and deal half damage to all other enemies in a small area around the champion hit. The duration of the stun increases the farther the arrow travels before impact and caps at 3.5 seconds. Both slows are equal to Frost Shot's current value and last for 3 seconds. [description] => Ashe fires a missle of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 4.5 seconds, based on how far the arrow has traveled. In addition, surounding enemy units take damage and are slowed. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 75 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_05.mp4 [display_order] => 4 [range_type] => global [target_type] => location [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-03-07 07:32:37 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 22 [mobafire_id] => 13 [name] => Ashe [url] => ashe [free_to_play] => 1 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 3 [rankings] => 85 [rankingsCount] => 20 [winRate] => 53 ) ) ) 1
Array ( [display_name] => [champion_id] => 1 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 1 [display_name] => Annie [url_str] => annie [title] => The Dark Child [key] => Annie [description] => In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed. Years after the exodus, Gregori and Amoline had a child: [[Annie]]. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand. "[i]Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.[/i]" [space][space][space]- High Councilor Kiersta Mandrake [spotlight_embed_url] => [role] => Mage [defense_rating] => 3 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 512 [health_increase] => 76 [mana] => 334 [mana_increase] => 50 [movement_speed] => 335 [armor] => 19.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.4 [attack_damage_increase] => 2.625 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 625 [attack_speed] => 0.579 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.713 [health_18] => 1804 [mana_18] => 1184 [movement_speed_18] => 335 [armor_18] => 87.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 95 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 625 [tip_playing_as] => [tip_playing_against] => [client_id] => 1 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d31.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24119 [view_count] => 7417046 [comments] => 3 [comment_count] => 17 [votes] => 11 [vote_count] => 20 [community_tier_list_vote_count] => 586 [community_tier_list_score] => 0.472014 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2011-04-07 15:24:04 [last_comment_ts] => 2017-03-03 23:27:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 37 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 2 [champion_id] => 1 [display_name] => Pyromania [unranked_description] => After casting 4 spells, Annie's next spell will stun the target for a short duration. [ranked_description] => After casting 4 spells, Annie's next offensive spell will stun its target for {1.25/1.5/1.75} seconds. The duration changes every 5 levels. [description] => Every 5 spell casts, Annie's next spell will stun the target for 1.75 seconds. [icon] => /content/spell/312e302e302e37302d312d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-28 11:51:11 ) [1] => Array ( [ability_id] => 3 [champion_id] => 1 [display_name] => Disintegrate [unranked_description] => Annie hurls a mana infused fireball at her target, dealing damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded. [ranked_description] => Annie flings a mana infused fireball at her target, dealing {80/115/150/185/220} {0.8} magic damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded. [description] => Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target. [icon] => /content/spell/312e302e302e37302d312d31. [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-24 08:23:09 ) [2] => Array ( [ability_id] => 4 [champion_id] => 1 [display_name] => Incinerate [unranked_description] => Annie casts a blazing cone of fire, dealing damage to all targets in the area. [ranked_description] => Annie casts a cone of fire dealing {70/115/160/205/250} {0.85} magic damage to all enemy targets in the area. [description] => Annie casts a blazing cone of fire, dealing damage to all targets in the area. [icon] => /content/spell/312e302e302e37302d312d32. [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 8 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 5 [champion_id] => 1 [display_name] => Molten Shield [unranked_description] => Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. [ranked_description] => Places a shield around Annie for 3 seconds, reducing the damage she takes by {16/22/28/34/40}% for the duration. Additionally, enemies will be dealt {20/30/40/50/60} {0.2} magic damage whenever they use auto attacks on her while the shield is active. [description] => Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. [icon] => /content/spell/312e302e302e37302d312d33. [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 30 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:20:22 ) [4] => Array ( [ability_id] => 6 [champion_id] => 1 [display_name] => Summon: Tibbers [unranked_description] => Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing magic damage to surrounding enemies. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second. [ranked_description] => Annie releases her bear Tibbers from his toy prison, dealing {150/275/400} {0.65} magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing {10/15/20} {.1} magic damage to surrounding enemies. Tibbers has {1200/2100/3000} health, {30/50/70} armor and magic resist and deals {50/75/100} {0.15} magic damage per auto attack. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second. [description] => Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. [icon] => /content/spell/312e302e302e37302d312d34. [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-05-25 12:13:24 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 1 [mobafire_id] => 1 [name] => Annie [url] => annie [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 16 [rankings] => 73 [rankingsCount] => 59 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 29 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 13 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 13 [client_id] => 2 [display_name] => Clairvoyance [url] => clairvoyance [description] => Reveals a small area of the map for your team for 5 seconds. Spell is no longer available. [icon] => Spell_SummonerClairvoyance.png [level] => 8 [cooldown] => 60 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2013-04-13 14:11:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 3 [3] => 2 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 29 [display_name] => Janna [url_str] => janna [title] => The Storm's Fury [key] => Janna [description] => There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look. Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind. Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction. [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 3 [health] => 500 [health_increase] => 78 [mana] => 350 [mana_increase] => 78 [movement_speed] => 315 [armor] => 19.4 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 46 [attack_damage_increase] => 2.95 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.815 [health_18] => 1690 [mana_18] => 1438 [movement_speed_18] => 315 [armor_18] => 84 [magic_resistance_18] => 38.5 [attack_damage_18] => 71.5 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => *Eye of the Storm can be used on allied turrets. *Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team. *Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies. [tip_playing_against] => * Save an interrupt ability for when Janna uses her Ultimate. [client_id] => 40 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3430.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 16764 [view_count] => 4349895 [comments] => 2 [comment_count] => 7 [votes] => 8 [vote_count] => 8 [community_tier_list_vote_count] => 855 [community_tier_list_score] => 0.376842 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2010-12-10 15:33:42 [last_comment_ts] => 2014-08-06 14:25:06 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 591 [create_ts] => 2009-09-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 142 [champion_id] => 29 [display_name] => Tailwind [unranked_description] => Increases the movement speed of Janna and all nearby allied champions by 8% while they are moving toward Janna. Janna’s basic attacks and single-target spells deal bonus magic damage based on her movement speed. [ranked_description] => Increases the movement speed Janna and of all nearby allied champions by 8% while they are moving toward Janna. Janna’s basic attacks and single-target spells deal bonus magic damage equal to {25/35}% (at levels {1/10}) of her bonus movement speed. [description] => Increases the Movement Speed of all allied champions by 3%. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1250 [range_rank_2] => 1250 [range_rank_3] => 1250 [range_rank_4] => 1250 [range_rank_5] => 1250 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => global [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:55:34 ) [1] => Array ( [ability_id] => 143 [champion_id] => 29 [display_name] => Howling Gale [unranked_description] => By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking up any enemies in its path. [ranked_description] => Janna summons a mighty whirlwind, which she can release to deal {60/85/110/135/160} {0.35} + {15/20/25/30/35} (+10% of ability power for each second it charges) magic damage to all targets in its path, knocking them into the air for 0.5 seconds and an extra 0.25 seconds for each second charged. The distance traveled by the whirlwind also increases for each second it channels to a maximum of 1750 units at 3 seconds. [description] => By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 60 [cost_rank_2] => 80 [cost_rank_3] => 100 [cost_rank_4] => 120 [cost_rank_5] => 140 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0040_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 144 [champion_id] => 29 [display_name] => Zephyr [unranked_description] => Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed. [ranked_description] => Passive: Increases Janna's movement speed by {6/7/8/9/10}% (+2% per 100 AP), and allows her to move through units. Active: Janna launches her elemental at the target dealing {55/90/125/160/195} {0.5} magic damage, and slowing their movement speed by {24/28/32/36/40}% (+6% per 100 AP, up to a maximum of 99%) for 2 seconds. Janna loses the passive benefit while Zephyr is on cooldown. [description] => Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 7.5 [cooldown_rank_3] => 7 [cooldown_rank_4] => 6.5 [cooldown_rank_5] => 6 [cooldown] => 14 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0040_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-11-02 16:08:03 ) [3] => Array ( [ability_id] => 145 [champion_id] => 29 [display_name] => Eye Of The Storm [unranked_description] => Janna conjures a defensive gale that shields her target from incoming damage and buffs them to increase their physical damage. [ranked_description] => Janna shields her target, absorbing {80/115/150/185/220} {0.7} damage and buffs them, increasing their attack damage by {10/17.5/25/32.5/40} {0.1} for 5 seconds (can target Turrets) or until the shield is broken. Eye of the Storm's shield decays over its duration after a 0.75 grace period. Each ability that slows or knocks back an enemy champion reduces Eye of the Storm's cooldown by 20%, up to once per ability cast. [description] => Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 15 [cooldown_rank_3] => 14 [cooldown_rank_4] => 13 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 800 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-01-17 03:18:20 ) [4] => Array ( [ability_id] => 146 [champion_id] => 29 [display_name] => Monsoon [unranked_description] => Janna surrounds herself in a magical storm throwing enemies back and channels soothing winds that heal nearby allies. [ranked_description] => Janna knocks surrounding enemies back 875 units, stunning them for 0.5 seconds, and channels healing winds which restore {100/150/200} {0.5} Health to nearby allies each second for 3 seconds. [description] => Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 150 [cooldown_rank_2] => 135 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 725 [range_rank_1] => 725 [range_rank_2] => 725 [range_rank_3] => 725 [range_rank_4] => 725 [range_rank_5] => 725 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0040_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-02-16 14:30:08 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 40 [mobafire_id] => 29 [name] => Janna [url] => janna [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 5 [rankings] => 87 [rankingsCount] => 39 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 11 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 11 [display_name] => Warwick [url_str] => warwick [title] => The Uncaged Wrath of Zaun [key] => Wolfman [description] => Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him. [spotlight_embed_url] => https://www.youtube.com/watch?v=Rro20bR4jnQ [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 593 [health_increase] => 98 [mana] => 240 [mana_increase] => 30 [movement_speed] => 345 [armor] => 25.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 62.4 [attack_damage_increase] => 3.375 [critical_strike] => 2.6 [critical_strike_increase] => 0.4 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.16 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.679 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.011 [health_18] => 2259 [mana_18] => 750 [movement_speed_18] => 345 [armor_18] => 85.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.8 [critical_strike_18] => 0 [health_regeneration_18] => 22 [mana_regeneration_18] => 18.3 [attack_range_18] => 125 [tip_playing_as] => * Follow your Blood Hunt trails to low health enemy champions. * Infinite Duress (R)'s distance scales with any movement speed you gain, even from ally buffs and summoner spells. * Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down. [tip_playing_against] => * Warwick's attacks heal him at low health. Save your disables to finish him off. * Warwick is empowered versus low health enemies. Manage your health to keep him at bay. * Warwick's ultimate cast range scales with his movement speed. [client_id] => 19 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3139.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34775 [view_count] => 10668826 [comments] => 7 [comment_count] => 14 [votes] => 19 [vote_count] => 26 [community_tier_list_vote_count] => 698 [community_tier_list_score] => 0.427221 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-02-28 16:16:01 [last_comment_ts] => 2018-02-13 11:28:22 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 505 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 800 [champion_id] => 11 [display_name] => Eternal Hunger [unranked_description] => Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing is increased. [ranked_description] => Warwick's basic attacks deal 10-44 (based on level) bonus magic damage on-hit. While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing increases by 150% while below 25% maximum health. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 801 [champion_id] => 11 [display_name] => Jaws of the Beast [unranked_description] => Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. [ranked_description] => Warwick dashes to the target enemy and bites them, dealing 120% AD {0.9} (+{6/6.5/7/7.5/8}% target's maximum health) magic damage, applying on-hit effects and healing himself for {30/45/60/75/90}% of the damage dealt. If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off. [description] => [icon] => [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-01-27 21:01:02 ) [2] => Array ( [ability_id] => 802 [champion_id] => 11 [display_name] => Blood Hunt [unranked_description] => Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses increase. [ranked_description] => Passive: Warwick gains {50/65/80/95/110}% bonus attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him {35/40/45/50/55}% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail. These bonuses increase to {125/162.5/200/237.5/275}% attack speed and {87.5/100/112.5/125/137.5}% movement speed against enemies below 20% maximum health. Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health. After being in combat with a champion, Blood Hunt may only be activated passively for 3 seconds. Its bonus movement speed will also be lost for 0.5 seconds, but will build up again every 0.25 seconds over the next 3.5 seconds. This ability cools down twice as fast if Warwick is not Blood Hunting. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 105 [cooldown_rank_3] => 90 [cooldown_rank_4] => 75 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 5000 [range_rank_2] => 5000 [range_rank_3] => 5000 [range_rank_4] => 5000 [range_rank_5] => 5000 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 803 [champion_id] => 11 [display_name] => Primal Howl [unranked_description] => Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. [ranked_description] => Warwick reduces all incoming damage by {35/40/45/50/55}% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 56 [champion_id] => 11 [display_name] => Infinite Duress [unranked_description] => Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first enemy champion he collides with for 1.5 seconds. [ranked_description] => Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds. Warwick channels over the duration, dealing {175/350/525} (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt. Warwick is unstoppable during the leap but can be interrupted during the channel. [description] => Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds. [icon] => /content/spell/312e302e302e37302d31392d3 [cooldown_rank_1] => 110 [cooldown_rank_2] => 90 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 100 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-07 11:08:07 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 19 [mobafire_id] => 11 [name] => Warwick [url] => warwick [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 21 [rankings] => 60 [rankingsCount] => 53 [winRate] => 53 ) ) ) 1

Preface/Disclaimer


Special thanks to Kibblinator for this amazing banner!


If you came to this thread only interested in suggestions on who to buy next, you can skip down here. However, I do recommend you read the whole thing, as you might learn something.



Alright, if you've been around the MOBAFire forums as much as I have, you'll know that there's one type of thread that you see a lot.

"Hey, guys, I've got XXXX amount of IP! Who should I buy next: This guy, this guy, or this guy?"

And the answers that the experienced members of our community give are usually the same. "Play someone whose playstyle you're familiar with, or someone who you really like that you've tested."

This guide will hopefully serve to answer this general question with a specific answer, along with many more, in one fell swoop.

This guide will NOT give an in-depth guide to each champion. If that's what you're looking for, I recommend simply looking at the first few highest rated builds for each champ.

By the way, if you're not active on the forums, now is a great time to start! Make an account, log in, and go click on the "Forum" tag near the top of the screen!
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Theme - Team Composition

League of Legends is a game of teamwork. It is generally impossible for a group of people to beat another group of more people - this is why high-level commentators like TreeEskimo always stress the importance of having 5 men at Baron or backing out of a 3v4 fight. Yet even in a balanced fight, with 5 people on each side, it's not uncommon to see one side completely dominate the other. Why is this?

I'd be willing to say that in an even game, most of the team-fight losses are caused by team composition.

Many have said this before, and this should be old news to you, but the ideal team should have:

-A tank
-A ranged AD carry
-An AP carry
-A support
-An offtank or a bulky melee DPS (5th member is pretty flexible - optional additional carry)
-A jungler (any of the above can fill this role - usually the tank or the offtank).

With this balance in a team, you already have an advantage going into a large fight. Anyone who has ever tried to play a game with 5 squishy champions will probably find that everyone dies REALLY quickly. Likewise, most games with 5 tanks on a team just don't find themselves dealing enough damage.


Now while LoL is in fact a team game, many players go into what is known as "solo queue". And sadly enough, there aren't nearly enough people in solo queue (especially in lower level games) who realize this essential component of the game. Everyone wants to play the big ranged carry, everyone has a "favorite character" while not knowing how to play anyone else, EVERYONE wants to try the new champion and refuses to play anything different.

Don't be one of these players. I beg you.

You should never, ever have just one champion that you play. Sure, feel free to have a "main" champion that you consider yourself best at. But when you enter a solo queue game, don't rely on your teammates to select champions around you. You need to take the initiative and be the one that adapts your champion choices to your team.

Let's have an example. I was recently quite excited to try out Jet's Gangplank guide in a real game. I get to the champion select screen. What happens?

One player instantly chooses and locks in Ezreal. Another chooses Lux and refuses to switch. Aside from these two locked-in champions, I've also got a Taric and an Ashe, who say that they're duo-queuing and really want those champions.

Guess what?

No Gangplank for me.

That's right, I sucked it up and played my good old Jungle Amumu build, seeing as we lacked a jungler and we needed a tank. And you know what happened? WE WON THE DAMN GAME. EASILY.

SO WHAT'S THE POINT?



Sorry, my mini-rant is over. The point is, you need to have a variety of champions that you can play at least decently well, so that when you are in that situation in a ranked game where everyone else is playing their "favorite characters" and you're boned as lucky person number 5, you can choose a champion that fits the team well instead of completely screwing over your team, your ELO, and your allies' ELO.

That means you need to learn at least one of the following:
-A tank
-A ranged AD carry
-An AP carry
-A support
-An offtank or a bulky melee DPS (5th member is pretty flexible - optional additional carry)
-A jungler (any of the above can fill this role - usually the tank or the offtank).



Wait... Doesn't that look familiar? You bet your *** it does.



The following sections will include 5 champions that fall into the above roles that I believe every player should know how to play, or at least champions similar to the ones I suggest. They are all relatively low-priced, ranging from 450 to 3150 IP, and will all test your basics and strengthen your fundamentals of League of Legends.
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The Tank | Map Awareness

Every team needs a tank. There's no arguing otherwise. This is the massive son of a ***** saying "HELL NO" when you ask nicely if you can nuke down that Ashe on their team. The ideal tank needs a way to stop enemies from attacking his carries and needs to be bulky as hell to do it.

When you play a tank, you need to be reliable as a meatshield, soaking up damage so your carries can continue to do their thing. A Miss Fortune with 800 DPS can't do **** if she's dead.

Tanks most commonly seen are:
- Jarvan IV
- Amumu
- Rammus
- Cho'Gath
- Singed


Some less common but still viable picks are:
- Leona
- Shen
- Malphite
- Galio
- Alistar
- Mordekaiser (people are going to hate me for this)
- Gragas
- Nasus
- Sion (if building AD/tank)

Yes, yes, I know that some of these champions aren't the best tanks. I know that some of these champions are often built differently. The point is, if you can learn to play a champion from the above list well as a tank, you can be there for your team when they need a tank in champion select.

Try to use the above mentality for all following lists.

In this particular instance, I'll be talking about Shen. He's 3150 IP, so he's one of the more expensive champions on this list of 5, and he's widely regarded as one of the best, if not the best, tank in the game.

His E constitutes an extremely powerful 2.5 second taunt at rank 5 - oh, and it's area-of-effect. This gives him the "crowd-control" portion of being a tank. The more the enemy team attacks you, the less they're attacking your carry.

His other basic skills are just alright - there's nothing too special about them compared to other tanks, to be honest, although they're by no means lackluster. They simply lack the appealing qualities that skills like Bandage Toss or Powerball have.

His ultimate, Stand United, however, is what makes him so incredibly powerful and such a common ban in ranked games. Essentially, he can shield someone from anywhere on the map and teleport to them after a delay. This is gamebreaking. He can turn a losing 2v2 into a winning 2v3, he can assist in ganks, he can save your mid carry from being killed. The reason Shen is so powerful is that he has a "zone" of pressure that extends across the entire map. When the enemy team is 2-man ganking a target, they need to always be cautions of a Shen ult. When a team blows 4 summoner spells and 2 ultimates trying to chase down a Teemo, only to have him be saved by the shield, they've lost a lot and gained nothing.

Buying Shen will teach you the essentials of being a tank - when to move forward, when to retreat, and most importantly, how to protect your carries through positioning and crowd control. Shen in particular will also test your map awareness, as any good Shen player will always be checking the map for big fights and people in need of his ultimate.

Conclusion:
-Kind of cheap (3150 IP)
-Powerful CC, strong base stats
-Extremely powerful ultimate
-Will improve map awareness greatly
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The Ranged AD Carry | Zoning

Before we start this section, I'd like to define the term "carry" and a few other words that some people may not know. A "carry" is a champion that generally has a weak early game but blossoms into a powerful damage dealing champion late-game, once they've received some good items and high-ranked skills. So you need your team to carry you through the early game while you'll be carrying them through the late-game.

A "soft" carry is a champion that only require powerful skills to do well and aren't as item reliant. Soft carries include Anivia and Annie, for example, since they can still do great damage without good items (although better items are obviously preferable). Most mages are soft carries.

A "hard" carry is a champion that needs a powerful item build and isn't as skill reliant in order to dominate a game. Hard carries include Tryndamere and Ashe.

Also an essential on almost every team, the AD ranged carry is the champion that takes long range potshots at enemies and towers and can crush a team if left unchecked. However, as a carry, these characters tend to be quite weak early game, requiring a stronger item build and higher ranked skills to be useful in a fight. But once they reach that point, watch your ***.

When you play a ranged carry, you need to know where your relative zone of safety is. Your job in a fight is to deal as much damage as humanly possible without dying. Did you catch that last bit? WITHOUT DYING.

It generally isn't your job to kite around and deal damage. Ideally, you will be a mobile machine gun that takes down everything in its path if left unchecked. Your tank needs to ensure that you are left unchecked (consider Shen's Shadow Dash or Amumu's Curse of the Sad Mummy. And in the event you are, you will deal so much death and destruction on the enemy team that they will regret not banning whoever you're playing. Even if you're carrying with DPS Soraka.

Some of the most common ranged AD carries include:
- Ashe
- Corki
- Urgot
- Vayne
- Miss Fortune
- Tristana
- Caitlyn

Less common but viable picks include:
- Ezreal
- Sivir
- Twisted Fate
- Twitch
- Kog'Maw (kind of, majority of his damage is magic)
- Nidalee (also kind of, only if building AD/AS)
- Teemo (Again, only if building AD/AS)

Here I'll talk about Ashe. She is the epitome of a good carry. Her abilities allow you to mercilessly chase down and crush enemies - her ultimate is made for ganks and kills, her E lets her get her items faster and prevents enemy ganks. At only 450 IP, Ashe is one of the best carries to buy in the game, even though she's so cheap.

Ashe will help you learn how to play a ranged carry efficiently. Just because she's weak early-game doesn't mean that she's doomed in the lane - other champions are often just as weak. Playing Ashe will teach you how to harass and zone effectively while keeping your map awareness up and still getting creep farm.

Zoning with Ashe constitutes letting your creep wave push to your tower (again, an essential part of last-hitting) and standing in front of the ranged creeps, threatening to hit your opponent with a Volley or with an autoattack. When your Focus is up for a crit, try to harass opponents with it. If you see an opening, hit them with Volley. Part of playing a carry is being able to be aware of your surroundings and to exploit your opponent for not doing the same.

Shurelia has an excellent video on zoning that I highly recommend you watch, no matter who you play.

/edit/wiki-article?create=Hawk+Shot Conclusion:
-Noob-friendly. Built in ward on a 60 second cooldown, extra gold for kills
-Strong harasser in lane
-Strong champion late-game
-Extremely cheap, is free very often.
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The AP Carry | Last Hitting

/league-of-legends/champion/annie-1 force you to learn how to last hit well, and that skill will play off immensely in later games.

"But Jebus," you shout, "Why is this stupid 'last hitting' so important anyway?"

Well, you only get gold if you were the one that killed the minion, not your minions or towers. Now when you get a successful last hit, you see gold pop up, ranging from around 15 gold to over 30, depending on the type of minion killed. This, at first, really does seem inconsequential, doesn't it? Then you start to realize that the average minion wave contains around 100 gold. Then you realize that you can conceivably have a B. F. Sword at around 10 minutes into the game if your last hitting is perfect. You don't even need a kill.

Still don't believe me? Alright, who watched the ESL series? One of the quarterfinal games was CLG vs. LowELO, with CLG being the widely favored victor. Now early game, LowELO was surprisingly ahead, at least at first glance. They were up one or two kills, and had gotten two Dragons - that's a huge advantage, right?

Then Phreak opened the creep scores. Ashe in mid, played by Chauster, had over 170 creep kills by the time the opposing Corki in mid had just over 100. Their second most farmed carry, Kassadin, had been farming top and had around 150 creep kills. The second most farmed character on LowELO was at only 85.

What kind of disparity is that? To put it into pure numbers, these two champions had around 2000 more gold than the opposing "top farmers". Even with 2 Dragons and 2 kills, you don't even come close to that - about 600 gold behind, actually.

So at the 25 minute mark, CLG pushed out. Ashe had her Infinity Edge already, Kassadin just finished his Rabadon's Deathcap. They aced the enemy team 5-0, and did it again a few minutes later. CLG won the game.

This is how essential last hitting is to the game. It means the difference between recalling back to buy a Needlessly Large Rod or recalling back to buy a Blasting Wand and a Health Potion. It's the difference between having I-Edge at level 12 and having it at level 16. Realize that a champion kill is only worth around 20 minions in terms of pure gold, and you're getting a lot more experience for 20 minions than you are for a champion kill.

Anyway, back on topic. Annie will force you to learn how to last hit. As a mage, she's also one of the strongest picks in the game, as her skills all scale extremely well with AP and with rank. What makes her so potent is her Energize--> Summon: Tibbers combo, which can stun an entire team and deal thousands of damage in seconds if they cluster up. It can also be used to drop carries extremely quickly, as you saw in the video.

Conclusion:
-Will force you to learn how to last-hit well
-Strong burst mage, second only to champions like Veigar and Anivia, and exceeds them in other aspects.
-Cheap, free quite often.
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The Support | Babysitting

Everyone wants to be the hero of the game. Everyone wants to have tons of kills, no deaths, and no assists, because they killed everyone too quickly for anyone else to get an assist. In short, everyone wants to play a carry and be the baller of their team.

Sadly, this doesn't work.

If you've got a game where you have one really fed Miss Fortune on your side, but the rest of your team is mediocre, what is the enemy team going to do? Like I said in the beginning, they will FOCUS HER *** DOWN.. And after she's gone, you've lost your main source of damage.

More often than not, the fed champion will actually succeed in carrying the game, but sometimes, they need someone to help them not die instantly. This should be the tank, but he can't do everything.

This is where the support comes in. Support champions are almost exclusively dual lane champions, who head down to bottom lane with an ally. Support champs generally don't need as much gold as others and are designated to keep allies alive while maintaining a high assists to deaths ratio.

The best support champions include:
- Janna
- Taric
- Soraka
- Sona
- Zilean

More uncommon but still viable picks are:
- Alistar
- Morgana
- Karma
- Kayle (if building support and not AP or AD/AS)
- Nidalee (same as above)
- Heimerdinger (Again, if not going full AP)

The reason why I say "best" this time instead of "most played" is because those five champs are, in short, the 5 best support champions in the game. The uncommon picks all have some purpose other than support - they can nuke, or go damage, or tank. The five champions up top are almost always exclusively support champs, with few exceptions.

I chose Janna for my example - she is, in my opinion, one of the strongest, if not the strongest, support in the game. Consider that at rank 5, her Eye Of The Storm is equivalent to a B. F. Sword. That's at level 9 - remember how I said that your carry could potentially get a BF Sword by level 11 if she farmed well? That's Janna for you.

She has a knock-up with her Howling Gale, which is useful for initiation, escape, slowing, or just farming minions. Her Zephyr is a built-in slow and a decent AP nuke, while also giving yourself a passive movement speed buff and the ability to float through minions. Finally, Monsoon is her game-breaking skill - you can reset a team fight completely, you can heal your team up after a battle, you can disrupt the enemy team positioning with it, or my favorite: You can be a mailperson.
/league-of-legends/champion/corki-31 Conclusion:
-Will make you better at giving CS to your lane mate
-Will teach you more about map awareness with constant use of Clairvoyance
-Will allow you to more readily make sacrifices for your team, such as dying to allow your carry to live
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The Fifth Champion | Jungling, Offtanking

The Fifth Member | Jungling, Offtanking

The fifth role on your team is generally much more flexible than your other four roles. If you. Normally, in addition to a full tank, you also want what people call an "offtank", or another character who is bulky enough to take a lot of damage, to relieve some of the burden off the main tank. Another role that is useful on a team is the "tanky DPS", which is a melee champion that is an offtank while also being able to take down one character particularly fast. By playing a tanky DPS, you force your opponent to choose between two bad options - either ignore you and die to your stream of DPS, or focus you and get obliterated by the enemy carry. In a fight where both Olaf and Ashe are charging at you, it is often difficult to know what to do. The most common tanky DPS/offtanks are:

- Olaf
- Udyr
- Warwick
- Xin Zhao
- Jarvan IV

Other viable tanky DPS include:
- Renekton
- Mordekaiser
- Trundle
- Rumble


There are plenty more offtanks, like Singed, Dr. Mundo, etc, but a lot of these champions veer more towards the "tank" aspect and don't quite have the high damage output that the above champs have.

The theme of "tanky DPS" is a character that can deal a substantial amount of damage - perhaps not as much as a pure DPS carry, but substantial damage nonetheless, while still remaining tanky. These champions dive into the heat of battle and force the enemy to choose between two poor decisions: Ignore them and die, or focus them down and waste your damage on him as their carry takes you out.

A tanky DPS must be strong enough to run into a fight and dish out tons of damage, while also being able to survive most attacks thrown at them. They can't survive focus fire for as long as a dedicated tank could, but they're much beefier than, say Ashe. Examples of excellent tanky DPS characters are:

- Olaf
- Udyr
- Warwick
- Xin Zhao
- Irelia

You'll notice that many of these champions are also listed under "offtanks". There's a reason for this - a tanky DPS character always naturally doubles as an offtank They can take load off of the main tank, which in turn allows him to tank better and more efficiently, which in turn lets your carry dish out more damage without fear of being targeted.

Now if you'll bear with me for a moment, hold on to the idea of "tanky DPS". I need to discuss something else very critical to the game - jungling. This will tie in to the theme of this section, so have patience.

As you get into higher level games, you will see a jungler in almost every match. A jungler is simply a character who never enters the lane and levels up by killing neutral jungle creeps. A good jungler can level up almost as quickly as a solo laner.

Now what exactly is the advantage of having a jungle? In essence, it allows three of your teammates to have the experience equivalent to that of a solo lane. You'l basically have three carries. And ideally, you'll have a solo mid, a solo top, a jungle, and a duo bottom. Why always duo bottom? Simple, Dragon control is incredibly important and the bottom lane can reach there faster.

A jungler is almost always the one to initiate a gank, since they roam all the time. Therefore a jungler must have a strong initiate for a gank, and ideally some type of crowd control, although red buff is sometimes enough.

The best junglers include:

- Warwick
- Nunu & Willump
- Amumu
- Nocturne
- Trundle
- Lee Sin
- Jarvan IV
- Udyr
- Fiddlesticks

While other viable picks are

- Olaf
- Shen
- Irelia
- Malphite
-And many others

If you notice something, these characters all have quite a bit in common. They all generally have strong initiates or CC, and they are all quite beefy characters. A squishy can almost never jungle without sacrificing something in the way of runes, masteries, or jungle time.

For this particular example, I have chosen Warwick. He is widely regarded as one of the best junglers in the game, and is quite a strong offtank if you build him correctly. Warwick's jungle path is the most diverse in the game, as his natural lifesteal and his Hungering Strike keep him at extremely high health, regardless of which path you take. Because of this, he is widely unpredictable and is a constant threat. But the real point of worry comes to your opponents at level 6, when you get your ultimate.

Infinite Duress is one of the best ganking ultimates in the game. In an even battle in mid, with your Ashe against their Miss Fortune, Warwick can simply jump in, Infinite Duress the MF, followed by an Enchanted Crystal Arrow and a kill in mid.

With a good team, against a champion that doesn't pack some sort of really powerful escape mechanism, Infinite Duress is almost guaranteed to land you a kill when ganking, at least if you play Warwick correctly.

His build almost always includes Madred's Bloodrazor, simply because Madred's Razors speeds up your jungle time by so much and Infinite Duress has such good synergy with Bloodrazor. The armor from there will make him naturally bulky - however, a good Warwick will also always buy magic resist, usually Mercury's Treads, Spirit Visage, or Banshee's Veil. Those factors, combined with life steal, make Warwick an extremely potent tanky DPS. The build I post above uses Merc Treads and Banshee's Veil, along with a late-game Guardian Angel and scaling Magic Resist Glyphs, making him extremely tanky.

Most junglers require runes and masteries - for example, it is impossible to jungle Rammus or Malphite without armor runes, at least not efficiently. Warwick, however, is one of the few champions that can start jungling at summoner level 1, regardless of runes or masteries. Thus he is a very good champion for beginners to learn how to jungle with.

By playing Warwick, you will learn the essentials of being a jungler and an offtank. Warwick is not only easy to jungle with, he is also a very forgiving champion. You can afford to make a few minor mistakes and still easily finish your jungle. Compared to jungle Shaco for instance, where one mistake means the difference between a successful level 2 gank and a death to Lizard buff, Warwick is much less daunting for newer players to try.

The particular build I suggest with Warwick makes him quite beefy while still being able to dish out a large amount of damage though Bloodrazor, The Black Cleaver, and your Sunfire Cape. If a team focuses you in a team fight, that's a lot of damage that you've absorbed that your carry did not suffer. If a team does not focus you, you're ripping their carry to shreds.

Conclusion:
-Warwick teaches you how to jungle at a fundamental level
-Not a 6300 champion, so he's affordable
-Will teach you the basics of being a tanky DPS and drawing enemy fire
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THE MOMENT EVERYBODY'S BEEN WAITING FOR

A lot of you have probably skipped down to this section of the guide just because you want to know who to buy. I understand. I'm boring. ;_;

The first thing I'll say is if you like a champion and are interested in purchasing him/her, you REALLY want to wait until he/she is free and test the champion out first before purchasing. For example, I blew my first 6300 IP on Ezreal without testing him first and I learned that I just wasn't skilled enough to use him yet.

Anyway, a lot of you definitely have asked the question "I have this much IP, so who should I buy next?" or "I like THESE champions, so out of this list, who should I get next?"

The following sections of this guide will give you RECOMMENDATIONS on which champions you MAY like and/or are best suited to your playstyle. Every champion in the game is listed somewhere in this guide, and I'll try to keep it updated every two weeks.

Keep in mind that these are just suggestions. Odds are, if you play a tank, you'll be better at playing another tank than you will at playing a ranged DPS, and vice-versa. These will not be 100% accurate.



The following lists will also include champions that are not always built a certain way, even sub-optimally. You might see Blitzcrank in the tank section, even though he usually isn't and probably shouldn't be built like a tank.



THE "GUIDE" PORTION OF THIS GUIDE ENDS HERE. THE FOLLOWING ARE SEVERAL LISTS OF CHAMPIONS CATEGORIZED BY DIFFERENT ATTRIBUTES

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Champions Arranged by Team Role

Table of Contents


I. Tanks II. Offtanks/Tanky DPS
III. Ranged AD Carries
IV. Melee AD Carries
V. AP Carries
VI. Anti-Carries
VII. Support
VIII. Junglers

Tanks

Back to the Table of Contents

Amumu
Cho'Gath
Galio
Garen
Gragas
Jarvan IV
Leona
Malphite
Nasus
Rammus
Shen

Uncommon Tanks

Back to the Table of Contents

Alistar (Much stronger as AP/support)
Dr. Mundo (More viable as an offtank)
Mordekaiser (Stronger as tanky AP)
Singed (Stronger as tanky AP/offtank)


Offtanks/Tanky DPS

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Blitzcrank (Can be built either AD or AP, both are viable)
Dr. Mundo
Gangplank (Can also be built straight-up DPS)
Garen (Can also be built straight-up DPS)
Irelia
Jarvan IV
Maokai
Nasus (Seems to be built full tank but deals insane damage with his Siphoning Strike while still being very tanky)
Nunu & Willump
Olaf
Renekton
Rumble
Sion (Can be built tanky DPS or AP)
Swain
Trundle
Udyr
Warwick
Xin Zhao
Yorick


Ranged AD Carries

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Ashe
Caitlyn
Corki
Ezreal
Miss Fortune
Sivir
Teemo (While some of you may think that AP is more viable, The Rain Man carried himself to the top 5 on the solo queue ladder with AD Teemo)
Tristana
Twisted Fate (Better as AP)
Twitch (Also a viable roamer)
Urgot
Vayne


Melee AD Carries

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Evelynn (Can be built AD or AP, usually a roamer who capitalizes on early game advantages)
Gangplank
Lee Sin
Master Yi
Nocturne
Pantheon
Poppy
Shaco
Tryndamere
Wukong
Yorick


AP Carries

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Akali (mostly melee)
Anivia
Annie
Blitzcrank (slightly tanky)
Brand
Cassiopeia
Evelynn (Viable as an AP carry/assassin)
Fiddlesticks
Heimerdinger
Jax (Melee, kinda tanky)
Karthus
Kassadin
Katarina
Kennen
Kog'Maw (Both AP and AD/AS are viable, AD/AS more so)
LeBlanc
Lux
Malzahar
Morgana (Slightly more support and CC/utility than a carry)
Nidalee (Typically built AP, if you've ever watched HotshotGG play)
Orianna
Poppy (Can also be built AD)
Ryze (Ryze is interesting because he's sustained, tanky magic DPS instead of squishy, burst damage.)
Sion
Swain
Teemo (Viable both as AP and AD - however, even when building AP, still plays like an AD carry)
Twisted Fate (Both AP and AD/AS have been seen)
Veigar
Vladimir


Anti-Carries, or "Assassins"

Back to the Table of Contents

I'll insert a brief explanation here since a lot of people may not know what anti-carries are. An anti-carry is a champion that is designed to single out the biggest threat on the enemy team and kill it quickly, even if it means at the cost of their own life. They specialize in huge burst damages and generally have flashes, blinks, or movement buffs. If you like playing assassins, you'll like these types of champions.

Akali
Evelynn
Jax
Kassadin
LeBlanc
Lee Sin
Master Yi
Nocturne
Pantheon
Poppy
Shaco
Tryndamere
Urgot
Vayne
Wukong


Supports

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Alistar
Janna
Karma
Kayle
Lux
Morgana
Nidalee (Straight AP early game, usually becomes more of a heal/support/poking champ late-game)
Sona
Soraka
Taric
Zilean


Junglers

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Amumu
Cho'Gath
Fiddlesticks
Gragas
Irelia
Jarvan IV
Lee Sin
Malphite (Nerfed quite hard)
Nocturne
Nunu & Willump
Olaf
Rammus
Renekton
Shaco
Shen
Trundle
Tryndamere
Udyr
Warwick
Xin Zhao
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Champions Arranged by Playstyle



I like being very aggressive in a lane and beating my enemy!

Back to the Table of Contents

Akali
Anivia
Blitzcrank
Caitlyn
Evelynn
Galio
Garen
Jax
Karthus
Katarina
LeBlanc
Lee Sin
Leona
Mordekaiser
Nidalee
Orianna
Pantheon
Poppy
Rumble
Twisted Fate
Urgot
Vayne
Vladimir
Wukong
Xin Zhao
Yorick


I like farming a lot and being very strong late game!


Back to the Table of Contents

Ashe
Caitlyn
Corki
Gangplank
Irelia
Malzahar
Miss Fortune
Nasus
Olaf
Sivir
Tristana
Tryndamere
Twisted Fate
Twitch
Veigar


I prefer to roam around the map looking to gank people!

Back to the Table of Contents

Alistar
Blitzcrank
Evelynn
Fiddlesticks
Kassadin
LeBlanc
Maokai
Nocturne
Pantheon
Poppy
Shaco
Taric
Twitch
Twisted Fate


I prefer to push a lane early-game and push towers late-game!

Back to the Table of Contents

Heimerdinger
Master Yi
Mordekaiser
Nocturne
Pantheon
Renekton
Rumble
Shaco
Shen
Teemo
Twisted Fate


I like a champion that takes a lot of skill to play!

Back to the Table of Contents

Akali
Anivia
Blitzcrank
Cassiopeia
Ezreal
Heimerdinger
Morgana
Orianna
Shaco
Shen
Udyr


I like a champion that's quite easy to play!

Back to the Table of Contents

Annie
Ashe
Dr. Mundo
Fiddlesticks
Gangplank
Garen
Karthus
Mordekaiser
Vladimir
Warwick


I want to be the main damage dealer on my team!

Please refer to the ranged AD and melee AD sections for this.


I want to be an asset to my team that lets my carries survive!

Please refer to the tank and support sections for this.
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Champions Arranged by Viability

Okay, so before I start this part, I'd like to note that this is a section for the more serious gamers. These are champions that have proven themselves to succeed in high-ELO play and are meant for use in all ELOs.

Some of you may disagree with this list - that's fine. I'm just saying that some champions are simply slightly less viable in higher level play, not that you cannot ever win a game with that champion.

I am not a top-tier player. A lot of this list is based off of what I have seen directly through videos, livestreams, tournament play, and my own experience. If you have any disagreements or improvements to suggest about the list, please do so.

Without further ado, the list.

Table of Contents


I. Tanks
II. Offtanks/Tanky DPS
III. Ranged AD Carries
IV. Melee AD Carries
V. AP Carries
VII. Support
VIII. Junglers


Tanks

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Most Viable:
Jarvan IV
Amumu
Cho'Gath
Singed

Viable:
Rammus
Shen
Nasus
Malphite


Offtanks/Tanky DPS

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Most Viable:
Udyr
Rumble
Jarvan IV
Mordekaiser
Warwick
Alistar
Maokai
Irelia
Olaf
Xin Zhao

Viable:
Renekton
Nasus
Trundle
Garen
Sion (Can be built tanky DPS or AP)
Rumble


Ranged AD Carries

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Most Viable:
Corki
Ashe
Miss Fortune
Caitlyn
Tristana
Vayne

Viable:
Urgot
Ezreal
Teemo
Sivir

Not As Viable:
Twisted Fate
Twitch


Melee AD Carries

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Most Viable:
Pantheon
Nocturne
Master Yi
Tryndamere

Viable:
Shaco
Wukong


AP Carries

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Most Viable
Orianna
Annie
Brand
Malzahar
Akali
Twisted Fate
Kennen

Viable:
Lux
Anivia
Ryze
Nidalee
Sion
LeBlanc
Poppy


Supports

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Most Viable:
Soraka
Sona
Alistar
Janna
Taric
Zilean
Maokai

Viable:
Morgana
Lux
Nidalee


Junglers

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Most Viable:
Gangplank
Fiddlesticks
Udyr
Nocturne
Lee Sin
Amumu
Warwick
Xin Zhao
Trundle
Nunu & Willump

Viable:
Cho'Gath
Shaco
Rammus
Olaf
Irelia
Shen

Not As Viable:
Malphite
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FAQ

Q. Where did you get the builds from?
A. Most of the builds are my own "creations", although they are HEAVILY influenced by what I see on professional livestreams or other people's builds. The Shen build I use, for example, was inspired heavily by Vertical Dsb's Shen build, which is excellent - the only modification I make to his great guide is that I take Shadow Dash at level 1 because it is far more useful in level 1 fights. Things like that, like taking Annie's Incinerate at level 1, or maxing Eye Of The Storm first are all minor things that will make you a better player.

Q. Are you a professional?
A. HELL NO. I'm only ranked 1424 ELO, which is rather average. I don't consider myself nearly as good as the likes of 5HITCOMBO or Camera, and they're only at 1800 ELO and have admitted that they can't even compare to Chauster, Bigfatjiji, TreeEskimo, etc. While I'm not professional, and I'm certainly nowhere near the best in this game, I have learned a LOT, especially from watching streams from top players like ReginaId and TreeEskimo. I recommend you do the same.


I'll add more to this FAQ as more questions are asked.
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Changelog

08.14.2011
-Updated tier lists.

08.02.2011
-Added Wukong, slightly updated tier lists.

07.22.2011
-Updated tier lists again, added Leona.

07.01.2011
-Revamped a lot of the builds for the 5 champions shown
-Added Yorick to the lists

06.11.2011
-Updated tier lists again
-Added Orianna to the lists
-Updated Shen build to reflect buying Randuin's before Guardian Angel

05.22.2011
-Slightly updated Ashe and Warwick builds
-Updated tier lists, added Twisted Fate as one of the best AP carries, added a "Pusher/Backdoorer" section to "playstyle".

05.13.2011
-Added Maokai and Vayne to all the lists
-Updated the list to move Jarvan up as a top-tier tank

05.04.2011
-Updated a lot of the lists. Moved Nocturne way up on the jungler list as he's one of the strongest in game now. Moved Trundle up. Moved Jarvan up as a tank. Added Brand to the AP Carries section and Rumble to tanky DPS.

04.04.2011
-Guide published
-FAQ added
-Added Shurelia's zoning tutorial - thanks, Wintermond, for the suggestion!

04.03.2011
-Majority of guide written
-YAAAAAY
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